Updated rover level with asset. Also made the arrow fade when player is certain distance away
This commit is contained in:
parent
2f8bbe57e2
commit
a2998810c1
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8
assets/rover_level/Arrow_MAT.tres
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8
assets/rover_level/Arrow_MAT.tres
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@ -0,0 +1,8 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://shaders/simple_rgba.gdshader" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/color = Color( 0.435294, 0.905882, 0.470588, 1 )
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shader_param/alpha = 1.0
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BIN
assets/rover_level/DoorGasket_MAT_001.material
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BIN
assets/rover_level/DoorGasket_MAT_001.material
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assets/rover_level/Hallway_MAT_001.material
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assets/rover_level/Hallway_MAT_001.material
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assets/rover_level/Hallway_Window_MAT_001.material
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assets/rover_level/Hallway_Window_MAT_001.material
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assets/rover_level/Moulding_MAT_001.material
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assets/rover_level/Moulding_MAT_001.material
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assets/rover_level/Wall01_MAT_001.material
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assets/rover_level/Wall01_MAT_001.material
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@ -89,6 +89,9 @@ __meta__ = {
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"_edit_group_": true
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"_edit_group_": true
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}
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}
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[node name="CollisionShape" parent="Level/Wall_Shortest Y2/Wall_Shortest Y2" index="0"]
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transform = Transform( 1, 0, -7.45058e-09, 0, 1, 0, 0, 0, 1, -0.0327864, -5.72205e-06, 0.855087 )
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[node name="Player" parent="." instance=ExtResource( 3 )]
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[node name="Player" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.35996 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.35996 )
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hunger_tick_time = 75.0
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hunger_tick_time = 75.0
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@ -527,7 +527,7 @@ nodes/Blink/position = Vector2( 120, 200 )
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nodes/Move/node = SubResource( 16 )
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nodes/Move/node = SubResource( 16 )
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nodes/Move/position = Vector2( -146.667, 200 )
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nodes/Move/position = Vector2( -146.667, 200 )
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nodes/output/position = Vector2( 586.667, 200 )
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nodes/output/position = Vector2( 586.667, 200 )
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node_connections = [ "Activate", 0, "Blink", "Activate", 1, "Animation 2", "Blink", 0, "Move", "Blink", 1, "Animation", "output", 0, "Activate" ]
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node_connections = [ "output", 0, "Activate", "Activate", 0, "Blink", "Activate", 1, "Animation 2", "Blink", 0, "Move", "Blink", 1, "Animation" ]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=17]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=17]
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@ -714,7 +714,7 @@ mesh = SubResource( 1 )
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skin = SubResource( 2 )
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skin = SubResource( 2 )
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[node name="head_bone" type="BoneAttachment" parent="model_transform/DungMan/Armature/Skeleton" index="1"]
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[node name="head_bone" type="BoneAttachment" parent="model_transform/DungMan/Armature/Skeleton" index="1"]
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transform = Transform( 1, -2.19553e-16, 3.12257e-17, 1.20139e-18, 0.146168, 0.98926, -2.21759e-16, -0.98926, 0.146168, -3.30075e-16, -0.0808508, -1.51061 )
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transform = Transform( 1, -2.19238e-16, 3.51804e-17, -3.23758e-21, 0.158425, 0.987371, -2.22043e-16, -0.987371, 0.158425, -3.30314e-16, -0.0788449, -1.5077 )
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bone_name = "Item"
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bone_name = "Item"
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[node name="ItemSpawn" type="Spatial" parent="model_transform/DungMan/Armature/Skeleton/head_bone"]
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[node name="ItemSpawn" type="Spatial" parent="model_transform/DungMan/Armature/Skeleton/head_bone"]
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@ -43,7 +43,7 @@ shape = SubResource( 9 )
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transform = Transform( 2.3073, 0, 0, 0, 2.3073, 0, 0, 0, 2.3073, 0, 0, 0 )
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transform = Transform( 2.3073, 0, 0, 0, 2.3073, 0, 0, 0, 2.3073, 0, 0, 0 )
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[node name="exit_interact_box" type="Area" parent="."]
