Compare commits
No commits in common. "main" and "pages" have entirely different histories.
11
.gitignore
vendored
11
.gitignore
vendored
@ -1,11 +0,0 @@
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||||
# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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58
Main.tscn
58
Main.tscn
@ -1,58 +0,0 @@
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[gd_scene load_steps=6 format=2]
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||||
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Pickups.gd" type="Script" id=2]
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[ext_resource path="res://UI.gd" type="Script" id=4]
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[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 0.192157, 0.313726, 0.164706, 1 )
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roughness = 0.45
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[sub_resource type="PlaneMesh" id=6]
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material = SubResource( 5 )
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size = Vector2( 250, 250 )
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[node name="Main" type="Spatial"]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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[node name="RemoteTransform" type="RemoteTransform" parent="Player"]
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remote_path = NodePath("../../CameraOffset")
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update_scale = false
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[node name="Pickups" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1 )
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script = ExtResource( 2 )
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[node name="Floor" type="MeshInstance" parent="."]
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mesh = SubResource( 6 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.615606, 0.318267, -0.720926, 0, 0.914819, 0.403865, 0.788054, -0.248622, 0.563168, 0, 6.48088, 0 )
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shadow_enabled = true
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directional_shadow_normal_bias = 0.493
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[node name="CameraOffset" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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[node name="Camera" type="Camera" parent="CameraOffset"]
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transform = Transform( 1, 1.50729e-14, -1.50729e-14, 0, 0.707107, 0.707107, 2.13163e-14, -0.707107, 0.707107, 0, 20, 15 )
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[node name="UI" type="CanvasLayer" parent="."]
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script = ExtResource( 4 )
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[node name="PanelContainer" type="PanelContainer" parent="UI"]
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margin_right = 14.0
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margin_bottom = 14.0
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[node name="FollowRotation" type="CheckBox" parent="UI/PanelContainer"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 133.0
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margin_bottom = 31.0
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pressed = true
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text = "Follow Rotation"
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[connection signal="toggled" from="UI/PanelContainer/FollowRotation" to="UI" method="_on_FollowRotation_toggled"]
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15
Pickup.tscn
15
Pickup.tscn
@ -1,15 +0,0 @@
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[gd_scene load_steps=3 format=2]
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[sub_resource type="CubeMesh" id=4]
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[sub_resource type="BoxShape" id=7]
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[node name="Pickup" type="Area" groups=["pickup"]]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.41371 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 4 )
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skeleton = NodePath("../..")
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 7 )
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10
Pickups.gd
10
Pickups.gd
@ -1,10 +0,0 @@
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extends Spatial
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const Pickup = preload("res://Pickup.tscn")
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func _ready():
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for y in range(-50,51):
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for x in range(-50, 51):
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var pickup := Pickup.instance()
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pickup.translate(Vector3(x * 2.3, 0.0, y * 2.3))
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add_child(pickup)
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34
Player.gd
34
Player.gd
@ -1,34 +0,0 @@
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extends KinematicBody
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const MAX_ANGULAR_VELOCITY = deg2rad(135.0) # rad/s
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const MAX_VELOCITY = 600.0 # m/s
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export var camera_relative_controls: bool = false
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func process_player_relative_controls(delta: float):
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rotate_y(Input.get_axis("right", "left") * MAX_ANGULAR_VELOCITY * delta)
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var movement_input = Vector3(0.0, 0.0, Input.get_axis("up", "down"))
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move_and_slide(transform.basis.xform(movement_input) * MAX_VELOCITY * delta)
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update_audio(movement_input.length_squared() > 0.1)
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func process_camera_relative_controls(delta: float):
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var screen_input = Vector3(Input.get_axis("left", "right"), Input.get_axis("down", "up"), 0.0)
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var world_input = get_viewport().get_camera().global_transform.basis.xform(screen_input)
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var movement_input = world_input - world_input.project(global_transform.basis.y)
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look_at(global_transform.origin + movement_input, Vector3(0.0, 1.0, 0.0))
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move_and_slide(movement_input.normalized() * MAX_VELOCITY * delta)
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update_audio(movement_input.length_squared() > 0.1)
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func _physics_process(delta):
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if camera_relative_controls:
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process_camera_relative_controls(delta)
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else:
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process_player_relative_controls(delta)
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func update_audio(is_moving: bool):
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if is_moving != $AudioStreamPlayer.playing:
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$AudioStreamPlayer.playing = is_moving
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func _on_HitBox_area_entered(area: Area):
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if area.is_in_group("pickup"):
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area.queue_free()
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32
Player.tscn
32
Player.tscn
@ -1,32 +0,0 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://assets/wakka.ogg" type="AudioStream" id=2]
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[sub_resource type="CubeMesh" id=1]
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||||
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[sub_resource type="SpatialMaterial" id=2]
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albedo_color = Color( 1, 0.541176, 0.847059, 1 )
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[sub_resource type="BoxShape" id=3]
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[node name="Player" type="KinematicBody"]
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script = ExtResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 2 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 3 )
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||||
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[node name="HitBox" type="Area" parent="."]
