extends KinematicBody const MAX_ANGULAR_VELOCITY = deg2rad(135.0) # rad/s const MAX_VELOCITY = 600.0 # m/s func _physics_process(delta): rotate_y(Input.get_axis("right", "left") * MAX_ANGULAR_VELOCITY * delta) var movement_input = Vector3(0.0, 0.0, Input.get_axis("down", "up")) move_and_slide(transform.basis.xform(movement_input) * MAX_VELOCITY * delta) update_audio(movement_input.length_squared() > 0.1) func update_audio(is_moving: bool): if is_moving != $AudioStreamPlayer.playing: $AudioStreamPlayer.playing = is_moving func _on_HitBox_area_entered(area: Area): if area.is_in_group("pickup"): area.queue_free()