This commit is contained in:
Daniel Snider 2022-08-15 21:36:34 -07:00
parent 83fc7e5924
commit 4c8a337a2d
12 changed files with 344 additions and 3 deletions

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@ -70,6 +70,11 @@ _global_script_classes=[ {
"path": "res://scripts/ItemType.gd"
}, {
"base": "Resource",
"class": "ItemTypeCount",
"language": "GDScript",
"path": "res://scripts/ItemTypeCount.gd"
}, {
"base": "Resource",
"class": "Recipe",
"language": "GDScript",
"path": "res://scripts/Recipe.gd"
@ -92,6 +97,7 @@ _global_script_class_icons={
"DialogicUtil": "",
"HistoryRow": "",
"ItemType": "",
"ItemTypeCount": "",
"Recipe": "",
"RecipeDB": ""
}

11
scenes/item_dump.tscn Normal file
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@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scripts/item_dump.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1]
[node name="item_dump" type="Area"]
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )

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@ -1,8 +1,10 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/oven/oven.gd" type="Script" id=2]
[ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/item_dump.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/status_light.tscn" type="PackedScene" id=5]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0, 0, 0, 1 )
@ -22,6 +24,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0063355, 0.00319374, -0.004
script = ExtResource( 2 )
[node name="CSGBox" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.497031, 0 )
use_collision = true
width = 1.36825
height = 1.04121
@ -50,10 +53,18 @@ mesh = SubResource( 3 )
skeleton = NodePath("../..")
[node name="coin_machine" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.621351, 0 )
[node name="item_dump" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.733121, 0 )
[node name="status_light" parent="." instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.232042, 0.967385 )
[node name="cook_timer" type="Timer" parent="."]
one_shot = true
[connection signal="item_changed" from="CSGBox/coil/item_holder" to="." method="_on_item_holder_item_changed"]
[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
[connection signal="item_dump_completed" from="item_dump" to="." method="_on_item_dump_item_dump_completed"]
[connection signal="timeout" from="cook_timer" to="." method="_on_cook_timer_timeout"]

184
scenes/status_light.tscn Normal file
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@ -0,0 +1,184 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://scripts/status_light.gd" type="Script" id=1]
[sub_resource type="Animation" id=1]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:light_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1.0 ]
}
[sub_resource type="Animation" id=2]
resource_name = "activate"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:light_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0.196078, 0.807843, 0.176471, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.3, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 1.0, 0.1, 1.0 ]
}
[sub_resource type="Animation" id=6]
resource_name = "fail"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:light_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 0, 0, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1.0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "idle"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:light_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1.0 ]
}
[sub_resource type="Animation" id=4]
resource_name = "prime"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:light_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 1.0, 0.1, 1.0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "warn"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:light_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 0.960784, 0, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.5 ]
}
[node name="status_light" type="OmniLight"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.400717, 0.897655 )
omni_range = 1.03219
script = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 1 )
anims/activate = SubResource( 2 )
anims/fail = SubResource( 6 )
anims/idle = SubResource( 3 )
anims/prime = SubResource( 4 )
anims/warn = SubResource( 5 )

5
scripts/ItemTypeCount.gd Normal file
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@ -0,0 +1,5 @@
extends Resource
class_name ItemTypeCount
export var item_type: Resource
export var count: int

