Added status lights on power station. Adjusted the crafting bench item holder positions

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akshay committed 2022-08-21 14:42:40 -04:00
1 parent 5fca5d0a04
commit bb4da72c47
3 files changed
+39 -1

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@@ -6,11 +6,18 @@ export var time_to_generate : float = 120
export var current_holding : int = 0 setget set_current_holding
var current_timer : float = 0
var rtg_lights = []
func set_current_holding(new_value):
current_holding = new_value
if new_value > 0:
for light in rtg_lights:
light.activate()
$CointCount.text = "Charge Count: %d" % current_holding
func _ready():
rtg_lights = get_tree().get_nodes_in_group("rtg_lights")
assert(rtg_lights != null)
set_current_holding(current_holding)
func _process(delta):
@@ -39,4 +46,6 @@ func on_player_interact(player) -> bool:
player.modify_inventory("coins", charges)
$sounds/charge_get.play()
for light in rtg_lights:
light.warn()
return true