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||||
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[node name="CollisionShape" type="CollisionShape" parent="HitBox"]
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shape = SubResource( 3 )
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||||
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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||||
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||||
[connection signal="area_entered" from="HitBox" to="." method="_on_HitBox_area_entered"]
|
5
UI.gd
5
UI.gd
@ -1,5 +0,0 @@
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extends CanvasLayer
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func _on_FollowRotation_toggled(button_pressed: bool):
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$"%Player/RemoteTransform".update_rotation = button_pressed
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||||
$"%Player".camera_relative_controls = !button_pressed
|
BIN
assets/wakka.ogg
BIN
assets/wakka.ogg
Binary file not shown.
@ -1,15 +0,0 @@
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||||
[remap]
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||||
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||||
importer="ogg_vorbis"
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||||
type="AudioStreamOGGVorbis"
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||||
path="res://.import/wakka.ogg-94fab257ab3d88afd7a1065fce2805b2.oggstr"
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||||
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||||
[deps]
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||||
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||||
source_file="res://assets/wakka.ogg"
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||||
dest_files=[ "res://.import/wakka.ogg-94fab257ab3d88afd7a1065fce2805b2.oggstr" ]
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||||
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||||
[params]
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||||
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||||
loop=true
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||||
loop_offset=0
|
@ -1,7 +0,0 @@
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||||
[gd_resource type="Environment" load_steps=2 format=2]
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||||
|
||||
[sub_resource type="ProceduralSky" id=1]
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||||
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||||
[resource]
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||||
background_mode = 2
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||||
background_sky = SubResource( 1 )
|
@ -1,35 +0,0 @@
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||||
[remap]
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||||
|
||||
importer="texture"
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||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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||||
metadata={
|
||||
"vram_texture": false
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||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
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||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_mode=0
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||||
compress/bptc_ldr=0
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||||
compress/normal_map=0
|
||||
flags/repeat=0
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||||
flags/filter=true
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||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
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||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
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||||
svg/scale=1.0
|
BIN
index.apple-touch-icon.png
Normal file
BIN
index.apple-touch-icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
211
index.audio.worklet.js
Normal file
211
index.audio.worklet.js
Normal file
@ -0,0 +1,211 @@
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||||
