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/*************************************************************************/
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||||||
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/* audio.worklet.js */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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||||||
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/* https://godotengine.org */
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||||||
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/*************************************************************************/
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||||||
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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||||||
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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||||||
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/* */
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||||||
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/* Permission is hereby granted, free of charge, to any person obtaining */
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||||||
|
/* a copy of this software and associated documentation files (the */
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||||||
|
/* "Software"), to deal in the Software without restriction, including */
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||||||
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
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||||||
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/* permit persons to whom the Software is furnished to do so, subject to */
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||||||
|
/* the following conditions: */
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||||||
|
/* */
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||||||
|
/* The above copyright notice and this permission notice shall be */
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||||||
|
/* included in all copies or substantial portions of the Software. */
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||||||
|
/* */
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||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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||||||
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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||||||
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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||||||
|
/*************************************************************************/
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||||||
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||||||
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class RingBuffer {
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constructor(p_buffer, p_state, p_threads) {
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this.buffer = p_buffer;
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this.avail = p_state;
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||||||
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this.threads = p_threads;
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||||||
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this.rpos = 0;
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||||||
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this.wpos = 0;
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||||||
|
}
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||||||
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||||||
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data_left() {
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||||||
|
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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||||||
|
}
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||||||
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||||||
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space_left() {
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||||||
|
return this.buffer.length - this.data_left();
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||||||
|
}
|
||||||
|
|
||||||
|
read(output) {
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||||||
|
const size = this.buffer.length;
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let from = 0;
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||||||
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let to_write = output.length;
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||||||
|
if (this.rpos + to_write > size) {
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||||||
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const high = size - this.rpos;
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||||||
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output.set(this.buffer.subarray(this.rpos, size));
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from = high;
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||||||
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to_write -= high;
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||||||
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this.rpos = 0;
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||||||
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}
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||||||
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if (to_write) {
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||||||
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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|
}
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||||||
|
this.rpos += to_write;
|
||||||
|
if (this.threads) {
|
||||||
|
Atomics.add(this.avail, 0, -output.length);
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||||||
|
Atomics.notify(this.avail, 0);
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||||||
|
} else {
|
||||||
|
this.avail -= output.length;
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||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
write(p_buffer) {
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||||||
|
const to_write = p_buffer.length;
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||||||
|
const mw = this.buffer.length - this.wpos;
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||||||
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if (mw >= to_write) {
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this.buffer.set(p_buffer, this.wpos);
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||||||
|
this.wpos += to_write;
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if (mw === to_write) {
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||||||
|
this.wpos = 0;
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||||||
|
}
|
||||||
|
} else {
|
||||||
|
const high = p_buffer.subarray(0, mw);
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const low = p_buffer.subarray(mw);
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this.buffer.set(high, this.wpos);
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||||||
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this.buffer.set(low);
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this.wpos = low.length;
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||||||
|
}
|
||||||
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if (this.threads) {
|
||||||
|
Atomics.add(this.avail, 0, to_write);
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||||||
|
Atomics.notify(this.avail, 0);
|
||||||
|
} else {
|
||||||
|
this.avail += to_write;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class GodotProcessor extends AudioWorkletProcessor {
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
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this.threads = false;
|
||||||
|
this.running = true;
|
||||||
|
this.lock = null;
|
||||||
|
this.notifier = null;
|
||||||
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this.output = null;
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||||||
|
this.output_buffer = new Float32Array();
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this.input = null;
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||||||
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this.input_buffer = new Float32Array();
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||||||
|
this.port.onmessage = (event) => {
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const cmd = event.data['cmd'];
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|
const data = event.data['data'];
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||||||
|
this.parse_message(cmd, data);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
process_notify() {
|
||||||
|
if (this.notifier) {
|
||||||
|
Atomics.add(this.notifier, 0, 1);
|
||||||
|
Atomics.notify(this.notifier, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parse_message(p_cmd, p_data) {
|
||||||
|
if (p_cmd === 'start' && p_data) {
|
||||||
|
const state = p_data[0];
|
||||||
|
let idx = 0;
|
||||||
|
this.threads = true;
|
||||||
|
this.lock = state.subarray(idx, ++idx);
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||||||
|
this.notifier = state.subarray(idx, ++idx);
|
||||||
|
const avail_in = state.subarray(idx, ++idx);
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||||||
|
const avail_out = state.subarray(idx, ++idx);
|
||||||
|
this.input = new RingBuffer(p_data[1], avail_in, true);
|
||||||
|
this.output = new RingBuffer(p_data[2], avail_out, true);
|
||||||
|
} else if (p_cmd === 'stop') {
|
||||||
|
this.running = false;
|
||||||
|
this.output = null;
|
||||||
|
this.input = null;
|
||||||
|
} else if (p_cmd === 'start_nothreads') {
|
||||||
|
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
||||||
|
} else if (p_cmd === 'chunk') {
|
||||||
|
this.output.write(p_data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static array_has_data(arr) {
|
||||||
|
return arr.length && arr[0].length && arr[0][0].length;
|
||||||
|
}
|
||||||
|
|
||||||
|
process(inputs, outputs, parameters) {
|
||||||
|
if (!this.running) {
|
||||||
|
return false; // Stop processing.
|
||||||
|
}
|
||||||
|
if (this.output === null) {
|
||||||
|
return true; // Not ready yet, keep processing.