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[node name="exit_interact_box" type="Area" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.71935 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 2.37673, 0, 1, 1.02186 )
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collision_layer = 2
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collision_layer = 2
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collision_mask = 64
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collision_mask = 64
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://scenes/rover.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/rover.tscn" type="PackedScene" id=1]
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[ext_resource path="res://item_types/crystal.tres" type="Resource" id=2]
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[ext_resource path="res://item_types/crystal.tres" type="Resource" id=2]
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@ -7,6 +7,8 @@
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[ext_resource path="res://scripts/rover_camera.gd" type="Script" id=5]
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[ext_resource path="res://scripts/rover_camera.gd" type="Script" id=5]
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[ext_resource path="res://scripts/rover_game.gd" type="Script" id=6]
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[ext_resource path="res://scripts/rover_game.gd" type="Script" id=6]
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[ext_resource path="res://item_types/geode.tres" type="Resource" id=7]
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[ext_resource path="res://item_types/geode.tres" type="Resource" id=7]
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[ext_resource path="res://assets/rover_level/Material_002.material" type="Material" id=8]
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[ext_resource path="res://assets/rover_level/Arrow_MAT.tres" type="Material" id=9]
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[sub_resource type="BoxShape" id=7]
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[sub_resource type="BoxShape" id=7]
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extents = Vector3( 2.00704, 1, 1 )
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extents = Vector3( 2.00704, 1, 1 )
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@ -24,8 +26,24 @@ ssao_edge_sharpness = 0.0
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[sub_resource type="BoxShape" id=8]
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[sub_resource type="BoxShape" id=8]
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extents = Vector3( 100, 1, 400 )
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extents = Vector3( 100, 1, 400 )
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[sub_resource type="ArrayMesh" id=11]
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resource_name = "RoverGame_Cube008"
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surfaces/0 = {
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"aabb": AABB( -2.40302, -1, -6.1918, 4.80604, 2, 7.19181 ),
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"array_data": PoolByteArray( 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 129, 0, 0, 127, 0, 54, 0, 60, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 127, 63, 0, 48, 0, 52, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 127, 0, 54, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 63, 129, 0, 0, 127, 0, 57, 0, 60, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 127, 0, 57, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 63, 0, 127, 129, 63, 0, 59, 0, 52, 0, 0, 128, 191, 0, 0, 128, 191, 64, 44, 58, 192, 129, 0, 0, 127, 0, 54, 0, 58, 0, 0, 128, 191, 0, 0, 128, 191, 64, 44, 58, 192, 0, 129, 127, 63, 0, 48, 0, 56, 0, 0, 128, 191, 0, 0, 128, 191, 64, 44, 58, 192, 0, 129, 127, 63, 0, 48, 0, 56, 0, 0, 128, 191, 0, 0, 128, 191, 64, 44, 58, 192, 0, 0, 127, 193, 0, 54, 0, 58, 0, 0, 128, 191, 0, 0, 128, 63, 64, 44, 58, 192, 129, 0, 0, 127, 0, 57, 0, 58, 0, 0, 128, 191, 0, 0, 128, 63, 64, 44, 58, 192, 0, 0, 127, 193, 0, 57, 0, 58, 0, 0, 128, 191, 0, 0, 128, 63, 64, 44, 58, 192, 0, 127, 127, 63, 0, 59, 0, 56, 0, 0, 128, 191, 0, 0, 128, 63, 64, 44, 58, 192, 0, 127, 127, 63, 0, 59, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 127, 63, 0, 54, 0, 52, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 127, 0, 54, 0, 52, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 127, 0, 0, 127, 0, 54, 0, 52, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 127, 0, 57, 0, 52, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 127, 129, 63, 0, 57, 0, 52, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 127, 0, 0, 127, 0, 57, 0, 52, 0, 0, 128, 63, 0, 0, 128, 191, 64, 44, 58, 192, 0, 129, 127, 63, 0, 54, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 64, 44, 58, 192, 0, 129, 127, 63, 0, 54, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 64, 44, 58, 192, 0, 0, 127, 193, 0, 54, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 64, 44, 58, 192, 127, 0, 0, 127, 0, 54, 0, 56, 0, 0, 128, 63, 0, 0, 128, 63, 64, 44, 58, 192, 0, 0, 127, 193, 0, 57, 0, 56, 0, 0, 128, 63, 0, 0, 128, 63, 64, 44, 58, 192, 0, 127, 127, 63, 0, 57, 0, 56, 0, 0, 128, 63, 0, 0, 128, 63, 64, 44, 58, 192, 0, 127, 127, 63, 0, 57, 0, 56, 0, 0, 128, 63, 0, 0, 128, 63, 64, 44, 58, 192, 127, 0, 0, 127, 0, 57, 0, 56, 116, 69, 37, 190, 0, 0, 128, 63, 67, 35, 198, 192, 129, 51, 127, 63, 0, 57, 0, 58, 116, 69, 37, 190, 0, 0, 128, 63, 67, 35, 198, 192, 127, 127, 0, 127, 0, 57, 0, 