Added a book scene that triggers dialogic events. Also added the end game dialogic
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@@ -0,0 +1,21 @@
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{
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"color": "#ffffffff",
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"description": "",
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"display_name": "",
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"display_name_bool": false,
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"id": "character-1661104209.json",
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"mirror_portraits": false,
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"name": "Earth",
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"nickname": "",
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"nickname_bool": false,
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"offset_x": 0,
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"offset_y": 0,
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"portraits": [
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{
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"name": "Default",
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"path": ""
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}
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],
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"scale": 100,
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"theme": ""
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}
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@@ -6,7 +6,8 @@
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"Characters": {
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"files": [
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"character-1660444172.json",
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"character-1661095243.json"
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"character-1661095243.json",
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"character-1661104209.json"
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],
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"folders": {
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@@ -54,7 +55,8 @@
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"timeline-1661099959.json",
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"timeline-1661099970.json",
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"timeline-1661099979.json",
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"timeline-1661100462.json"
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"timeline-1661100462.json",
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"timeline-1661104130.json"
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],
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"folders": {
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@@ -4,7 +4,7 @@
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"character": "",
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"event_id": "dialogic_001",
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"portrait": "",
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"text": " Raw yams are inedible. Cook them on the oven. Don't forget to bring a charge."
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"text": " Raw yams are inedible. Cook them in the oven. Don't forget to bring a charge."
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}
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],
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"metadata": {
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@@ -0,0 +1,33 @@
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{
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"events": [
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{
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"character": "character-1661095243.json",
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"event_id": "dialogic_001",
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"portrait": "",
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"text": "Transmission outbound..."
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},
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{
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"character": "character-1661104209.json",
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"event_id": "dialogic_001",
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"portrait": "",
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"text": "Reading you loud and clear Dungee. We thought you had perished. Glad to see you are alive.\nThanks to your transmission data, we have successfully averted the crisis."
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},
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{
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"character": "character-1660444172.json",
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"event_id": "dialogic_001",
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"portrait": "",
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"text": "*phew* We did it!!"
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},
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{
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"character": "",
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"event_id": "dialogic_001",
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"portrait": "",
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"text": "You have saved Earth! Thank for playing!"
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}
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],
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"metadata": {
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"dialogic-version": "1.4.4",
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"file": "timeline-1661104130.json",
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"name": "win"
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}
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}
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