|
||||||
|
}
|
||||||
|
const process_input = GodotProcessor.array_has_data(inputs);
|
||||||
|
if (process_input) {
|
||||||
|
const input = inputs[0];
|
||||||
|
const chunk = input[0].length * input.length;
|
||||||
|
if (this.input_buffer.length !== chunk) {
|
||||||
|
this.input_buffer = new Float32Array(chunk);
|
||||||
|
}
|
||||||
|
if (!this.threads) {
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||||||
|
GodotProcessor.write_input(this.input_buffer, input);
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||||||
|
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
|
||||||
|
} else if (this.input.space_left() >= chunk) {
|
||||||
|
GodotProcessor.write_input(this.input_buffer, input);
|
||||||
|
this.input.write(this.input_buffer);
|
||||||
|
} else {
|
||||||
|
this.port.postMessage('Input buffer is full! Skipping input frame.');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const process_output = GodotProcessor.array_has_data(outputs);
|
||||||
|
if (process_output) {
|
||||||
|
const output = outputs[0];
|
||||||
|
const chunk = output[0].length * output.length;
|
||||||
|
if (this.output_buffer.length !== chunk) {
|
||||||
|
this.output_buffer = new Float32Array(chunk);
|
||||||
|
}
|
||||||
|
if (this.output.data_left() >= chunk) {
|
||||||
|
this.output.read(this.output_buffer);
|
||||||
|
GodotProcessor.write_output(output, this.output_buffer);
|
||||||
|
if (!this.threads) {
|
||||||
|
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.process_notify();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static write_output(dest, source) {
|
||||||
|
const channels = dest.length;
|
||||||
|
for (let ch = 0; ch < channels; ch++) {
|
||||||
|
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||||
|
dest[ch][sample] = source[sample * channels + ch];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static write_input(dest, source) {
|
||||||
|
const channels = source.length;
|
||||||
|
for (let ch = 0; ch < channels; ch++) {
|
||||||
|
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||||
|
dest[sample * channels + ch] = source[ch][sample];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
registerProcessor('godot-processor', GodotProcessor);
|
||||||
+248
@@ -0,0 +1,248 @@
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|
<!DOCTYPE html>
|
||||||
|
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
|
||||||
|
<head>
|
||||||
|
<meta charset='utf-8' />
|
||||||
|
<meta name='viewport' content='width=device-width, user-scalable=no' />
|
||||||
|
<title>ForAustin</title>
|
||||||
|
<style type='text/css'>
|
||||||
|
|
||||||
|
body {
|
||||||
|
touch-action: none;
|
||||||
|
margin: 0;
|
||||||
|
border: 0 none;
|
||||||
|
padding: 0;
|
||||||
|
text-align: center;
|
||||||
|
background-color: black;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas {
|
||||||
|
display: block;
|
||||||
|
margin: 0;
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas:focus {
|
||||||
|
outline: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.godot {
|
||||||
|
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||||
|
color: #e0e0e0;
|
||||||
|
background-color: #3b3943;
|
||||||
|
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
||||||
|
border: 1px solid #45434e;
|
||||||
|
box-shadow: 0 0 1px 1px #2f2d35;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* Status display
|
||||||
|
* ============== */
|
||||||
|
|
||||||
|
#status {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
top: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 0;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
/* don't consume click events - make children visible explicitly */
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress {
|
||||||
|
width: 366px;
|
||||||
|
height: 7px;
|
||||||
|
background-color: #38363A;
|
||||||
|
border: 1px solid #444246;
|
||||||
|
padding: 1px;
|
||||||
|
box-shadow: 0 0 2px 1px #1B1C22;
|
||||||
|
border-radius: 2px;
|
||||||
|
visibility: visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media only screen and (orientation:portrait) {
|
||||||
|
#status-progress {
|
||||||
|
width: 61.8%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress-inner {
|
||||||
|
height: 100%;
|
||||||
|
width: 0;
|
||||||
|
box-sizing: border-box;
|
||||||
|
transition: width 0.5s linear;
|
||||||
|
background-color: #202020;
|
||||||
|
border: 1px solid #222223;
|
||||||
|
box-shadow: 0 0 1px 1px #27282E;
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-indeterminate {
|
||||||
|
height: 42px;
|
||||||
|
visibility: visible;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-indeterminate > div {
|
||||||
|
width: 4.5px;
|
||||||
|
height: 0;
|
||||||
|
border-style: solid;
|
||||||
|
border-width: 9px 3px 0 3px;
|
||||||
|
border-color: #2b2b2b transparent transparent transparent;
|
||||||
|
transform-origin: center 21px;
|
||||||
|
position: absolute;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
||||||
|
|
||||||
|
#status-notice {
|
||||||
|
margin: 0 100px;
|
||||||
|
line-height: 1.3;
|
||||||
|
visibility: visible;
|
||||||
|
padding: 4px 6px;
|
||||||
|
visibility: visible;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
<link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' />
|
||||||
|
<link rel='apple-touch-icon' href='index.apple-touch-icon.png'/>
|
||||||
|
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id='canvas'>
|
||||||
|
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||||||
|
Please try updating or use a different browser.
|
||||||
|
</canvas>
|
||||||
|
<div id='status'>
|
||||||
|
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
|
||||||
|
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
</div>
|
||||||
|
<div id='status-notice' class='godot' style='display: none;'></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script type='text/javascript' src='index.js'></script>
|
||||||
|
<script type='text/javascript'>//<![CDATA[
|
||||||
|
|
||||||
|
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":23456,"index.wasm":13375573},"focusCanvas":true,"gdnativeLibs":[]};
|
||||||
|
var engine = new Engine(GODOT_CONFIG);
|
||||||
|
|
||||||
|
(function() {
|
||||||
|
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||||||
|
var statusProgress = document.getElementById('status-progress');
|
||||||
|
var statusProgressInner = document.getElementById('status-progress-inner');
|
||||||
|
var statusIndeterminate = document.getElementById('status-indeterminate');
|
||||||
|
var statusNotice = document.getElementById('status-notice');
|
||||||
|
|
||||||
|
var initializing = true;
|
||||||
|
var statusMode = 'hidden';
|
||||||
