Updated the level assets. Updated pause menu to have the map

This commit is contained in:
akshay 2022-08-21 12:37:14 -04:00
parent ba3c1b6055
commit 782d6fb114
17 changed files with 93 additions and 53 deletions

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assets/UI/Menu_Map.png Normal file

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Width:  |  Height:  |  Size: 352 KiB

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Menu_Map.png-af77eb6266496e0be2636e84fb856a78.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/UI/Menu_Map.png"
dest_files=[ "res://.import/Menu_Map.png-af77eb6266496e0be2636e84fb856a78.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -47,7 +47,9 @@
"timeline-1660454153.json",
"timeline-1660463789.json",
"timeline-1660696967.json",
"timeline-1660738067.json"
"timeline-1660738067.json",
"timeline-1661098482.json",
"timeline-1661098669.json"
],
"folders": {

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@ -0,0 +1,15 @@
{
"events": [
{
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "Crafting table lets you combine materials into advanced items. Hit the \"Start\" button to pull up the all recipes. Don't forget to grab a charge from the RTG"
}
],
"metadata": {
"dialogic-version": "1.4.4",
"file": "timeline-1661098482.json",
"name": "crafting"
}
}

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@ -0,0 +1,15 @@
{
"events": [
{
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "Ore Excavator mines Ore but it needs charge for each run. Grab some charge from the RTG!"
}
],
"metadata": {
"dialogic-version": "1.4.4",
"file": "timeline-1661098669.json",
"name": "excavator"
}
}

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@ -1,8 +1,8 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://scripts/game_manager.gd" type="Script" id=1]
[ext_resource path="res://assets/UI/Menu_Recipes.png" type="Texture" id=2]
[ext_resource path="res://assets/tutorial/machine_repair.png" type="Texture" id=3]
[ext_resource path="res://assets/UI/Menu_Map.png" type="Texture" id=3]
[ext_resource path="res://assets/Fonts/AlphaProta-Wy7VE.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://assets/UI/Timers.png" type="Texture" id=5]
@ -14,6 +14,9 @@ colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0.429105, 0, 0, 0, 0 )
gradient = SubResource( 22 )
fill_to = Vector2( 0, 1 )
[sub_resource type="StyleBoxFlat" id=23]
bg_color = Color( 0, 0, 0, 0.843137 )
[sub_resource type="DynamicFont" id=2]
size = 50
font_data = ExtResource( 4 )
@ -57,14 +60,13 @@ visible = false
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 989, 509 )
size_flags_horizontal = 3
size_flags_vertical = 3
custom_styles/panel = SubResource( 23 )
[node name="machine_repair" type="TextureRect" parent="UI/pause_menu"]
anchor_left = 0.466146
anchor_top = 0.0962963
anchor_right = 0.894272
anchor_bottom = 0.666666
[node name="map" type="TextureRect" parent="UI/pause_menu"]
anchor_left = 0.418229
anchor_top = 0.135185
anchor_right = 0.947917
anchor_bottom = 0.840741
margin_left = 6.10352e-05
rect_pivot_offset = Vector2( -754, 325 )
texture = ExtResource( 3 )
@ -75,10 +77,10 @@ __meta__ = {
}
[node name="recipes" type="TextureRect" parent="UI/pause_menu"]
anchor_left = 0.0427083
anchor_top = 0.0592593
anchor_right = 0.323438
anchor_bottom = 0.925926
anchor_left = 0.0994792
anchor_top = 0.0611111
anchor_right = 0.380209
anchor_bottom = 0.927778
texture = ExtResource( 2 )
expand = true
__meta__ = {
@ -92,10 +94,10 @@ anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = 166.0
margin_top = -303.0
margin_right = 529.0
margin_bottom = -217.0
margin_left = -35.0
margin_top = -143.0
margin_right = 328.0
margin_bottom = -57.0
rect_pivot_offset = Vector2( 30.7864, 9.2928 )
custom_fonts/font = SubResource( 2 )
text = "RESUME"
@ -109,10 +111,10 @@ anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = 166.0
margin_top = -184.0
margin_right = 529.0
margin_bottom = -98.0
margin_left = 404.0
margin_top = -143.0
margin_right = 767.0
margin_bottom = -57.0
rect_pivot_offset = Vector2( 30.7864, 9.2928 )
custom_fonts/font = SubResource( 2 )
text = "MAIN MENU"

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@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=2]
@ -7,30 +7,6 @@
[ext_resource path="res://scenes/status_light.tscn" type="PackedScene" id=5]
[ext_resource path="res://item_types/gem.tres" type="Resource" id=6]
[ext_resource path="res://item_types/ore.tres" type="Resource" id=7]
[ext_resource path="res://assets/UI/Meter_Completion.png" type="Texture" id=8]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item; //2D shader
render_mode unshaded, blend_disabled; // no bells and wistles
uniform sampler2D palette; //Uses palletes with colors in rows
uniform float palette_count = 1.0; //Tells the shader how many palettes you have
uniform float palette_index = 0.0; //Telss the shader which palette to choose
void fragment(){
float increment = 1.0/palette_count; //Value for getting palette index
float y = increment * palette_index + increment * 0.5; // + safety measure for floating point imprecision
vec4 color = texture(TEXTURE, UV); //Original graysscale color used as collumn index
vec4 new_color = texture(palette, vec2(color.r, y)); //get color from palette texture
float a = step(0.00392, color.a); //check if transparent color is less than 1/255 for backgrounds
new_color.a *= a; //if BG is transparent, then alpha is multiplied by 0
COLOR = new_color; //set new color from palette
}"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/palette_count = 1.0
shader_param/palette_index = 0.0
[node name="item_generator" type="Spatial"]
transform = Transform( 1, 0, 3.57628e-07, 0, 1, 0, -3.57628e-07, 0, 1, 0.330428, 0, -8.57503 )
@ -71,12 +47,6 @@ visible = false
modulate = Color( 0, 0, 0, 1 )
text = "Progress: 20%"
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform( 0.132773, 0, -1.72258e-08, 0, 0.132773, 0, -1.72258e-08, 0, 0.18094, -0.0166484, 2.48385, 2.79593 )
material_override = SubResource( 2 )
billboard = 1
texture = ExtResource( 8 )
[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
[connection signal="timeout" from="gen_timer" to="." method="_on_gen_timer_timeout"]
[connection signal="item_dump_completed" from="item_dump" to="." method="_on_item_dump_item_dump_completed"]

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@ -417,6 +417,7 @@ start_broken = true
[node name="CanvasLayer" type="CanvasLayer" parent="."]
pause_mode = 1
layer = 10
[node name="cheat_menu" parent="CanvasLayer" instance=ExtResource( 18 )]