Updatd crafting station to have the output be right on the table on one of the slots. Also added a ready state to the crafting station

This commit is contained in:
akshay 2022-08-19 20:24:29 -04:00
parent 373838d3e7
commit dfd6fe9bb4
9 changed files with 107 additions and 99 deletions

3
.gitignore vendored
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@ -10,5 +10,8 @@ export_presets.cfg
.mono/ .mono/
data_*/ data_*/
# Binaries
bin/
# Local settings # Local settings
override.cfg override.cfg

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@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=1] [ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/crafting_station/crafting_station.gd" type="Script" id=2] [ext_resource path="res://scripts/crafting_station/crafting_station.gd" type="Script" id=2]
@ -7,43 +7,15 @@
[ext_resource path="res://scenes/status_light.tscn" type="PackedScene" id=5] [ext_resource path="res://scenes/status_light.tscn" type="PackedScene" id=5]
[ext_resource path="res://item_types/ore.tres" type="Resource" id=7] [ext_resource path="res://item_types/ore.tres" type="Resource" id=7]
[sub_resource type="CylinderMesh" id=1]
height = 0.936
radial_segments = 8
[sub_resource type="ConvexPolygonShape" id=2]
points = PoolVector3Array( -0.0608763, 0.449247, 0.974783, -0.0608763, -0.464612, -0.974783, -0.0608763, 0.449247, -0.974783, 0.974783, -0.464612, -0.0608763, -0.974783, -0.464612, 0.0608763, 0.974783, 0.449247, 0.0608763, 0.0606902, -0.464648, 0.97486, -0.974783, 0.449247, -0.0608763, 0.7071, 0.453517, -0.7071, -0.705748, -0.468, -0.705748, -0.7071, 0.453517, 0.7071, 0.7071, 0.453517, 0.7071, 0.705748, -0.468, 0.705748, -0.705748, -0.468, 0.705748, 0.705748, -0.468, -0.705748, -0.7071, 0.453517, -0.7071, 0.0606902, -0.464648, -0.97486, -0.974783, -0.464612, -0.0608763, 0.974783, -0.464612, 0.0608763, -0.0608763, -0.464612, 0.974783, 0.0606902, 0.449283, 0.97486, 0.0606902, 0.449283, -0.97486, 0.974783, 0.449247, -0.0608763, -0.974783, 0.449247, 0.0608763, -0.642208, -0.46642, 0.73398, -0.642208, -0.46642, -0.73398, 0.578116, -0.464071, -0.760529, 0.578116, -0.464071, 0.760529, 0.760589, -0.464107, 0.577971, -0.760589, -0.464107, 0.577971, -0.760589, -0.464107, -0.577971, 0.760589, -0.464107, -0.577971 )
[node name="crafting_station" type="Spatial" groups=["damageable"]] [node name="crafting_station" type="Spatial" groups=["damageable"]]
script = ExtResource( 2 ) script = ExtResource( 2 )
start_broken = true start_broken = true
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.372095, 0 )
mesh = SubResource( 1 )
[node name="progress_text" type="Label3D" parent="MeshInstance"]
unique_name_in_owner = true
transform = Transform( -8.74228e-08, 0, 2, 0, 2, 0, -2, 0, -8.74228e-08, -0.455111, 1.28108, 1.98935e-08 )
modulate = Color( 0, 0, 0, 1 )
text = "Progress: 20%"
[node name="StaticBody" type="StaticBody" parent="."]
[node name="CollisionShape2" type="CollisionShape" parent="StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.372095, 0 )
shape = SubResource( 2 )
[node name="item_slot_1" parent="." groups=["crafting_item_slots"] instance=ExtResource( 1 )] [node name="item_slot_1" parent="." groups=["crafting_item_slots"] instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.16895 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.553907, -0.287795, 4.17596 )
[node name="item_slot_2" parent="." groups=["crafting_item_slots"] instance=ExtResource( 1 )] [node name="item_slot_2" parent="." groups=["crafting_item_slots"] instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.09219 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.553907, -0.287795, 2.17596 )
[node name="item_holder" parent="." instance=ExtResource( 1 )]
unique_name_in_owner = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.36294 )
add_enabled = false
[node name="coin_machine" parent="." instance=ExtResource( 3 )] [node name="coin_machine" parent="." instance=ExtResource( 3 )]
unique_name_in_owner = true unique_name_in_owner = true
@ -60,9 +32,15 @@ item_count_0 = 6
[node name="status_light" parent="." instance=ExtResource( 5 )] [node name="status_light" parent="." instance=ExtResource( 5 )]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1, 0, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.627, 0.786, 0 )
[node name="progress_text" type="Label3D" parent="."]
unique_name_in_owner = true
transform = Transform( -8.74228e-08, 0, 2, 0, 2, 0, -2, 0, -8.74228e-08, -0.455111, 1.65317, 1.98935e-08 )
visible = false
modulate = Color( 0, 0, 0, 1 )
text = "Progress: 20%"
[connection signal="item_changed" from="item_holder" to="." method="_on_item_holder_item_changed"]
[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"] [connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
[connection signal="timeout" from="gen_timer" to="." method="_on_gen_timer_timeout"] [connection signal="timeout" from="gen_timer" to="." method="_on_gen_timer_timeout"]
[connection signal="item_dump_completed" from="item_dump" to="." method="_on_item_dump_item_dump_completed"] [connection signal="item_dump_completed" from="item_dump" to="." method="_on_item_dump_item_dump_completed"]