|
|
||||||
|
var animationCallbacks = [];
|
||||||
|
function animate(time) {
|
||||||
|
animationCallbacks.forEach(callback => callback(time));
|
||||||
|
requestAnimationFrame(animate);
|
||||||
|
}
|
||||||
|
requestAnimationFrame(animate);
|
||||||
|
|
||||||
|
function setStatusMode(mode) {
|
||||||
|
|
||||||
|
if (statusMode === mode || !initializing)
|
||||||
|
return;
|
||||||
|
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||||||
|
elem.style.display = 'none';
|
||||||
|
});
|
||||||
|
animationCallbacks = animationCallbacks.filter(function(value) {
|
||||||
|
return (value != animateStatusIndeterminate);
|
||||||
|
});
|
||||||
|
switch (mode) {
|
||||||
|
case 'progress':
|
||||||
|
statusProgress.style.display = 'block';
|
||||||
|
break;
|
||||||
|
case 'indeterminate':
|
||||||
|
statusIndeterminate.style.display = 'block';
|
||||||
|
animationCallbacks.push(animateStatusIndeterminate);
|
||||||
|
break;
|
||||||
|
case 'notice':
|
||||||
|
statusNotice.style.display = 'block';
|
||||||
|
break;
|
||||||
|
case 'hidden':
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Error('Invalid status mode');
|
||||||
|
}
|
||||||
|
statusMode = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
function animateStatusIndeterminate(ms) {
|
||||||
|
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||||||
|
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||||||
|
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||||||
|
child.style.borderTopColor = '';
|
||||||
|
});
|
||||||
|
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function setStatusNotice(text) {
|
||||||
|
while (statusNotice.lastChild) {
|
||||||
|
statusNotice.removeChild(statusNotice.lastChild);
|
||||||
|
}
|
||||||
|
var lines = text.split('\n');
|
||||||
|
lines.forEach((line) => {
|
||||||
|
statusNotice.appendChild(document.createTextNode(line));
|
||||||
|
statusNotice.appendChild(document.createElement('br'));
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
function displayFailureNotice(err) {
|
||||||
|
var msg = err.message || err;
|
||||||
|
console.error(msg);
|
||||||
|
setStatusNotice(msg);
|
||||||
|
setStatusMode('notice');
|
||||||
|
initializing = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!Engine.isWebGLAvailable()) {
|
||||||
|
displayFailureNotice('WebGL not available');
|
||||||
|
} else {
|
||||||
|
setStatusMode('indeterminate');
|
||||||
|
engine.startGame({
|
||||||
|
'onProgress': function (current, total) {
|
||||||
|
if (total > 0) {
|
||||||
|
statusProgressInner.style.width = current/total * 100 + '%';
|
||||||
|
setStatusMode('progress');
|
||||||
|
if (current === total) {
|
||||||
|
// wait for progress bar animation
|
||||||
|
setTimeout(() => {
|
||||||
|
setStatusMode('indeterminate');
|
||||||
|
}, 500);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setStatusMode('indeterminate');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}).then(() => {
|
||||||
|
setStatusMode('hidden');
|
||||||
|
initializing = false;
|
||||||
|
}, displayFailureNotice);
|
||||||
|
}
|
||||||
|
})();
|
||||||
|
//]]></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 3.2 KiB |
@@ -0,0 +1,795 @@
|
|||||||
|
|
||||||
|
var Godot = (() => {
|
||||||
|
var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined;
|
||||||
|
|
||||||
|
return (
|
||||||
|
function(Godot) {
|
||||||
|
Godot = Godot || {};
|
||||||
|
|
||||||
|
var Module=typeof Godot!="undefined"?Godot:{};var readyPromiseResolve,readyPromiseReject;Module["ready"]=new Promise(function(resolve,reject){readyPromiseResolve=resolve;readyPromiseReject=reject});var moduleOverrides=Object.assign({},Module);var arguments_=[];var thisProgram="./this.program";var quit_=(status,toThrow)=>{throw toThrow};var ENVIRONMENT_IS_WEB=typeof window=="object";var ENVIRONMENT_IS_WORKER=typeof importScripts=="function";var ENVIRONMENT_IS_NODE=typeof process=="object"&&typeof process.versions=="object"&&typeof process.versions.node=="string";var scriptDirectory="";function locateFile(path){if(Module["locateFile"]){return Module["locateFile"](path,scriptDirectory)}return scriptDirectory+path}var read_,readAsync,readBinary,setWindowTitle;if(ENVIRONMENT_IS_WEB||ENVIRONMENT_IS_WORKER){if(ENVIRONMENT_IS_WORKER){scriptDirectory=self.location.href}else if(typeof document!="undefined"&&document.currentScript){scriptDirectory=document.currentScript.src}if(_scriptDir){scriptDirectory=_scriptDir}if(scriptDirectory.indexOf("blob:")!==0){scriptDirectory=scriptDirectory.substr(0,scriptDirectory.replace(/[?#].*/,"").lastIndexOf("/")+1)}else{scriptDirectory=""}{read_=(url=>{var xhr=new XMLHttpRequest;xhr.open("GET",url,false);xhr.send(null);return xhr.responseText});if(ENVIRONMENT_IS_WORKER){readBinary=(url=>{var xhr=new XMLHttpRequest;xhr.open("GET",url,false);xhr.responseType="arraybuffer";xhr.send(null);return new Uint8Array(xhr.response)})}readAsync=((url,onload,onerror)=>{var xhr=new XMLHttpRequest;xhr.open("GET",url,true);xhr.responseType="arraybuffer";xhr.onload=(()=>{if(xhr.status==200||xhr.status==0&&xhr.response){onload(xhr.response);return}onerror()});xhr.onerror=onerror;xhr.send(null)})}setWindowTitle=(title=>document.title=title)}else{}var out=Module["print"]||console.log.bind(console);var err=Module["printErr"]||console.warn.bind(console);Object.assign(Module,moduleOverrides);moduleOverrides=null;if(Module["arguments"])arguments_=Module["arguments"];if(Module["thisProgram"])thisProgram=Module["thisProgram"];if(Module["quit"])quit_=Module["quit"];function warnOnce(text){if(!warnOnce.shown)warnOnce.shown={};if(!warnOnce.shown[text]){warnOnce.shown[text]=1;err(text)}}var tempRet0=0;var setTempRet0=value=>{tempRet0=value};var getTempRet0=()=>tempRet0;var wasmBinary;if(Module["wasmBinary"])wasmBinary=Module["wasmBinary"];var noExitRuntime=Module["noExitRuntime"]||false;if(typeof WebAssembly!="object"){abort("no native wasm support detected")}function setValue(ptr,value,type="i8",noSafe){if(type.endsWith("*"))type="i32";switch(type){case"i1":HEAP8[ptr>>0]=value;break;case"i8":HEAP8[ptr>>0]=value;break;case"i16":HEAP16[ptr>>1]=value;break;case"i32":HEAP32[ptr>>2]=value;break;case"i64":tempI64=[value>>>0,(tempDouble=value,+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[ptr>>2]=tempI64[0],HEAP32[ptr+4>>2]=tempI64[1];break;case"float":HEAPF32[ptr>>2]=value;break;case"double":HEAPF64[ptr>>3]=value;break;default:abort("invalid type for setValue: "+type)}}function getValue(ptr,type="i8",noSafe){if(type.endsWith("*"))type="i32";switch(type){case"i1":return HEAP8[ptr>>0];case"i8":return HEAP8[ptr>>0];case"i16":return HEAP16[ptr>>1];case"i32":return HEAP32[ptr>>2];case"i64":return HEAP32[ptr>>2];case"float":return HEAPF32[ptr>>2];case"double":return Number(HEAPF64[ptr>>3]);default:abort("invalid type for getValue: "+type)}}var wasmMemory;var ABORT=false;var EXITSTATUS;function assert(condition,text){if(!condition){abort(text)}}function getCFunc(ident){var func=Module["_"+ident];return func}function ccall(ident,returnType,argTypes,args,opts){var toC={"string":function(str){var ret=0;if(str!