58, 116, 69, 37, 190, 0, 0, 128, 63, 67, 35, 198, 192, 0, 127, 127, 63, 0, 59, 0, 56, 116, 69, 37, 190, 0, 0, 128, 63, 67, 35, 198, 192, 0, 127, 127, 63, 0, 59, 0, 56, 116, 69, 37, 190, 0, 0, 128, 191, 67, 35, 198, 192, 129, 51, 127, 63, 0, 54, 0, 58, 116, 69, 37, 190, 0, 0, 128, 191, 67, 35, 198, 192, 0, 129, 127, 63, 0, 48, 0, 56, 116, 69, 37, 190, 0, 0, 128, 191, 67, 35, 198, 192, 0, 129, 127, 63, 0, 48, 0, 56, 116, 69, 37, 190, 0, 0, 128, 191, 67, 35, 198, 192, 127, 127, 0, 127, 0, 54, 0, 58, 116, 69, 37, 62, 0, 0, 128, 191, 67, 35, 198, 192, 0, 129, 127, 63, 0, 54, 0, 56, 116, 69, 37, 62, 0, 0, 128, 191, 67, 35, 198, 192, 0, 129, 127, 63, 0, 54, 0, 56, 116, 69, 37, 62, 0, 0, 128, 191, 67, 35, 198, 192, 127, 127, 0, 127, 0, 54, 0, 56, 116, 69, 37, 62, 0, 0, 128, 191, 67, 35, 198, 192, 127, 51, 127, 63, 0, 54, 0, 56, 116, 69, 37, 62, 0, 0, 128, 63, 67, 35, 198, 192, 127, 127, 0, 127, 0, 57, 0, 56, 116, 69, 37, 62, 0, 0, 128, 63, 67, 35, 198, 192, 0, 127, 127, 63, 0, 57, 0, 56, 116, 69, 37, 62, 0, 0, 128, 63, 67, 35, 198, 192, 0, 127, 127, 63, 0, 57, 0, 56, 116, 69, 37, 62, 0, 0, 128, 63, 67, 35, 198, 192, 127, 51, 127, 63, 0, 57, 0, 56, 13, 203, 25, 192, 0, 0, 128, 63, 64, 44, 58, 192, 129, 51, 127, 63, 0, 57, 0, 58, 13, 203, 25, 192, 0, 0, 128, 63, 64, 44, 58, 192, 0, 0, 127, 193, 0, 57, 0, 58, 13, 203, 25, 192, 0, 0, 128, 63, 64, 44, 58, 192, 0, 127, 127, 63, 0, 59, 0, 56, 13, 203, 25, 192, 0, 0, 128, 191, 64, 44, 58, 192, 129, 51, 127, 63, 0, 54, 0, 58, 13, 203, 25, 192, 0, 0, 128, 191, 64, 44, 58, 192, 0, 129, 127, 63, 0, 48, 0, 56, 13, 203, 25, 192, 0, 0, 128, 191, 64, 44, 58, 192, 0, 0, 127, 193, 0, 54, 0, 58, 13, 203, 25, 64, 0, 0, 128, 63, 64, 44, 58, 192, 0, 0, 127, 193, 0, 57, 0, 56, 13, 203, 25, 64, 0, 0, 128, 63, 64, 44, 58, 192, 0, 127, 127, 63, 0, 57, 0, 56, 13, 203, 25, 64, 0, 0, 128, 63, 64, 44, 58, 192, 127, 51, 127, 63, 0, 57, 0, 56, 13, 203, 25, 64, 0, 0, 128, 191, 64, 44, 58, 192, 0, 129, 127, 63, 0, 54, 0, 56, 13, 203, 25, 64, 0, 0, 128, 191, 64, 44, 58, 192, 0, 0, 127, 193, 0, 54, 0, 56, 13, 203, 25, 64, 0, 0, 128, 191, 64, 44, 58, 192, 127, 51, 127, 63, 0, 54, 0, 56 ),
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"array_index_data": PoolByteArray( 0, 0, 10, 0, 3, 0, 0, 0, 6, 0, 10, 0, 28, 0, 47, 0, 32, 0, 28, 0, 44, 0, 47, 0, 23, 0, 19, 0, 27, 0, 23, 0, 16, 0, 19, 0, 15, 0, 4, 0, 17, 0, 15, 0, 2, 0, 4, 0, 7, 0, 14, 0, 20, 0, 7, 0, 1, 0, 14, 0, 26, 0, 5, 0, 13, 0, 26, 0, 18, 0, 5, 0, 35, 0, 40, 0, 29, 0, 35, 0, 38, 0, 40, 0, 21, 0, 34, 0, 8, 0, 21, 0, 37, 0, 34, 0, 12, 0, 41, 0, 25, 0, 12, 0, 30, 0, 41, 0, 9, 0, 45, 0, 11, 0, 9, 0, 49, 0, 45, 0, 13, 0, 46, 0, 31, 0, 42, 0, 51, 0, 26, 0, 24, 0, 54, 0, 22, 0, 24, 0, 50, 0, 54, 0, 39, 0, 52, 0, 43, 0, 39, 0, 55, 0, 52, 0, 33, 0, 48, 0, 7, 0, 20, 0, 53, 0, 36, 0 ),
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"blend_shape_data": [ ],
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"format": 2194711,
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"index_count": 84,
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"material": ExtResource( 8 ),
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"primitive": 4,
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"skeleton_aabb": [ ],
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"vertex_count": 56
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}
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[node name="rover_game" type="Spatial"]
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[node name="rover_game" type="Spatial"]
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script = ExtResource( 6 )
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script = ExtResource( 6 )
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arrow_viz_distance = 15.0
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loot_items = [ ExtResource( 7 ), ExtResource( 2 ), ExtResource( 3 ) ]
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loot_items = [ ExtResource( 7 ), ExtResource( 2 ), ExtResource( 3 ) ]
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loot_weights = [ 60, 25, 15 ]
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loot_weights = [ 60, 25, 15 ]
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@ -34,8 +52,12 @@ __meta__ = {
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"_edit_group_": true
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"_edit_group_": true
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}
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}
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[node name="Arrow" parent="RoverGame" index="7"]
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visible = false
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[node name="rover" parent="." instance=ExtResource( 1 )]
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[node name="rover" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0511061, 50 )
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0511061, 7.27312 )
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mass = 2.0
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mass = 2.0
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[node name="Camera" type="Camera" parent="rover/visual" index="2"]
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[node name="Camera" type="Camera" parent="rover/visual" index="2"]
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@ -219,7 +241,7 @@ transform = Transform( 0.866025, 2.18557e-08, -0.5, 0.5, -3.78552e-08, 0.866025,
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shadow_enabled = true
