Initial commit

This commit is contained in:
Daniel Snider 2022-06-16 03:08:47 -07:00
commit a71b9445b7
13 changed files with 272 additions and 0 deletions

11
.gitignore vendored Normal file
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# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/

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Main.tscn Normal file
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Pickups.gd" type="Script" id=2]
[ext_resource path="res://UI.gd" type="Script" id=4]
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 0.192157, 0.313726, 0.164706, 1 )
roughness = 0.45
[sub_resource type="PlaneMesh" id=6]
material = SubResource( 5 )
size = Vector2( 250, 250 )
[node name="Main" type="Spatial"]
[node name="Player" parent="." instance=ExtResource( 1 )]
unique_name_in_owner = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="RemoteTransform" type="RemoteTransform" parent="Player"]
remote_path = NodePath("../../CameraOffset")
update_scale = false
[node name="Pickups" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1 )
script = ExtResource( 2 )
[node name="Floor" type="MeshInstance" parent="."]
mesh = SubResource( 6 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.615606, 0.318267, -0.720926, 0, 0.914819, 0.403865, 0.788054, -0.248622, 0.563168, 0, 6.48088, 0 )
shadow_enabled = true
directional_shadow_normal_bias = 0.493
[node name="CameraOffset" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="Camera" type="Camera" parent="CameraOffset"]
transform = Transform( -1, -6.18172e-08, 6.18172e-08, 0, 0.707107, 0.707107, -8.74228e-08, 0.707107, -0.707107, 0, 20, -15 )
[node name="UI" type="CanvasLayer" parent="."]
script = ExtResource( 4 )
[node name="PanelContainer" type="PanelContainer" parent="UI"]
margin_right = 14.0
margin_bottom = 14.0
[node name="FollowRotation" type="CheckBox" parent="UI/PanelContainer"]
margin_left = 7.0
margin_top = 7.0
margin_right = 133.0
margin_bottom = 31.0
pressed = true
text = "Follow Rotation"
[connection signal="toggled" from="UI/PanelContainer/FollowRotation" to="UI" method="_on_FollowRotation_toggled"]

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Pickup.tscn Normal file
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[gd_scene load_steps=3 format=2]
[sub_resource type="CubeMesh" id=4]
[sub_resource type="BoxShape" id=7]
[node name="Pickup" type="Area" groups=["pickup"]]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.41371 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 4 )
skeleton = NodePath("../..")
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 7 )

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Pickups.gd Normal file
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extends Spatial
const Pickup = preload("res://Pickup.tscn")
func _ready():
for y in range(-50,51):
for x in range(-50, 51):
var pickup := Pickup.instance()
pickup.translate(Vector3(x * 2.3, 0.0, y * 2.3))
add_child(pickup)

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Player.gd Normal file
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extends KinematicBody
const MAX_ANGULAR_VELOCITY = deg2rad(135.0) # rad/s
const MAX_VELOCITY = 600.0 # m/s
func _physics_process(delta):
rotate_y(Input.get_axis("right", "left") * MAX_ANGULAR_VELOCITY * delta)
var movement_input = Vector3(0.0, 0.0, Input.get_axis("down", "up"))
move_and_slide(transform.basis.xform(movement_input) * MAX_VELOCITY * delta)
update_audio(movement_input.length_squared() > 0.1)
func update_audio(is_moving: bool):
if is_moving != $AudioStreamPlayer.playing:
$AudioStreamPlayer.playing = is_moving
func _on_HitBox_area_entered(area: Area):
if area.is_in_group("pickup"):
area.queue_free()

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Player.tscn Normal file
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://assets/wakka.ogg" type="AudioStream" id=2]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 1, 0.541176, 0.847059, 1 )
[sub_resource type="BoxShape" id=3]
[node name="Player" type="KinematicBody"]
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
skeleton = NodePath("../..")
material/0 = SubResource( 2 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 3 )
[node name="HitBox" type="Area" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="HitBox"]
shape = SubResource( 3 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
[connection signal="area_entered" from="HitBox" to="." method="_on_HitBox_area_entered"]

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UI.gd Normal file
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extends CanvasLayer
func _on_FollowRotation_toggled(button_pressed: bool):
$"%Player/RemoteTransform".update_rotation = button_pressed

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assets/wakka.ogg Normal file

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assets/wakka.ogg.import Normal file
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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/wakka.ogg-94fab257ab3d88afd7a1065fce2805b2.oggstr"
[deps]
source_file="res://assets/wakka.ogg"
dest_files=[ "res://.import/wakka.ogg-94fab257ab3d88afd7a1065fce2805b2.oggstr" ]
[params]
loop=true
loop_offset=0

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default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="ForAustin"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1690
window/size/height=1059
window/size/resizable=false
window/dpi/allow_hidpi=true
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"