extends Node2D const Circle = preload("res://Circle.gd") onready var circle: Circle = Circle.new() export var color: Color = Color.red var selected_idx = 0 func _ready(): update_circle() for child in get_children(): if child is CanvasItem: child.connect("moved", self, "update_circle") func update_circle(): var ps = [] for child in get_children(): ps.append(child.position) circle.circumscribe(ps) update() func _draw(): draw_arc(circle.position, circle.radius, 0, TAU, 200, color, 2.0, true)