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shadow_enabled = true
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[node name="exit_trigger" type="Area" parent="."]
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[node name="exit_trigger" type="Area" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.225982, -7.75334 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1.25529, 0, 0.225982, -7.17776 )
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collision_layer = 64
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collision_layer = 64
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collision_mask = 2
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collision_mask = 2
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@ -227,6 +249,12 @@ collision_mask = 2
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.844644, -0.601815 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.844644, -0.601815 )
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shape = SubResource( 7 )
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shape = SubResource( 7 )
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[node name="LevelArrow" type="MeshInstance" parent="."]
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.689029, 16.3183 )
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mesh = SubResource( 11 )
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material/0 = ExtResource( 9 )
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[connection signal="rover_exit_level" from="rover" to="." method="_on_rover_rover_exit_level"]
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[connection signal="rover_exit_level" from="rover" to="." method="_on_rover_rover_exit_level"]
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[connection signal="area_entered" from="collection_area" to="." method="_on_collection_area_area_entered"]
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[connection signal="area_entered" from="collection_area" to="." method="_on_collection_area_area_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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@ -7,8 +7,11 @@ const LootTable = preload("res://scripts/loot_table.gd")
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const RockScene = preload("res://scenes/rock.tscn")
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const RockScene = preload("res://scenes/rock.tscn")
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onready var timer : Timer = $Timer
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onready var timer : Timer = $Timer
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onready var rover = $"%rover"
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onready var level_arrow = $"%LevelArrow"
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export var play_time: float = 20.0
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export var play_time: float = 20.0
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export var arrow_viz_distance = 10.0
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export (Array,Resource) var loot_items = []
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export (Array,Resource) var loot_items = []
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export (Array,int) var loot_weights = []
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export (Array,int) var loot_weights = []
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@ -37,6 +40,10 @@ func _on_collection_area_area_entered(area):
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func _process(delta):
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func _process(delta):
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$"%progress_bar".value = timer.time_left * 100.0 / timer.wait_time
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$"%progress_bar".value = timer.time_left * 100.0 / timer.wait_time
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var dir_vec : Vector3 = level_arrow.transform.origin - rover.transform.origin
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var distance = dir_vec.length() - arrow_viz_distance
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var pct = 0.0 if distance < 0 else (distance / arrow_viz_distance)
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level_arrow.get_active_material(0).set_shader_param("alpha", pct)
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func _on_Timer_timeout():
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func _on_Timer_timeout():
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emit_signal("game_over")
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emit_signal("game_over")
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11
shaders/simple_rgba.gdshader
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11
shaders/simple_rgba.gdshader
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shader_type spatial;
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render_mode blend_mix, cull_disabled, depth_draw_alpha_prepass, shadows_disabled;
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uniform vec4 color : hint_color;
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uniform float alpha : hint_range(0.0, 1.0) = 1.0;
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void fragment()
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{
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ALPHA = alpha;
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ALBEDO = color.rgb;
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}
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