boardgame-menu/cache/Caylus.xml
2022-05-25 01:46:43 -07:00

435 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?><items termsofuse="https://boardgamegeek.com/xmlapi/termsofuse"><item type="boardgame" id="18602">
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<name type="primary" sortindex="1" value="Caylus" />
<name type="alternate" sortindex="1" value="Caylus Premium Limited Edition" />
<name type="alternate" sortindex="1" value="ケイラス" />
<name type="alternate" sortindex="1" value="凱呂斯" />
<name type="alternate" sortindex="1" value="凱呂斯城" />
<name type="alternate" sortindex="1" value="케일러스" />
<description>Once upon a time ...&amp;#10;1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.&amp;#10;&amp;#10;The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. The expansion Caylus Expansion: The Jeweller was included in the 2nd Edition.&amp;#10;&amp;#10;Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players.&amp;#10;&amp;#10;As new buildings are built, they stretch along a road stretching away from the castle, and not all buildings can be used every turn. Players have some control over which buildings are active by paying to influence the movement of the Provost marker. The final position of the marker is the newest building that can be used that turn. The Provost marker also helps determine the movement of the Bailiff marker, which determines the end of the game. Generally, if players are building many buildings and the Provost is generous in allowing them to be used, the game ends more quickly.&amp;#10;&amp;#10;</description>
<yearpublished value="2005" />
<minplayers value="2" />
<maxplayers value="5" />
<poll name="suggested_numplayers" title="User Suggested Number of Players" totalvotes="744">
<results numplayers="1">
<result value="Best" numvotes="0" />
<result value="Recommended" numvotes="15" />
<result value="Not Recommended" numvotes="368" />
</results>
<results numplayers="2">
<result value="Best" numvotes="153" />
<result value="Recommended" numvotes="356" />
<result value="Not Recommended" numvotes="114" />
</results>
<results numplayers="3">
<result value="Best" numvotes="413" />
<result value="Recommended" numvotes="233" />
<result value="Not Recommended" numvotes="11" />
</results>
<results numplayers="4">
<result value="Best" numvotes="290" />
<result value="Recommended" numvotes="310" />
<result value="Not Recommended" numvotes="31" />
</results>
<results numplayers="5">
<result value="Best" numvotes="78" />
<result value="Recommended" numvotes="273" />
<result value="Not Recommended" numvotes="225" />
</results>
<results numplayers="5+">
<result value="Best" numvotes="0" />
<result value="Recommended" numvotes="2" />
<result value="Not Recommended" numvotes="329" />
</results>
</poll> <playingtime value="150" />
<minplaytime value="60" />
<maxplaytime value="150" />
<minage value="12" />
<poll name="suggested_playerage" title="User Suggested Player Age" totalvotes="136">
<results>
<result value="2" numvotes="0" />
<result value="3" numvotes="0" />
<result value="4" numvotes="0" />
<result value="5" numvotes="0" />
<result value="6" numvotes="1" />
<result value="8" numvotes="4" />
<result value="10" numvotes="12" />
<result value="12" numvotes="57" />
<result value="14" numvotes="53" />
<result value="16" numvotes="8" />
<result value="18" numvotes="1" />
<result value="21 and up" numvotes="0" />
</results>
</poll> <poll name="language_dependence" title="Language Dependence" totalvotes="176">
<results>
<result level="96" value="No necessary in-game text" numvotes="171" />
<result level="97" value="Some necessary text - easily memorized or small crib sheet" numvotes="4" />
<result level="98" value="Moderate in-game text - needs crib sheet or paste ups" numvotes="1" />
<result level="99" value="Extensive use of text - massive conversion needed to be playable" numvotes="0" />
<result level="100" value="Unplayable in another language" numvotes="0" />
</results>
</poll>
<link type="boardgamecategory" id="1029" value="City Building" />
<link type="boardgamecategory" id="1021" value="Economic" />
<link type="boardgamecategory" id="1035" value="Medieval" />
<link type="boardgamemechanic" id="2689" value="Action Queue" />
<link type="boardgamemechanic" id="2911" value="Ownership" />
<link type="boardgamemechanic" id="2829" value="Turn Order: Claim Action" />
<link type="boardgamemechanic" id="2830" value="Turn Order: Pass Order" />
<link type="boardgamemechanic" id="2897" value="Variable Set-up" />
<link type="boardgamemechanic" id="2082" value="Worker Placement" />
<link type="boardgamefamily" id="26432" value="Category: Combinatorial" />
<link type="boardgamefamily" id="68769" value="Components: Wooden pieces &amp; boards" />
<link type="boardgamefamily" id="11006" value="Country: France" />
<link type="boardgamefamily" id="70360" value="Digital Implementations: Board Game Arena" />
<link type="boardgamefamily" id="70" value="Game: Caylus" />
<link type="boardgamefamily" id="187" value="Series: Ystari originals" />
<link type="boardgameexpansion" id="34410" value="Caylus Expansion: The Jeweller" />
<link type="boardgameimplementation" id="284818" value="Caylus 1303" />
<link type="boardgameimplementation" id="27364" value="Caylus Magna Carta" />
<link type="boardgamedesigner" id="5629" value="William Attia" />
<link type="boardgameartist" id="4009" value="Cyril Demaegd" />
<link type="boardgameartist" id="12886" value="Arnaud Demaegd" />
<link type="boardgameartist" id="11858" value="Mike Doyle (I)" />
<link type="boardgamepublisher" id="2861" value="Ystari Games" />
<link type="boardgamepublisher" id="7162" value="Brain Games" />
<link type="boardgamepublisher" id="2973" value="Edge Entertainment" />
<link type="boardgamepublisher" id="531" value="Esdevium" />
<link type="boardgamepublisher" id="10562" value="hobbity.eu" />
<link type="boardgamepublisher" id="1391" value="Hobby Japan" />
<link type="boardgamepublisher" id="3490" value="HUCH!" />
<link type="boardgamepublisher" id="8291" value="Korea Boardgames Co., Ltd." />
<link type="boardgamepublisher" id="3218" value="Lautapelit.fi" />
<link type="boardgamepublisher" id="4696" value="Quined White Goblin Games" />
<link type="boardgamepublisher" id="3" value="Rio Grande Games" />
<link type="boardgamepublisher" id="17786" value="uplay.it edizioni" />
<link type="boardgamepublisher" id="4303" value="What's Your Game?" />
<link type="boardgamepublisher" id="4932" value="White Goblin Games" />
<statistics page="1">
<ratings >
<usersrated value="27823" />
<average value="7.74516" />
<bayesaverage value="7.56397" />
<ranks>
<rank type="subtype" id="1" name="boardgame" friendlyname="Board Game Rank" value="87" bayesaverage="7.56397" />
<rank type="family" id="5497" name="strategygames" friendlyname="Strategy Game Rank" value="74" bayesaverage="7.58646" />
</ranks>
<stddev value="1.47172" />
<median value="0" />
<owned value="27581" />
<trading value="586" />
<wanting value="876" />
<wishing value="5266" />
<numcomments value="6248" />
<numweights value="3217" />
<averageweight value="3.8007" />
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</item>
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