52
scripts/item_dump.gd Normal file
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@ -0,0 +1,52 @@
extends Spatial
signal item_dump_completed
signal item_dumped
# Godot is not configurable enough (without great pains)
# to make this look less dumb
export var item_type_0: Resource
export var item_count_0: int
export var item_type_1: Resource
export var item_count_1: int
export var item_type_2: Resource
export var item_count_2: int
var remaining := {}
export var enabled = true
func _ready():
reset()
func reset():
remaining.clear()
if item_type_0 and item_count_0 > 0:
remaining[item_type_0] = item_count_0
if item_type_1 and item_count_1 > 0:
remaining[item_type_1] = item_count_1
if item_type_2 and item_count_2 > 0:
remaining[item_type_2] = item_count_2
func on_player_interact(player) -> bool:
if not enabled:
return false
if remaining.empty():
return false
if not player.has_item():
return false
if not remaining.has(player.item_in_hand.item_type):
return false
assert(remaining[player.item_in_hand.item_type] > 0, "remaining dictionary should always erase keys with a value of 0")
# Remove the player's item and mark off the item on the remaining list
var item = player.drop_item_in_hand()
remaining[item.item_type] -= 1
if remaining[item.item_type] <= 0:
remaining.erase(item.item_type)
item.queue_free()
emit_signal("item_dumped")
# Check if everything's been checked off
if remaining.empty():
emit_signal("item_dump_completed")
return true

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@ -3,18 +3,28 @@ extends Spatial
const StateIdle = preload("res://scripts/oven/state/idle.gd")
const StateCooking = preload("res://scripts/oven/state/cooking.gd")
const StateHoldingItem = preload("res://scripts/oven/state/holding_item.gd")
const StateBroken = preload("res://scripts/oven/state/broken.gd")
export var cook_time: float = 2.0
export var broken: bool = false setget set_broken
var state = null
func _ready():
$cook_timer.wait_time = cook_time
state = StateIdle.new()
if broken:
state = StateBroken.new()
else:
state = StateIdle.new()
state.ctx = self
state.enter_from(null)
print("oven: NULL -> ", state.NAME)
func set_broken(new_value: bool):
if broken == new_value:
return
broken == new_value
state.on_broken(broken)
func change_state(new_state):
print("oven: ", state.NAME, " -> ", new_state.NAME)
new_state.ctx = self
@ -30,3 +40,7 @@ func _on_cook_timer_timeout():
func _on_item_holder_item_changed(item):
state.on_item_holder_item_changed(item)
func _on_item_dump_item_dump_completed():
pass # Replace with function body.

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@ -0,0 +1,34 @@
extends Reference
const NAME = "broken"
var ctx = null
func _init():
pass
func enter_from(state):
ctx.get_node("item_dump").enabled = true
ctx.get_node("item_dump").reset()
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = false
ctx.get_node("%item_holder").remove_enabled = false
ctx.get_node("status_light").fail()
func exit_to(state):
pass
func on_break():
assert(false, "should be impossible while broken")
func on_fix():
ctx.change_state(ctx.StateIdle.new())
func on_coin_machine_coin_requirement_met(player):
assert(false, "should be impossible while broken")
func on_cook_timer_timeout():
assert(false, "should be impossible while broken")
func on_item_holder_item_changed(item):
assert(false, "should be impossible while broken")

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@ -16,6 +16,8 @@ func enter_from(state):
ctx.get_node("cook_timer").start()
ctx.get_node("%coil").set_surface_material(0, mat)
ctx.get_node("status_light").light_color = Color.green
ctx.get_node("status_light").activate()
func exit_to(state):
ctx.get_node("%coil").set_surface_material(0, null)

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@ -13,10 +13,12 @@ func enter_from(state):
ctx.get_node("coin_machine").enabled = true
ctx.get_node("%item_holder").add_enabled = false
ctx.get_node("%item_holder").remove_enabled = false
ctx.get_node("status_light").prime()
else:
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = true
ctx.get_node("%item_holder").remove_enabled = true
ctx.get_node("status_light").warn()
func exit_to(state):
pass

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@ -11,6 +11,7 @@ func enter_from(state):
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = true
ctx.get_node("%item_holder").remove_enabled = false # not possible
ctx.get_node("status_light").light_color = Color.white
func exit_to(state):
pass

19
scripts/status_light.gd Normal file
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@ -0,0 +1,19 @@
extends OmniLight
func _ready():
idle()
func idle():
$AnimationPlayer.play("idle")
func prime():
$AnimationPlayer.play("prime")
func activate():
$AnimationPlayer.play("activate")
func warn():
$AnimationPlayer.play("warn")
func fail():
$AnimationPlayer.play("fail")