Updated power station to not use coin_machine and cleaned up some of my mess
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e16d192ba0
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11826ef9d5
@ -1,32 +1,40 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/moon.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/moonbase_whitebox/Moonbase_Whitebox.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/power_station.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/crafting_machine.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=5]
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[ext_resource path="res://item_types/ore.tres" type="Resource" id=6]
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[ext_resource path="res://recipes/all_recipes.tres" type="Resource" id=7]
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[ext_resource path="res://item_types/raw_yam.tres" type="Resource" id=8]
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[ext_resource path="res://scripts/main_camera.gd" type="Script" id=9]
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[node name="dev_akshay" type="Spatial"]
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[node name="moon" parent="." instance=ExtResource( 2 )]
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[node name="Moonbase_Whitebox" parent="." instance=ExtResource( 2 )]
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[node name="power_station" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -10.645 )
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time_to_generate = 5.0
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[node name="main_camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.6083, 0 )
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current = true
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script = ExtResource( 9 )
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target = NodePath("../Player")
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[node name="Player" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.27448 )
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[node name="power_station" parent="." instance=ExtResource( 3 )]
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 1, 0 )
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time_to_generate = 5.0
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[node name="crafting_machine" parent="." instance=ExtResource( 4 )]
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transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.974658, 0.0662553, -4.70336 )
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recipes = ExtResource( 7 )
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[node name="item_holder" parent="." instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.334, 0, 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.01389, 0, -8.61939 )
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start_with_item = ExtResource( 6 )
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[node name="item_holder2" parent="." instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.33, 0, 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.14543, 0, -8.61939 )
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start_with_item = ExtResource( 8 )
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@ -1,20 +1,21 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://scripts/power_station.gd" type="Script" id=1]
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[ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/sound/forceField_004.ogg" type="AudioStream" id=3]
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[ext_resource path="res://assets/sound/error_008.ogg" type="AudioStream" id=4]
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[sub_resource type="BoxShape" id=2]
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[sub_resource type="CubeMesh" id=1]
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[node name="power_station" type="Spatial"]
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[node name="power_station" type="Area"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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script = ExtResource( 1 )
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time_to_generate = 1.0
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[node name="coin_machine" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1.4, 0, 0, 0, 1, 0, 0, 0, 1.4, 0, 0, 0 )
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coins_required = 0
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[node name="TriggerVolume" type="CollisionShape" parent="."]
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transform = Transform( 1.2, 0, 0, 0, 1.2, 0, 0, 0, 1.2, 0, 0, 0 )
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shape = SubResource( 2 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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@ -30,5 +31,3 @@ stream = ExtResource( 3 )
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[node name="error" type="AudioStreamPlayer" parent="sounds"]
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stream = ExtResource( 4 )
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[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
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@ -5,6 +5,7 @@ export var recipes: Resource
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# Called when the node enters the scene tree for the first time.
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func _ready():
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assert(recipes != null)
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update_coin_machine_status()
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func get_craft_recipe_item():
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var items_in_slots = [$slot_1.item_in_hold.item_type, $slot_2.item_in_hold.item_type]
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@ -37,11 +38,14 @@ func should_enable_coin_machine():
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return false
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return can_craft_recipe()
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func update_coin_machine_status():
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$coin_machine.enabled = should_enable_coin_machine()
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func _on_craft_item_holder_item_changed(item):
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$coin_machine.enabled = should_enable_coin_machine()
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update_coin_machine_status()
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func _on_slot_1_item_changed(item):
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$coin_machine.enabled = should_enable_coin_machine()
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update_coin_machine_status()
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func _on_slot_2_item_changed(item):
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$coin_machine.enabled = should_enable_coin_machine()
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update_coin_machine_status()
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@ -30,11 +30,13 @@ func collect_charges_from_station():
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self.current_holding = 0
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return charges_to_return
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func _on_coin_machine_coin_requirement_met(player):
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func on_player_interact(player) -> bool:
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assert(player.has_method("modify_inventory"))
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var charges = collect_charges_from_station()
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player.modify_inventory("coins", charges)
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if charges > 0:
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$sounds/charge_get.play()
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else:
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if charges <= 0:
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$sounds/error.play()
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return false
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player.modify_inventory("coins", charges)
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$sounds/charge_get.play()
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return true
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