==null&&str!==undefined&&str!==0){var len=(str.length<<2)+1;ret=stackAlloc(len);stringToUTF8(str,ret,len)}return ret},"array":function(arr){var ret=stackAlloc(arr.length);writeArrayToMemory(arr,ret);return ret}};function convertReturnValue(ret){if(returnType==="string")return UTF8ToString(ret);if(returnType==="boolean")return Boolean(ret);return ret}var func=getCFunc(ident);var cArgs=[];var stack=0;if(args){for(var i=0;i<args.length;i++){var converter=toC[argTypes[i]];if(converter){if(stack===0)stack=stackSave();cArgs[i]=converter(args[i])}else{cArgs[i]=args[i]}}}var ret=func.apply(null,cArgs);function onDone(ret){if(stack!==0)stackRestore(stack);return convertReturnValue(ret)}ret=onDone(ret);return ret}function cwrap(ident,returnType,argTypes,opts){argTypes=argTypes||[];var numericArgs=argTypes.every(function(type){return type==="number"});var numericRet=returnType!=="string";if(numericRet&&numericArgs&&!opts){return getCFunc(ident)}return function(){return ccall(ident,returnType,argTypes,arguments,opts)}}var UTF8Decoder=typeof TextDecoder!="undefined"?new TextDecoder("utf8"):undefined;function UTF8ArrayToString(heapOrArray,idx,maxBytesToRead){var endIdx=idx+maxBytesToRead;var endPtr=idx;while(Line truncated
|
||||||
|
|
||||||
|
|
||||||
|
return Godot.ready
|
||||||
|
}
|
||||||
|
);
|
||||||
|
})();
|
||||||
|
if (typeof exports === 'object' && typeof module === 'object')
|
||||||
|
module.exports = Godot;
|
||||||
|
else if (typeof define === 'function' && define['amd'])
|
||||||
|
define([], function() { return Godot; });
|
||||||
|
else if (typeof exports === 'object')
|
||||||
|
exports["Godot"] = Godot;
|
||||||
|
|
||||||
|
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
|
||||||
|
function getTrackedResponse(response, load_status) {
|
||||||
|
function onloadprogress(reader, controller) {
|
||||||
|
return reader.read().then(function (result) {
|
||||||
|
if (load_status.done) {
|
||||||
|
return Promise.resolve();
|
||||||
|
}
|
||||||
|
if (result.value) {
|
||||||
|
controller.enqueue(result.value);
|
||||||
|
load_status.loaded += result.value.length;
|
||||||
|
}
|
||||||
|
if (!result.done) {
|
||||||
|
return onloadprogress(reader, controller);
|
||||||
|
}
|
||||||
|
load_status.done = true;
|
||||||
|
return Promise.resolve();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
const reader = response.body.getReader();
|
||||||
|
return new Response(new ReadableStream({
|
||||||
|
start: function (controller) {
|
||||||
|
onloadprogress(reader, controller).then(function () {
|
||||||
|
controller.close();
|
||||||
|
});
|
||||||
|
},
|
||||||
|
}), { headers: response.headers });
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadFetch(file, tracker, fileSize, raw) {
|
||||||
|
tracker[file] = {
|
||||||
|
total: fileSize || 0,
|
||||||
|
loaded: 0,
|
||||||
|
done: false,
|
||||||
|
};
|
||||||
|
return fetch(file).then(function (response) {
|
||||||
|
if (!response.ok) {
|
||||||
|
return Promise.reject(new Error(`Failed loading file '${file}'`));
|
||||||
|
}
|
||||||
|
const tr = getTrackedResponse(response, tracker[file]);
|
||||||
|
if (raw) {
|
||||||
|
return Promise.resolve(tr);
|
||||||
|
}
|
||||||
|
return tr.arrayBuffer();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function retry(func, attempts = 1) {
|
||||||
|
function onerror(err) {
|
||||||
|
if (attempts <= 1) {
|
||||||
|
return Promise.reject(err);
|
||||||
|
}
|
||||||
|
return new Promise(function (resolve, reject) {
|
||||||
|
setTimeout(function () {
|
||||||
|
retry(func, attempts - 1).then(resolve).catch(reject);
|
||||||
|
}, 1000);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return func().catch(onerror);
|
||||||
|
}
|
||||||
|
|
||||||
|
const DOWNLOAD_ATTEMPTS_MAX = 4;
|
||||||
|
const loadingFiles = {};
|
||||||
|
const lastProgress = { loaded: 0, total: 0 };
|
||||||
|
let progressFunc = null;
|
||||||
|
|
||||||
|
const animateProgress = function () {
|
||||||
|
let loaded = 0;
|
||||||
|
let total = 0;
|
||||||
|
let totalIsValid = true;
|
||||||
|
let progressIsFinal = true;
|
||||||
|
|
||||||
|
Object.keys(loadingFiles).forEach(function (file) {
|
||||||
|
const stat = loadingFiles[file];
|
||||||
|
if (!stat.done) {
|
||||||
|
progressIsFinal = false;
|
||||||
|
}
|
||||||
|
if (!totalIsValid || stat.total === 0) {
|
||||||
|
totalIsValid = false;
|
||||||
|
total = 0;
|
||||||
|
} else {
|
||||||
|
total += stat.total;
|
||||||
|
}
|
||||||
|
loaded += stat.loaded;
|
||||||
|
});
|
||||||
|
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
|
||||||
|
lastProgress.loaded = loaded;
|
||||||
|
lastProgress.total = total;
|
||||||
|
if (typeof progressFunc === 'function') {
|
||||||
|
progressFunc(loaded, total);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!progressIsFinal) {
|
||||||
|
requestAnimationFrame(animateProgress);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
this.animateProgress = animateProgress;
|
||||||
|
|
||||||
|
this.setProgressFunc = function (callback) {
|
||||||
|
progressFunc = callback;
|
||||||
|
};
|
||||||
|
|
||||||
|
this.loadPromise = function (file, fileSize, raw = false) {
|
||||||
|
return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
|
||||||
|
};
|
||||||
|
|
||||||
|
this.preloadedFiles = [];
|
||||||
|
this.preload = function (pathOrBuffer, destPath, fileSize) {
|
||||||
|
let buffer = null;
|
||||||
|
if (typeof pathOrBuffer === 'string') {
|
||||||
|
const me = this;
|
||||||
|
return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
|
||||||
|
me.preloadedFiles.push({
|
||||||
|
path: destPath || pathOrBuffer,
|
||||||
|
buffer: buf,
|
||||||
|
});
|
||||||
|
return Promise.resolve();
|
||||||
|
});
|
||||||
|
} else if (pathOrBuffer instanceof ArrayBuffer) {
|
||||||
|
buffer = new Uint8Array(pathOrBuffer);
|
||||||
|
} else if (ArrayBuffer.isView(pathOrBuffer)) {
|
||||||
|
buffer = new Uint8Array(pathOrBuffer.buffer);
|
||||||
|
}
|
||||||
|
if (buffer) {
|
||||||
|
this.preloadedFiles.push({
|
||||||
|
path: destPath,
|
||||||
|
buffer: pathOrBuffer,
|
||||||
|
});
|
||||||
|
return Promise.resolve();
|
||||||
|
}
|
||||||
|
return Promise.reject(new Error('Invalid object for preloading'));
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
|
||||||
|
* templates if needed.
