Updated dinner table code to allow for item in hold
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@ -9,7 +9,10 @@ onready var item_holder = $"%item_holder"
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func _ready():
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func _ready():
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assert(!all_food.empty())
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assert(!all_food.empty())
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item_holder.add_enabled = true
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item_holder.add_enabled = true
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item_holder.remove_enabled = true
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if item_holder.item_in_hold != null:
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_on_item_holder_item_changed(item_holder.item_in_hold)
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else:
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item_holder.remove_enabled = true
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func on_player_interact(player) -> bool:
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func on_player_interact(player) -> bool:
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if food_to_consume == null:
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if food_to_consume == null:
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