Updated item_generator to have states. Also made it extend Damageable class and added a broken state
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@@ -1,13 +1,17 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scripts/item_generator.gd" type="Script" id=3]
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[ext_resource path="res://scripts/item_generator/item_generator.gd" type="Script" id=3]
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[ext_resource path="res://scenes/item_dump.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/status_light.tscn" type="PackedScene" id=5]
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[ext_resource path="res://item_types/repair_kit.tres" type="Resource" id=6]
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[sub_resource type="CylinderMesh" id=1]
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[node name="item_generator" type="Spatial"]
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script = ExtResource( 3 )
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start_broken = true
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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@@ -31,5 +35,15 @@ unique_name_in_owner = true
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unique_name_in_owner = true
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one_shot = true
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[node name="item_dump" parent="." instance=ExtResource( 4 )]
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unique_name_in_owner = true
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item_type_0 = ExtResource( 6 )
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item_count_0 = 1
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[node name="status_light" parent="." instance=ExtResource( 5 )]
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.13718 )
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[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
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[connection signal="timeout" from="gen_timer" to="." method="_on_gen_timer_timeout"]
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[connection signal="item_dump_completed" from="item_dump" to="." method="_on_item_dump_item_dump_completed"]
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