Add camera system

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snider committed 2022-08-14 22:04:36 -07:00
1 parent a5567a8132
commit 1030891b8d
8 files changed
+237 -12

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+1 -1
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@@ -10,7 +10,7 @@ var item_in_hand
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
$hitbox.set_meta("owner", self)
func _physics_process(delta):
var input = Vector3(Input.get_axis("left", "right"), 0.0, Input.get_axis("up", "down"))
+18
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@@ -0,0 +1,18 @@
extends Spatial
signal player_entered(player, camera)
signal player_exited(player, camera)
func _on_hitbox_area_entered(area):
var owner = area
if area.has_meta("owner"):
owner = area.get_meta("owner")
if owner.is_in_group("player"):
emit_signal("player_entered", owner, $camera)
func _on_hitbox_area_exited(area):
var owner = area
if area.has_meta("owner"):
owner = area.get_meta("owner")
if owner.is_in_group("player"):
emit_signal("player_exited", owner, $camera)
+31
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@@ -0,0 +1,31 @@
extends Spatial
export var target: NodePath
onready var target_node: Spatial = get_node(target)
export var camera_lerp := 1.0
var tracking_cameras = []
onready var prev_camera: Camera = $camera_room_center/camera
onready var current_camera: Camera = $camera_room_center/camera setget set_current_camera
func set_current_camera(new_value: Camera):
prev_camera = current_camera
current_camera = new_value
camera_lerp = 0.0
$AnimationPlayer.play("switch_camera")
func _on_camera_room_player_entered(player, camera):
assert(tracking_cameras.find(camera) == -1)
tracking_cameras.append(camera)
if tracking_cameras.size() == 1:
self.current_camera = tracking_cameras.back()
func _on_camera_room_player_exited(player, camera):
tracking_cameras.erase(camera)
assert(tracking_cameras.find(camera) == -1)
if tracking_cameras.size() == 1:
self.current_camera = tracking_cameras.back()
func _physics_process(delta):
$main_camera.global_transform.basis = Basis(prev_camera.global_transform.basis.get_rotation_quat().slerp(current_camera.global_transform.basis.get_rotation_quat(), camera_lerp))
$main_camera.global_transform.origin = lerp(prev_camera.global_transform.origin, current_camera.global_transform.origin, camera_lerp)
@@ -1,7 +1,7 @@
extends Camera
extends Spatial
export var target: NodePath
onready var target_node: Spatial = get_node(target)
func _process(delta):
func _physics_process(delta):
global_transform = global_transform.looking_at(target_node.global_transform.origin, Vector3.UP)