Added modular coin machine and power station. Updated Player code to handle inventory.
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9956a8f7a4
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14
Player.gd
14
Player.gd
@ -1,14 +0,0 @@
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extends KinematicBody
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const SPEED = 3.0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _physics_process(delta):
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var input = Vector3(Input.get_axis("left", "right"), 0.0, Input.get_axis("up", "down"))
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var motion = Plane.PLANE_XZ.project(get_viewport().get_camera().global_transform.basis.xform(input)).normalized() * SPEED
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move_and_slide(motion)
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@ -11,7 +11,7 @@ config_version=4
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[application]
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config/name="project-dung"
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run/main_scene="res://Prototype.tscn"
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run/main_scene="res://scenes/Prototype.tscn"
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config/icon="res://icon.png"
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[display]
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10
scenes/Prototype.tscn
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scenes/Prototype.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/moon.tscn" type="PackedScene" id=2]
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[node name="Prototype" type="Spatial"]
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[node name="moon" parent="." instance=ExtResource( 2 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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12
scenes/coin_machine.tscn
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12
scenes/coin_machine.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/coin_machine.gd" type="Script" id=1]
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[sub_resource type="SphereShape" id=1]
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[node name="coin_machine" type="Area"]
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script = ExtResource( 1 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0 )
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shape = SubResource( 1 )
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15
scenes/dev-akshay.tscn
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scenes/dev-akshay.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/moon.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/power_station.tscn" type="PackedScene" id=3]
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[node name="dev_akshay" type="Spatial"]
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[node name="moon" parent="." instance=ExtResource( 2 )]
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[node name="power_station" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00300264, 1.00556, -4.18269 )
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time_to_generate = 5.0
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[node name="Player" parent="." instance=ExtResource( 1 )]
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@ -1,7 +1,6 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://moon.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scripts/Player.gd" type="Script" id=1]
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[sub_resource type="CapsuleMesh" id=1]
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radius = 0.2
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@ -11,22 +10,25 @@ mid_height = 0.85
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radius = 0.210213
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height = 0.85525
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[node name="Prototype" type="Spatial"]
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[sub_resource type="SphereShape" id=3]
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[node name="moon" parent="." instance=ExtResource( 2 )]
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[node name="Player" type="KinematicBody" parent="."]
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[node name="Player" type="KinematicBody"]
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script = ExtResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="Player"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 0.994286, 0, 0, 0, -4.34616e-08, -0.994286, 0, 0.994286, -4.34616e-08, 0, 0.666587, 0 )
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mesh = SubResource( 1 )
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skeleton = NodePath("../..")
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[node name="CollisionShape" type="CollisionShape" parent="Player"]
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.641703, 0 )
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shape = SubResource( 2 )
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[node name="Camera" type="Camera" parent="Player"]
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 5.44166, 3.39746 )
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fov = 50.0
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[node name="TriggerVolume" type="Area" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="TriggerVolume"]
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shape = SubResource( 3 )
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20
scenes/power_station.tscn
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scenes/power_station.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scripts/power_station.gd" type="Script" id=1]
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[ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=2]
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[sub_resource type="CubeMesh" id=1]
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[node name="power_station" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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script = ExtResource( 1 )
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time_to_generate = 1.0
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[node name="coin_machine" parent="." instance=ExtResource( 2 )]
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transform = Transform( 4, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0 )
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coins_required = 0
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
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63
scripts/Player.gd
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63
scripts/Player.gd
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extends KinematicBody
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const SPEED = 3.0
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export var inventory = { "ore" : 0 }
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _physics_process(delta):
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var input = Vector3(Input.get_axis("left", "right"), 0.0, Input.get_axis("up", "down"))
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var motion = Plane.PLANE_XZ.project(get_viewport().get_camera().global_transform.basis.xform(input)).normalized() * SPEED
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move_and_slide(motion)
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func can_afford(item_name, item_amount):
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assert(item_amount > 0)
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var current_amount : int = 0
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if(inventory.has(item_name)):
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current_amount = inventory[item_name]
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return current_amount >= item_amount
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func modify_inventory(item_name, item_amount):
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if item_amount == 0:
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return true
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var is_op_valid : bool = true
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# Note(asr): check if you can afford the item if we are removing
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# for item grants op is always valid
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if item_amount < 0:
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is_op_valid = can_afford(item_name, abs(item_amount))
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if not is_op_valid:
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return false
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var current_amount : int = 0
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if inventory.has(item_name):
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current_amount = inventory[item_name]
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# Note(asr): clamp to 0. can't have negative items
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var new_amount : int = max(current_amount + item_amount, 0)
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inventory[item_name] = new_amount
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print("inventory updated: ", item_name, " : ", new_amount)
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return true
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func _unhandled_input(event):
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if event.is_action_pressed("action"):
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for area in $TriggerVolume.get_overlapping_areas():
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if try_trigger_interact(area):
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break
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func try_trigger_interact(area):
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var owner = area
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if area.has_meta("owner"):
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owner = area.get_meta("owner")
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if not owner.has_method("on_player_interact"):
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return false
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owner.on_player_interact(self)
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print("player interacted with ", owner)
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return true
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16
scripts/coin_machine.gd
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16
scripts/coin_machine.gd
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extends Area
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export var coins_required : int = 1
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signal coin_requirement_met;
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func _ready():
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assert(coins_required >= 0)
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set_meta("owner", self)
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func on_player_interact(player):
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assert(player.has_method("modify_inventory"))
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if not player.modify_inventory("coins", -coins_required):
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return
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emit_signal("coin_requirement_met", player)
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31
scripts/power_station.gd
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scripts/power_station.gd
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extends Spatial
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export var max_charge_capacity : int = 1
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export var time_to_generate : float = 120
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var current_holding : int = 0
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var current_timer : float = 0
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func _ready():
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pass # Replace with function body.
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func _process(delta):
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current_timer += delta
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if current_timer >= time_to_generate:
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generate_charge()
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current_timer = 0
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func generate_charge():
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if current_holding >= max_charge_capacity:
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return
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current_holding += 1
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print("power station: charge generated")
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func collect_charges_from_station():
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var charges_to_return : int = current_holding
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current_holding = 0
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return charges_to_return
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func _on_coin_machine_coin_requirement_met(player):
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assert(player.has_method("modify_inventory"))
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player.modify_inventory("coins", collect_charges_from_station())
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