Added exit trigger in rover game so you can leave before the timer runs out

This commit is contained in:
akshay committed 2022-08-20 16:03:13 -04:00
1 parent cbbfe694ed
commit 2f8bbe57e2
7 files changed
+43 -15

No files matched your search

+4
View File
@@ -1,4 +1,5 @@
extends RigidBody
signal rover_exit_level
const EPSILON = 0.0001
const SPEED = 300.0
@@ -27,3 +28,6 @@ func _unhandled_input(event):
area = area.get_meta("owner")
if area.on_rover_interact(self):
break
func _on_exit_interact_box_area_entered(area):
emit_signal("rover_exit_level")
+3 -1
View File
@@ -41,4 +41,6 @@ func _process(delta):
func _on_Timer_timeout():
emit_signal("game_over")
func _on_rover_rover_exit_level():
timer.stop()
emit_signal("game_over")