|
||||||
|
*
|
||||||
|
* @header Engine configuration
|
||||||
|
* @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
|
||||||
|
*
|
||||||
|
* ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
|
||||||
|
*
|
||||||
|
* @typedef {Object} EngineConfig
|
||||||
|
*/
|
||||||
|
const EngineConfig = {}; // eslint-disable-line no-unused-vars
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @struct
|
||||||
|
* @constructor
|
||||||
|
* @ignore
|
||||||
|
*/
|
||||||
|
const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
|
||||||
|
const cfg = /** @lends {InternalConfig.prototype} */ {
|
||||||
|
/**
|
||||||
|
* Whether the unload the engine automatically after the instance is initialized.
|
||||||
|
*
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @default
|
||||||
|
* @type {boolean}
|
||||||
|
*/
|
||||||
|
unloadAfterInit: true,
|
||||||
|
/**
|
||||||
|
* The HTML DOM Canvas object to use.
|
||||||
|
*
|
||||||
|
* By default, the first canvas element in the document will be used is none is specified.
|
||||||
|
*
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @default
|
||||||
|
* @type {?HTMLCanvasElement}
|
||||||
|
*/
|
||||||
|
canvas: null,
|
||||||
|
/**
|
||||||
|
* The name of the WASM file without the extension. (Set by Godot Editor export process).
|
||||||
|
*
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @default
|
||||||
|
* @type {string}
|
||||||
|
*/
|
||||||
|
executable: '',
|
||||||
|
/**
|
||||||
|
* An alternative name for the game pck to load. The executable name is used otherwise.
|
||||||
|
*
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @default
|
||||||
|
* @type {?string}
|
||||||
|
*/
|
||||||
|
mainPack: null,
|
||||||
|
/**
|
||||||
|
* Specify a language code to select the proper localization for the game.
|
||||||
|
*
|
||||||
|
* The browser locale will be used if none is specified. See complete list of
|
||||||
|
* :ref:`supported locales <doc_locales>`.
|
||||||
|
*
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @type {?string}
|
||||||
|
* @default
|
||||||
|
*/
|
||||||
|
locale: null,
|
||||||
|
/**
|
||||||
|
* The canvas resize policy determines how the canvas should be resized by Godot.
|
||||||
|
*
|
||||||
|
* ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
|
||||||
|
* javascript code in your template.
|
||||||
|
*
|
||||||
|
* ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
|
||||||
|
*
|
||||||
|
* ``2`` means Godot will adapt the canvas size to match the whole browser window.
|
||||||
|
*
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @type {number}
|
||||||
|
* @default
|
||||||
|
*/
|
||||||
|
canvasResizePolicy: 2,
|
||||||
|
/**
|
||||||
|
* The arguments to be passed as command line arguments on startup.
|
||||||
|
*
|
||||||
|
* See :ref:`command line tutorial <doc_command_line_tutorial>`.
|
||||||
|
*
|
||||||
|
* **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
|
||||||
|
*
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @type {Array<string>}
|
||||||
|
* @default
|
||||||
|
*/
|
||||||
|
args: [],
|
||||||
|
/**
|
||||||
|
* When enabled, the game canvas will automatically grab the focus when the engine starts.
|
||||||
|
*
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @type {boolean}
|
||||||
|
* @default
|
||||||
|
*/
|
||||||
|
focusCanvas: true,
|
||||||
|
/**
|
||||||
|
* When enabled, this will turn on experimental virtual keyboard support on mobile.
|
||||||
|
*
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @type {boolean}
|
||||||
|
* @default
|
||||||
|
*/
|
||||||
|
experimentalVK: false,
|
||||||
|
/**
|
||||||
|
* The progressive web app service worker to install.
|
||||||
|
* @memberof EngineConfig
|
||||||
|
* @default
|
||||||
|
* @type {string}
|
||||||
|
*/
|
||||||
|
serviceWorker: '',
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @type {Array.<string>}
|
||||||
|
*/
|
||||||
|
persistentPaths: ['/userfs'],
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @type {boolean}
|
||||||
|
*/
|
||||||
|
persistentDrops: false,
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @type {Array.<string>}
|
||||||
|
*/
|
||||||
|
gdnativeLibs: [],
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @type {Array.<string>}
|
||||||
|
*/
|
||||||
|
fileSizes: [],
|
||||||
|
/**
|
||||||
|
* A callback function for handling Godot's ``OS.execute`` calls.
|
||||||
|
*
|
||||||
|
* This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
|
||||||
|
*
|
||||||
|
* @callback EngineConfig.onExecute
|
||||||
|
* @param {string} path The path that Godot's wants executed.
|
||||||
|
* @param {Array.<string>} args The arguments of the "command" to execute.
