Updated rover game with everything it needs
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@@ -21,7 +21,7 @@ var loot_table : SimpleLootTable = null
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func _ready():
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loot_table = LootTable.new(geode_loot_count_per_chance)
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timer.start(play_time)
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spawn_rocks(10)
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spawn_rocks(4)
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func spawn_rocks(count: int):
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var locations: Array = get_tree().get_nodes_in_group("rock_spawn_location")
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