/*************************************************************************/
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||||
/* audio.worklet.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
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||||
/*************************************************************************/
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||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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||||
/* */
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||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
class RingBuffer {
|
||||
constructor(p_buffer, p_state, p_threads) {
|
||||
this.buffer = p_buffer;
|
||||
this.avail = p_state;
|
||||
this.threads = p_threads;
|
||||
this.rpos = 0;
|
||||
this.wpos = 0;
|
||||
}
|
||||
|
||||
data_left() {
|
||||
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
|
||||
}
|
||||
|
||||
space_left() {
|
||||
return this.buffer.length - this.data_left();
|
||||
}
|
||||
|
||||
read(output) {
|
||||
const size = this.buffer.length;
|
||||
let from = 0;
|
||||
let to_write = output.length;
|
||||
if (this.rpos + to_write > size) {
|
||||
const high = size - this.rpos;
|
||||
output.set(this.buffer.subarray(this.rpos, size));
|
||||
from = high;
|
||||
to_write -= high;
|
||||
this.rpos = 0;
|
||||
}
|
||||
if (to_write) {
|
||||
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
|
||||
}
|
||||
this.rpos += to_write;
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, -output.length);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail -= output.length;
|
||||
}
|
||||
}
|
||||
|
||||
write(p_buffer) {
|
||||
const to_write = p_buffer.length;
|
||||
const mw = this.buffer.length - this.wpos;
|
||||
if (mw >= to_write) {
|
||||
this.buffer.set(p_buffer, this.wpos);
|
||||
this.wpos += to_write;
|
||||
if (mw === to_write) {
|
||||
this.wpos = 0;
|
||||
}
|
||||
} else {
|
||||
const high = p_buffer.subarray(0, mw);
|
||||
const low = p_buffer.subarray(mw);
|
||||
this.buffer.set(high, this.wpos);
|
||||
this.buffer.set(low);
|
||||
this.wpos = low.length;
|
||||
}
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, to_write);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail += to_write;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class GodotProcessor extends AudioWorkletProcessor {
|
||||
constructor() {
|
||||
super();
|
||||
this.threads = false;
|
||||
this.running = true;
|
||||
this.lock = null;
|
||||
this.notifier = null;
|
||||
this.output = null;
|
||||
this.output_buffer = new Float32Array();
|
||||
this.input = null;
|
||||
this.input_buffer = new Float32Array();
|
||||
this.port.onmessage = (event) => {
|
||||
const cmd = event.data['cmd'];
|
||||
const data = event.data['data'];
|
||||
this.parse_message(cmd, data);
|
||||
};
|
||||
}
|
||||
|
||||
process_notify() {
|
||||
if (this.notifier) {
|
||||
Atomics.add(this.notifier, 0, 1);
|
||||
Atomics.notify(this.notifier, 0);
|
||||
}
|
||||
}
|
||||
|
||||
parse_message(p_cmd, p_data) {
|
||||
if (p_cmd === 'start' && p_data) {
|
||||
const state = p_data[0];
|
||||
let idx = 0;
|
||||
this.threads = true;
|
||||
this.lock = state.subarray(idx, ++idx);
|
||||
this.notifier = state.subarray(idx, ++idx);
|
||||
const avail_in = state.subarray(idx, ++idx);
|
||||
const avail_out = state.subarray(idx, ++idx);
|
||||
this.input = new RingBuffer(p_data[1], avail_in, true);
|
||||
this.output = new RingBuffer(p_data[2], avail_out, true);
|
||||
} else if (p_cmd === 'stop') {
|
||||
this.running = false;
|
||||
this.output = null;
|
||||
this.input = null;
|
||||
} else if (p_cmd === 'start_nothreads') {
|
||||
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
||||
} else if (p_cmd === 'chunk') {
|
||||
this.output.write(p_data);
|
||||
}
|
||||
}
|
||||
|
||||
static array_has_data(arr) {
|
||||
return arr.length && arr[0].length && arr[0][0].length;
|
||||
}
|
||||
|
||||
process(inputs, outputs, parameters) {
|
||||
if (!this.running) {
|
||||
return false; // Stop processing.
|
||||
}
|
||||
if (this.output === null) {
|
||||
return true; // Not ready yet, keep processing.