|
||||||
|
*/
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @type {?function(string, Array.<string>)}
|
||||||
|
*/
|
||||||
|
onExecute: null,
|
||||||
|
/**
|
||||||
|
* A callback function for being notified when the Godot instance quits.
|
||||||
|
*
|
||||||
|
* **Note**: This function will not be called if the engine crashes or become unresponsive.
|
||||||
|
*
|
||||||
|
* @callback EngineConfig.onExit
|
||||||
|
* @param {number} status_code The status code returned by Godot on exit.
|
||||||
|
*/
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @type {?function(number)}
|
||||||
|
*/
|
||||||
|
onExit: null,
|
||||||
|
/**
|
||||||
|
* A callback function for displaying download progress.
|
||||||
|
*
|
||||||
|
* The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
|
||||||
|
* is not necessary.
|
||||||
|
*
|
||||||
|
* If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
|
||||||
|
* Possible reasons include:
|
||||||
|
*
|
||||||
|
* - Files are delivered with server-side chunked compression
|
||||||
|
* - Files are delivered with server-side compression on Chromium
|
||||||
|
* - Not all file downloads have started yet (usually on servers without multi-threading)
|
||||||
|
*
|
||||||
|
* @callback EngineConfig.onProgress
|
||||||
|
* @param {number} current The current amount of downloaded bytes so far.
|
||||||
|
* @param {number} total The total amount of bytes to be downloaded.
|
||||||
|
*/
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @type {?function(number, number)}
|
||||||
|
*/
|
||||||
|
onProgress: null,
|
||||||
|
/**
|
||||||
|
* A callback function for handling the standard output stream. This method should usually only be used in debug pages.
|
||||||
|
*
|
||||||
|
* By default, ``console.log()`` is used.
|
||||||
|
*
|
||||||
|
* @callback EngineConfig.onPrint
|
||||||
|
* @param {...*} [var_args] A variadic number of arguments to be printed.
|
||||||
|
*/
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @type {?function(...*)}
|
||||||
|
*/
|
||||||
|
onPrint: function () {
|
||||||
|
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||||
|
},
|
||||||
|
/**
|
||||||
|
* A callback function for handling the standard error stream. This method should usually only be used in debug pages.
|
||||||
|
*
|
||||||
|
* By default, ``console.error()`` is used.
|
||||||
|
*
|
||||||
|
* @callback EngineConfig.onPrintError
|
||||||
|
* @param {...*} [var_args] A variadic number of arguments to be printed as errors.
|
||||||
|
*/
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @type {?function(...*)}
|
||||||
|
*/
|
||||||
|
onPrintError: function (var_args) {
|
||||||
|
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @struct
|
||||||
|
* @constructor
|
||||||
|
* @param {EngineConfig} opts
|
||||||
|
*/
|
||||||
|
function Config(opts) {
|
||||||
|
this.update(opts);
|
||||||
|
}
|
||||||
|
|
||||||
|
Config.prototype = cfg;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @param {EngineConfig} opts
|
||||||
|
*/
|
||||||
|
Config.prototype.update = function (opts) {
|
||||||
|
const config = opts || {};
|
||||||
|
// NOTE: We must explicitly pass the default, accessing it via
|
||||||
|
// the key will fail due to closure compiler renames.
|
||||||
|
function parse(key, def) {
|
||||||
|
if (typeof (config[key]) === 'undefined') {
|
||||||
|
return def;
|
||||||
|
}
|
||||||
|
return config[key];
|
||||||
|
}
|
||||||
|
// Module config
|
||||||
|
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
|
||||||
|
this.onPrintError = parse('onPrintError', this.onPrintError);
|
||||||
|
this.onPrint = parse('onPrint', this.onPrint);
|
||||||
|
this.onProgress = parse('onProgress', this.onProgress);
|
||||||
|
|
||||||
|
// Godot config
|
||||||
|
this.canvas = parse('canvas', this.canvas);
|
||||||
|
this.executable = parse('executable', this.executable);
|
||||||
|
this.mainPack = parse('mainPack', this.mainPack);
|
||||||
|
this.locale = parse('locale', this.locale);
|
||||||
|
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
|
||||||
|
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
|
||||||
|
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
|
||||||
|
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
|
||||||
|
this.focusCanvas = parse('focusCanvas', this.focusCanvas);
|
||||||
|
this.serviceWorker = parse('serviceWorker', this.serviceWorker);
|
||||||
|
this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
|
||||||
|
this.fileSizes = parse('fileSizes', this.fileSizes);
|
||||||
|
this.args = parse('args', this.args);
|
||||||
|
this.onExecute = parse('onExecute', this.onExecute);
|
||||||
|
this.onExit = parse('onExit', this.onExit);
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @param {string} loadPath
|
||||||
|
* @param {Response} response
|
||||||
|
*/
|
||||||
|
Config.prototype.getModuleConfig = function (loadPath, response) {
|
||||||
|
let r = response;
|
||||||
|
return {
|
||||||
|
'print': this.onPrint,
|
||||||
|
'printErr': this.onPrintError,
|
||||||
|
'thisProgram': this.executable,
|
||||||
|
'noExitRuntime': true,
|
||||||
|
'dynamicLibraries': [`${loadPath}.side.wasm`],
|
||||||
|
'instantiateWasm': function (imports, onSuccess) {
|
||||||
|
function done(result) {
|
||||||
|
onSuccess(result['instance'], result['module']);
|
||||||
|
}
|
||||||
|
if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
|
||||||
|
WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
|
||||||
|
} else {
|
||||||
|
r.arrayBuffer().then(function (buffer) {
|
||||||
|
WebAssembly.instantiate(buffer, imports).then(done);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
r = null;
|
||||||
|
return {};
|
||||||
|
},
|
||||||
|
'locateFile': function (path) {
|
||||||
|
if (path.endsWith('.worker.js')) {
|
||||||
|
return `${loadPath}.worker.js`;
|
||||||
|
} else if (path.endsWith('.audio.worklet.js')) {
|
||||||
|
return `${loadPath}.audio.worklet.js`;
|
||||||
|
} else if (path.endsWith('.js')) {
|
||||||
|
return `${loadPath}.js`;
|
||||||
|
} else if (path.endsWith('.side.wasm')) {
|
||||||
|
return `${loadPath}.side.wasm`;
|
||||||
|
} else if (path.endsWith('.wasm')) {
|
||||||
|
return `${loadPath}.wasm`;
|
||||||
|
}
|
||||||
|
return path;
|
||||||
|
},
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @ignore
|
||||||
|
* @param {function()} cleanup
|
||||||
|
*/
|
||||||
|
Config.prototype.getGodotConfig = function (cleanup) {
|
||||||
|
// Try to find a canvas
|
||||||
|
if (!(this.canvas instanceof HTMLCanvasElement)) {
|
||||||
|
const nodes = document.getElementsByTagName('canvas');
|
||||||
|
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
|
||||||
|
this.canvas = nodes[0];
|
||||||
|
}
|
||||||
|
if (!this.canvas) {
|
||||||
|
throw new Error('No canvas found in page');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Canvas can grab focus on click, or key events won't work.
