Added modular coin machine and power station. Updated Player code to handle inventory.

This commit is contained in:
akshay 2022-08-13 22:07:27 -04:00
parent 9956a8f7a4
commit afe0a5d39c
11 changed files with 179 additions and 24 deletions

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@ -1,14 +0,0 @@
extends KinematicBody
const SPEED = 3.0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _physics_process(delta):
var input = Vector3(Input.get_axis("left", "right"), 0.0, Input.get_axis("up", "down"))
var motion = Plane.PLANE_XZ.project(get_viewport().get_camera().global_transform.basis.xform(input)).normalized() * SPEED
move_and_slide(motion)

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@ -11,7 +11,7 @@ config_version=4
[application]
config/name="project-dung"
run/main_scene="res://Prototype.tscn"
run/main_scene="res://scenes/Prototype.tscn"
config/icon="res://icon.png"
[display]

10
scenes/Prototype.tscn Normal file
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@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/moon.tscn" type="PackedScene" id=2]
[node name="Prototype" type="Spatial"]
[node name="moon" parent="." instance=ExtResource( 2 )]
[node name="Player" parent="." instance=ExtResource( 1 )]

12
scenes/coin_machine.tscn Normal file
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@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scripts/coin_machine.gd" type="Script" id=1]
[sub_resource type="SphereShape" id=1]
[node name="coin_machine" type="Area"]
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0 )
shape = SubResource( 1 )

15
scenes/dev-akshay.tscn Normal file
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@ -0,0 +1,15 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/moon.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/power_station.tscn" type="PackedScene" id=3]
[node name="dev_akshay" type="Spatial"]
[node name="moon" parent="." instance=ExtResource( 2 )]
[node name="power_station" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00300264, 1.00556, -4.18269 )
time_to_generate = 5.0
[node name="Player" parent="." instance=ExtResource( 1 )]

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@ -1,7 +1,6 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://moon.tscn" type="PackedScene" id=2]
[ext_resource path="res://scripts/Player.gd" type="Script" id=1]
[sub_resource type="CapsuleMesh" id=1]
radius = 0.2
@ -11,22 +10,25 @@ mid_height = 0.85
radius = 0.210213
height = 0.85525
[node name="Prototype" type="Spatial"]
[sub_resource type="SphereShape" id=3]
[node name="moon" parent="." instance=ExtResource( 2 )]
[node name="Player" type="KinematicBody" parent="."]
[node name="Player" type="KinematicBody"]
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="Player"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.994286, 0, 0, 0, -4.34616e-08, -0.994286, 0, 0.994286, -4.34616e-08, 0, 0.666587, 0 )
mesh = SubResource( 1 )
skeleton = NodePath("../..")
[node name="CollisionShape" type="CollisionShape" parent="Player"]
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.641703, 0 )
shape = SubResource( 2 )
[node name="Camera" type="Camera" parent="Player"]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 5.44166, 3.39746 )
fov = 50.0
[node name="TriggerVolume" type="Area" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="TriggerVolume"]
shape = SubResource( 3 )

20
scenes/power_station.tscn Normal file
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@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://scripts/power_station.gd" type="Script" id=1]
[ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=2]
[sub_resource type="CubeMesh" id=1]
[node name="power_station" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
script = ExtResource( 1 )
time_to_generate = 1.0
[node name="coin_machine" parent="." instance=ExtResource( 2 )]
transform = Transform( 4, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0 )
coins_required = 0
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]

63
scripts/Player.gd Normal file
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@ -0,0 +1,63 @@
extends KinematicBody
const SPEED = 3.0
export var inventory = { "ore" : 0 }
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _physics_process(delta):
var input = Vector3(Input.get_axis("left", "right"), 0.0, Input.get_axis("up", "down"))
var motion = Plane.PLANE_XZ.project(get_viewport().get_camera().global_transform.basis.xform(input)).normalized() * SPEED
move_and_slide(motion)
func can_afford(item_name, item_amount):
assert(item_amount > 0)
var current_amount : int = 0
if(inventory.has(item_name)):
current_amount = inventory[item_name]
return current_amount >= item_amount
func modify_inventory(item_name, item_amount):
if item_amount == 0:
return true
var is_op_valid : bool = true
# Note(asr): check if you can afford the item if we are removing
# for item grants op is always valid
if item_amount < 0:
is_op_valid = can_afford(item_name, abs(item_amount))
if not is_op_valid:
return false
var current_amount : int = 0
if inventory.has(item_name):
current_amount = inventory[item_name]
# Note(asr): clamp to 0. can't have negative items
var new_amount : int = max(current_amount + item_amount, 0)
inventory[item_name] = new_amount
print("inventory updated: ", item_name, " : ", new_amount)
return true
func _unhandled_input(event):
if event.is_action_pressed("action"):
for area in $TriggerVolume.get_overlapping_areas():
if try_trigger_interact(area):
break
func try_trigger_interact(area):
var owner = area
if area.has_meta("owner"):
owner = area.get_meta("owner")
if not owner.has_method("on_player_interact"):
return false
owner.on_player_interact(self)
print("player interacted with ", owner)
return true

16
scripts/coin_machine.gd Normal file
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@ -0,0 +1,16 @@
extends Area
export var coins_required : int = 1
signal coin_requirement_met;
func _ready():
assert(coins_required >= 0)
set_meta("owner", self)
func on_player_interact(player):
assert(player.has_method("modify_inventory"))
if not player.modify_inventory("coins", -coins_required):
return
emit_signal("coin_requirement_met", player)

31
scripts/power_station.gd Normal file
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@ -0,0 +1,31 @@
extends Spatial
export var max_charge_capacity : int = 1
export var time_to_generate : float = 120
var current_holding : int = 0
var current_timer : float = 0
func _ready():
pass # Replace with function body.
func _process(delta):
current_timer += delta
if current_timer >= time_to_generate:
generate_charge()
current_timer = 0
func generate_charge():
if current_holding >= max_charge_capacity:
return
current_holding += 1
print("power station: charge generated")
func collect_charges_from_station():
var charges_to_return : int = current_holding
current_holding = 0
return charges_to_return
func _on_coin_machine_coin_requirement_met(player):
assert(player.has_method("modify_inventory"))
player.modify_inventory("coins", collect_charges_from_station())