|
||||
}
|
||||
const process_input = GodotProcessor.array_has_data(inputs);
|
||||
if (process_input) {
|
||||
const input = inputs[0];
|
||||
const chunk = input[0].length * input.length;
|
||||
if (this.input_buffer.length !== chunk) {
|
||||
this.input_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (!this.threads) {
|
||||
GodotProcessor.write_input(this.input_buffer, input);
|
||||
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
|
||||
} else if (this.input.space_left() >= chunk) {
|
||||
GodotProcessor.write_input(this.input_buffer, input);
|
||||
this.input.write(this.input_buffer);
|
||||
} else {
|
||||
this.port.postMessage('Input buffer is full! Skipping input frame.');
|
||||
}
|
||||
}
|
||||
const process_output = GodotProcessor.array_has_data(outputs);
|
||||
if (process_output) {
|
||||
const output = outputs[0];
|
||||
const chunk = output[0].length * output.length;
|
||||
if (this.output_buffer.length !== chunk) {
|
||||
this.output_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (this.output.data_left() >= chunk) {
|
||||
this.output.read(this.output_buffer);
|
||||
GodotProcessor.write_output(output, this.output_buffer);
|
||||
if (!this.threads) {
|
||||
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
||||
}
|
||||
} else {
|
||||
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
|
||||
}
|
||||
}
|
||||
this.process_notify();
|
||||
return true;
|
||||
}
|
||||
|
||||
static write_output(dest, source) {
|
||||
const channels = dest.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||
dest[ch][sample] = source[sample * channels + ch];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static write_input(dest, source) {
|
||||
const channels = source.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||
dest[sample * channels + ch] = source[ch][sample];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor('godot-processor', GodotProcessor);
|
248
index.html
Normal file
248
index.html
Normal file
@ -0,0 +1,248 @@
|
||||
<!DOCTYPE html>
|
||||
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
|
||||
<head>
|
||||
<meta charset='utf-8' />
|
||||
<meta name='viewport' content='width=device-width, user-scalable=no' />
|
||||
<title>ForAustin</title>
|
||||
<style type='text/css'>
|
||||
|
||||
body {
|
||||
touch-action: none;
|
||||
margin: 0;
|
||||
border: 0 none;
|
||||
padding: 0;
|
||||
text-align: center;
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
display: block;
|
||||
margin: 0;
|
||||
color: white;
|
||||
}
|
||||
|
||||
#canvas:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.godot {
|
||||
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||
color: #e0e0e0;
|
||||
background-color: #3b3943;
|
||||
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
||||
border: 1px solid #45434e;
|
||||
box-shadow: 0 0 1px 1px #2f2d35;
|
||||
}
|
||||
|
||||
|
||||
/* Status display
|
||||
* ============== */
|
||||
|
||||
#status {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
/* don't consume click events - make children visible explicitly */
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
#status-progress {
|
||||
width: 366px;
|
||||
height: 7px;
|
||||
background-color: #38363A;
|
||||
border: 1px solid #444246;
|
||||
padding: 1px;
|
||||
box-shadow: 0 0 2px 1px #1B1C22;
|
||||
border-radius: 2px;
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
@media only screen and (orientation:portrait) {
|
||||
#status-progress {
|
||||
width: 61.8%;
|
||||
}
|
||||
}
|
||||
|
||||
#status-progress-inner {
|
||||
height: 100%;
|
||||
width: 0;
|
||||
box-sizing: border-box;
|
||||
transition: width 0.5s linear;
|
||||
background-color: #202020;
|
||||
border: 1px solid #222223;
|
||||
box-shadow: 0 0 1px 1px #27282E;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#status-indeterminate {
|
||||
height: 42px;
|
||||
visibility: visible;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#status-indeterminate > div {
|
||||
width: 4.5px;
|
||||
height: 0;
|
||||
border-style: solid;
|
||||
border-width: 9px 3px 0 3px;
|
||||
border-color: #2b2b2b transparent transparent transparent;
|
||||
transform-origin: center 21px;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
||||
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
||||
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
||||
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
||||
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
||||
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
||||
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
||||
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
||||
|
||||
#status-notice {
|
||||
margin: 0 100px;
|
||||
line-height: 1.3;
|
||||
visibility: visible;
|
||||
padding: 4px 6px;
|
||||
visibility: visible;
|
||||
}
|
||||
</style>
|
||||
<link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' />
|
||||
<link rel='apple-touch-icon' href='index.apple-touch-icon.png'/>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<canvas id='canvas'>
|
||||
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||||
Please try updating or use a different browser.