|
||||||
|
if (this.canvas.tabIndex < 0) {
|
||||||
|
this.canvas.tabIndex = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Browser locale, or custom one if defined.
|
||||||
|
let locale = this.locale;
|
||||||
|
if (!locale) {
|
||||||
|
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
||||||
|
locale = locale.split('.')[0];
|
||||||
|
}
|
||||||
|
const onExit = this.onExit;
|
||||||
|
|
||||||
|
// Godot configuration.
|
||||||
|
return {
|
||||||
|
'canvas': this.canvas,
|
||||||
|
'canvasResizePolicy': this.canvasResizePolicy,
|
||||||
|
'locale': locale,
|
||||||
|
'persistentDrops': this.persistentDrops,
|
||||||
|
'virtualKeyboard': this.experimentalVK,
|
||||||
|
'focusCanvas': this.focusCanvas,
|
||||||
|
'onExecute': this.onExecute,
|
||||||
|
'onExit': function (p_code) {
|
||||||
|
cleanup(); // We always need to call the cleanup callback to free memory.
|
||||||
|
if (typeof (onExit) === 'function') {
|
||||||
|
onExit(p_code);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
};
|
||||||
|
return new Config(initConfig);
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
|
||||||
|
* fine control over the engine's start-up process.
|
||||||
|
*
|
||||||
|
* This API is built in an asynchronous manner and requires basic understanding
|
||||||
|
* of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
|
||||||
|
*
|
||||||
|
* @module Engine
|
||||||
|
* @header HTML5 shell class reference
|
||||||
|
*/
|
||||||
|
const Engine = (function () {
|
||||||
|
const preloader = new Preloader();
|
||||||
|
|
||||||
|
let loadPromise = null;
|
||||||
|
let loadPath = '';
|
||||||
|
let initPromise = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
|
||||||
|
* settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
|
||||||
|
* see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
|
||||||
|
*
|
||||||
|
* @description Create a new Engine instance with the given configuration.
|
||||||
|
*
|
||||||
|
* @global
|
||||||
|
* @constructor
|
||||||
|
* @param {EngineConfig} initConfig The initial config for this instance.
|
||||||
|
*/
|
||||||
|
function Engine(initConfig) { // eslint-disable-line no-shadow
|
||||||
|
this.config = new InternalConfig(initConfig);
|
||||||
|
this.rtenv = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load the engine from the specified base path.
|
||||||
|
*
|
||||||
|
* @param {string} basePath Base path of the engine to load.
|
||||||
|
* @param {number=} [size=0] The file size if known.
|
||||||
|
* @returns {Promise} A Promise that resolves once the engine is loaded.
|
||||||
|
*
|
||||||
|
* @function Engine.load
|
||||||
|
*/
|
||||||
|
Engine.load = function (basePath, size) {
|
||||||
|
if (loadPromise == null) {
|
||||||
|
loadPath = basePath;
|
||||||
|
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
|
||||||
|
requestAnimationFrame(preloader.animateProgress);
|
||||||
|
}
|
||||||
|
return loadPromise;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unload the engine to free memory.
|
||||||
|
*
|
||||||
|
* This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
|
||||||
|
*
|
||||||
|
* @function Engine.unload
|
||||||
|
*/
|
||||||
|
Engine.unload = function () {
|
||||||
|
loadPromise = null;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
|
||||||
|
*
|
||||||
|
* @param {number=} [majorVersion=1] The major WebGL version to check for.
|
||||||
|
* @returns {boolean} If the given major version of WebGL is available.
|
||||||
|
* @function Engine.isWebGLAvailable
|
||||||
|
*/
|
||||||
|
Engine.isWebGLAvailable = function (majorVersion = 1) {
|
||||||
|
try {
|
||||||
|
return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
|
||||||
|
} catch (e) { /* Not available */ }
|
||||||
|
return false;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
|
||||||
|
* @ignore
|
||||||
|
* @constructor
|
||||||
|
*/
|
||||||
|
function SafeEngine(initConfig) {
|
||||||
|
const proto = /** @lends Engine.prototype */ {
|
||||||
|
/**
|
||||||
|
* Initialize the engine instance. Optionally, pass the base path to the engine to load it,
|
||||||
|
* if it hasn't been loaded yet. See :js:meth:`Engine.load`.
|
||||||
|
*
|
||||||
|
* @param {string=} basePath Base path of the engine to load.
|
||||||
|
* @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
|
||||||
|
*/
|
||||||
|
init: function (basePath) {
|
||||||
|
if (initPromise) {
|
||||||
|
return initPromise;
|
||||||
|
}
|
||||||
|
if (loadPromise == null) {
|
||||||
|
if (!basePath) {
|
||||||
|
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
|
||||||
|
return initPromise;
|
||||||
|
}
|
||||||
|
Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
|
||||||
|
}
|
||||||
|
const me = this;
|
||||||
|
function doInit(promise) {
|
||||||
|
// Care! Promise chaining is bogus with old emscripten versions.
|
||||||
|
// This caused a regression with the Mono build (which uses an older emscripten version).
|
||||||
|
// Make sure to test that when refactoring.
|
||||||
|
return new Promise(function (resolve, reject) {
|
||||||
|
promise.then(function (response) {
|
||||||
|
const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
|
||||||
|
Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
|
||||||
|
const paths = me.config.persistentPaths;
|
||||||
|
module['initFS'](paths).then(function (err) {
|
||||||
|
me.rtenv = module;
|
||||||
|
if (me.config.unloadAfterInit) {
|
||||||
|
Engine.unload();
|
||||||
|
}
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
preloader.setProgressFunc(this.config.onProgress);
|
||||||
|
initPromise = doInit(loadPromise);
|
||||||
|
return initPromise;
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
|
||||||
|
* instance.
