Merge branch 'main' of https://git.mrdanielsnider.com/snider/project-dung
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commit
9f74ab447b
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@@ -0,0 +1,24 @@
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extends Sprite3D
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var timer: Timer
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func _ready():
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material_override
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func set_timer(p_timer: Timer):
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timer = p_timer
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update()
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func clear_timer():
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timer = null
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update()
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func _process(delta):
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update()
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func update():
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if timer != null:
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visible = true
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material_override.set_shader_param("percent", timer.time_left / timer.wait_time)
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else:
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visible = false
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@@ -20,6 +20,7 @@ onready var gen_timer = $"%gen_timer"
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onready var progress_text = $"%progress_text"
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onready var item_dump = $"%item_dump"
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onready var status_light = $"%status_light"
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onready var circle_timer = $circle_timer
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var item_slots = null
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var state = null
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@@ -17,9 +17,11 @@ func enter_from(state):
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ctx.gen_timer.start()
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ctx.status_light.activate()
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ctx.progress_text.text = "Progress: 0%"
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ctx.circle_timer.set_timer(ctx.gen_timer)
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func exit_to(state):
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ctx.gen_timer.stop()
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ctx.circle_timer.clear_timer()
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func update(delta):
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var time_left : float = ctx.gen_timer.time_left
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@@ -16,9 +16,10 @@ func enter_from(state):
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ctx.get_node("grow_timer").start()
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ctx.status_light.activate()
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ctx.item_dump.enabled = false
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ctx.get_node("circle_timer").set_timer(ctx.get_node("grow_timer"))
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func exit_to(state):
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pass
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ctx.get_node("circle_timer").clear_timer()
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func on_coin_machine_coin_requirement_met(player):
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assert(false, "coin machine should be disabled while growing")
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@@ -20,6 +20,7 @@ onready var gen_timer = $"%gen_timer"
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onready var item_dump = $"%item_dump"
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onready var status_light = $"%status_light"
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onready var progress_text = $"%progress_text"
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onready var circle_timer = $circle_timer
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var state = null
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var item_slots
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@@ -17,9 +17,10 @@ func enter_from(state):
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ctx.status_light.activate()
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ctx.gen_timer.start()
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ctx.emit_signal("gen_started")
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ctx.circle_timer.set_timer(ctx.gen_timer)
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func exit_to(state):
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pass
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ctx.circle_timer.clear_timer()
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func update(delta):
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var time_left : float = ctx.gen_timer.time_left
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@@ -17,9 +17,10 @@ func enter_from(state):
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ctx.get_node("cook_timer").start()
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ctx.get_node("status_light").activate()
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ctx.get_node("circle_timer").set_timer(ctx.get_node("cook_timer"))
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func exit_to(state):
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pass
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ctx.get_node("circle_timer").clear_timer()
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func on_coin_machine_coin_requirement_met(player):
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assert(false, "coin machine should be disabled while growing")
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