|
||||
</canvas>
|
||||
<div id='status'>
|
||||
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
|
||||
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
<div id='status-notice' class='godot' style='display: none;'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript' src='index.js'></script>
|
||||
<script type='text/javascript'>//<![CDATA[
|
||||
|
||||
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":24288,"index.wasm":13375573},"focusCanvas":true,"gdnativeLibs":[]};
|
||||
var engine = new Engine(GODOT_CONFIG);
|
||||
|
||||
(function() {
|
||||
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||||
var statusProgress = document.getElementById('status-progress');
|
||||
var statusProgressInner = document.getElementById('status-progress-inner');
|
||||
var statusIndeterminate = document.getElementById('status-indeterminate');
|
||||
var statusNotice = document.getElementById('status-notice');
|
||||
|
||||
var initializing = true;
|
||||
var statusMode = 'hidden';
|
||||
|
||||
var animationCallbacks = [];
|
||||
function animate(time) {
|
||||
animationCallbacks.forEach(callback => callback(time));
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
function setStatusMode(mode) {
|
||||
|
||||
if (statusMode === mode || !initializing)
|
||||
return;
|
||||
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||||
elem.style.display = 'none';
|
||||
});
|
||||
animationCallbacks = animationCallbacks.filter(function(value) {
|
||||
return (value != animateStatusIndeterminate);
|
||||
});
|
||||
switch (mode) {
|
||||
case 'progress':
|
||||
statusProgress.style.display = 'block';
|
||||
break;
|
||||
case 'indeterminate':
|
||||
statusIndeterminate.style.display = 'block';
|
||||
animationCallbacks.push(animateStatusIndeterminate);
|
||||
break;
|
||||
case 'notice':
|
||||
statusNotice.style.display = 'block';
|
||||
break;
|
||||
case 'hidden':
|
||||
break;
|
||||
default:
|
||||
throw new Error('Invalid status mode');
|
||||
}
|
||||
statusMode = mode;
|
||||
}
|
||||
|
||||
function animateStatusIndeterminate(ms) {
|
||||
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||||
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||||
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||||
child.style.borderTopColor = '';
|
||||
});
|
||||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||||
}
|
||||
}
|
||||
|
||||
function setStatusNotice(text) {
|
||||
while (statusNotice.lastChild) {
|
||||
statusNotice.removeChild(statusNotice.lastChild);
|
||||
}
|
||||
var lines = text.split('\n');
|
||||
lines.forEach((line) => {
|
||||
statusNotice.appendChild(document.createTextNode(line));
|
||||
statusNotice.appendChild(document.createElement('br'));
|
||||
});
|
||||
};
|
||||
|
||||
function displayFailureNotice(err) {
|
||||
var msg = err.message || err;
|
||||
console.error(msg);
|
||||
setStatusNotice(msg);
|
||||
setStatusMode('notice');
|
||||
initializing = false;
|
||||
};
|
||||
|
||||
if (!Engine.isWebGLAvailable()) {
|
||||
displayFailureNotice('WebGL not available');
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
engine.startGame({
|
||||
'onProgress': function (current, total) {
|
||||
if (total > 0) {
|
||||
statusProgressInner.style.width = current/total * 100 + '%';
|
||||
setStatusMode('progress');
|
||||
if (current === total) {
|
||||
// wait for progress bar animation
|
||||
setTimeout(() => {
|
||||
setStatusMode('indeterminate');
|
||||
}, 500);
|
||||
}
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
}
|
||||
},
|
||||
}).then(() => {
|
||||
setStatusMode('hidden');
|
||||
initializing = false;
|
||||
}, displayFailureNotice);
|
||||
}
|
||||
})();
|
||||
//]]></script>
|
||||
</body>
|
||||
</html>
|
||||
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
BIN
index.wasm
Normal file
BIN
index.wasm
Normal file
Binary file not shown.
@ -1,67 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="ForAustin"
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=1690
|
||||
window/size/height=1059
|
||||
window/size/resizable=false
|
||||
window/dpi/allow_hidpi=true
|
||||
|
||||
[gui]
|
||||
|
||||
common/drop_mouse_on_gui_input_disabled=true
|
||||
|
||||
[input]
|
||||
|
||||
up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
quality/reflections/texture_array_reflections=false
|
||||
quality/reflections/high_quality_ggx=false
|
||||
quality/depth/hdr=false
|
||||
environment/default_environment="res://default_env.tres"
|
Loading…
x
Reference in New Issue
Block a user