|
||||||
|
*
|
||||||
|
* If not provided, the ``path`` is derived from the URL of the loaded file.
|
||||||
|
*
|
||||||
|
* @param {string|ArrayBuffer} file The file to preload.
|
||||||
|
*
|
||||||
|
* If a ``string`` the file will be loaded from that path.
|
||||||
|
*
|
||||||
|
* If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
|
||||||
|
*
|
||||||
|
* @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
|
||||||
|
*
|
||||||
|
* @returns {Promise} A Promise that resolves once the file is loaded.
|
||||||
|
*/
|
||||||
|
preloadFile: function (file, path) {
|
||||||
|
return preloader.preload(file, path, this.config.fileSizes[file]);
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Start the engine instance using the given override configuration (if any).
|
||||||
|
* :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
|
||||||
|
*
|
||||||
|
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
||||||
|
* The engine must be loaded beforehand.
|
||||||
|
*
|
||||||
|
* Fails if a canvas cannot be found on the page, or not specified in the configuration.
|
||||||
|
*
|
||||||
|
* @param {EngineConfig} override An optional configuration override.
|
||||||
|
* @return {Promise} Promise that resolves once the engine started.
|
||||||
|
*/
|
||||||
|
start: function (override) {
|
||||||
|
this.config.update(override);
|
||||||
|
const me = this;
|
||||||
|
return me.init().then(function () {
|
||||||
|
if (!me.rtenv) {
|
||||||
|
return Promise.reject(new Error('The engine must be initialized before it can be started'));
|
||||||
|
}
|
||||||
|
|
||||||
|
let config = {};
|
||||||
|
try {
|
||||||
|
config = me.config.getGodotConfig(function () {
|
||||||
|
me.rtenv = null;
|
||||||
|
});
|
||||||
|
} catch (e) {
|
||||||
|
return Promise.reject(e);
|
||||||
|
}
|
||||||
|
// Godot configuration.
|
||||||
|
me.rtenv['initConfig'](config);
|
||||||
|
|
||||||
|
// Preload GDNative libraries.
|
||||||
|
const libs = [];
|
||||||
|
me.config.gdnativeLibs.forEach(function (lib) {
|
||||||
|
libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
|
||||||
|
});
|
||||||
|
return Promise.all(libs).then(function () {
|
||||||
|
return new Promise(function (resolve, reject) {
|
||||||
|
preloader.preloadedFiles.forEach(function (file) {
|
||||||
|
me.rtenv['copyToFS'](file.path, file.buffer);
|
||||||
|
});
|
||||||
|
preloader.preloadedFiles.length = 0; // Clear memory
|
||||||
|
me.rtenv['callMain'](me.config.args);
|
||||||
|
initPromise = null;
|
||||||
|
if (me.config.serviceWorker && 'serviceWorker' in navigator) {
|
||||||
|
navigator.serviceWorker.register(me.config.serviceWorker);
|
||||||
|
}
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Start the game instance using the given configuration override (if any).
|
||||||
|
*
|
||||||
|
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
||||||
|
*
|
||||||
|
* This will load the engine if it is not loaded, and preload the main pck.
|
||||||
|
*
|
||||||
|
* This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
|
||||||
|
* properties set (normally done by the editor during export).
|
||||||
|
*
|
||||||
|
* @param {EngineConfig} override An optional configuration override.
|
||||||
|
* @return {Promise} Promise that resolves once the game started.
|
||||||
|
*/
|
||||||
|
startGame: function (override) {
|
||||||
|
this.config.update(override);
|
||||||
|
// Add main-pack argument.
|
||||||
|
const exe = this.config.executable;
|
||||||
|
const pack = this.config.mainPack || `${exe}.pck`;
|
||||||
|
this.config.args = ['--main-pack', pack].concat(this.config.args);
|
||||||
|
// Start and init with execName as loadPath if not inited.
|
||||||
|
const me = this;
|
||||||
|
return Promise.all([
|
||||||
|
this.init(exe),
|
||||||
|
this.preloadFile(pack, pack),
|
||||||
|
]).then(function () {
|
||||||
|
return me.start.apply(me);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
|
||||||
|
*
|
||||||
|
* @param {string} path The location where the file will be created.
|
||||||
|
* @param {ArrayBuffer} buffer The content of the file.
|
||||||
|
*/
|
||||||
|
copyToFS: function (path, buffer) {
|
||||||
|
if (this.rtenv == null) {
|
||||||
|
throw new Error('Engine must be inited before copying files');
|
||||||
|
}
|
||||||
|
this.rtenv['copyToFS'](path, buffer);
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Request that the current instance quit.
|
||||||
|
*
|
||||||
|
* This is akin the user pressing the close button in the window manager, and will
|
||||||
|
* have no effect if the engine has crashed, or is stuck in a loop.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
requestQuit: function () {
|
||||||
|
if (this.rtenv) {
|
||||||
|
this.rtenv['request_quit']();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
Engine.prototype = proto;
|
||||||
|
// Closure compiler exported instance methods.
|
||||||
|
Engine.prototype['init'] = Engine.prototype.init;
|
||||||
|
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
|
||||||
|
Engine.prototype['start'] = Engine.prototype.start;
|
||||||
|
Engine.prototype['startGame'] = Engine.prototype.startGame;
|
||||||
|
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
||||||
|
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
||||||
|
// Also expose static methods as instance methods
|
||||||
|
Engine.prototype['load'] = Engine.load;
|
||||||
|
Engine.prototype['unload'] = Engine.unload;
|
||||||
|
Engine.prototype['isWebGLAvailable'] = Engine.isWebGLAvailable;
|
||||||
|
return new Engine(initConfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Closure compiler exported static methods.
|
||||||
|
SafeEngine['load'] = Engine.load;
|
||||||
|
SafeEngine['unload'] = Engine.unload;
|
||||||
|
SafeEngine['isWebGLAvailable'] = Engine.isWebGLAvailable;
|
||||||
|
|
||||||
|
return SafeEngine;
|
||||||
|
}());
|
||||||
|
if (typeof window !== 'undefined') {
|
||||||
|
window['Engine'] = Engine;
|
||||||
|
}
|
||||||
BIN
Binary file not shown.
Reference in new issue
Block a user