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@ -84,6 +84,9 @@ adjustment_contrast = 1.97
[node name="main" type="Spatial"] [node name="main" type="Spatial"]
[node name="Level" parent="." instance=ExtResource( 1 )] [node name="Level" parent="." instance=ExtResource( 1 )]
__meta__ = {
"_edit_group_": true
}
[node name="Player" parent="." instance=ExtResource( 3 )] [node name="Player" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.35996 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.35996 )
@ -304,7 +307,7 @@ modulate = Color( 0, 0, 0, 1 )
text = "Crafting" text = "Crafting"
[node name="crafting_station" parent="Crafting_Room" instance=ExtResource( 12 )] [node name="crafting_station" parent="Crafting_Room" instance=ExtResource( 12 )]
transform = Transform( 0, 0, -0.999999, 0, 1, 0, 0.999999, 0, 0, 1.01718, 0, -9.07657 ) transform = Transform( 0, 0, -0.999999, 0, 1, 0, 0.999999, 0, 0, 3.43733, 0.789991, -9.25881 )
recipes = ExtResource( 20 ) recipes = ExtResource( 20 )
gen_time = 20.0 gen_time = 20.0

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@ -3,18 +3,18 @@ extends Damageable
export var recipes: Resource export var recipes: Resource
export var gen_time : float = 10.0 export var gen_time : float = 10.0
enum EState {IDLE, WORKING, BLOCKED, BROKEN, NUM_STATES} enum EState {IDLE, READY, WORKING, BLOCKED, BROKEN, NUM_STATES}
const States = { const States = {
EState.IDLE : preload("res://scripts/crafting_station/state/idle.gd"), EState.IDLE : preload("res://scripts/crafting_station/state/idle.gd"),
EState.READY : preload("res://scripts/crafting_station/state/ready.gd"),
EState.WORKING : preload("res://scripts/crafting_station/state/working.gd"), EState.WORKING : preload("res://scripts/crafting_station/state/working.gd"),
EState.BLOCKED : preload("res://scripts/crafting_station/state/blocked.gd"), EState.BLOCKED : preload("res://scripts/crafting_station/state/blocked.gd"),
EState.BROKEN : preload("res://scripts/crafting_station/state/broken.gd") EState.BROKEN : preload("res://scripts/crafting_station/state/broken.gd"),
} }
const RepairKit : Resource = preload("res://item_types/repair_kit.tres") const RepairKit : Resource = preload("res://item_types/repair_kit.tres")
onready var item_holder = $"%item_holder"
onready var coin_machine = $"%coin_machine" onready var coin_machine = $"%coin_machine"
onready var gen_timer = $"%gen_timer" onready var gen_timer = $"%gen_timer"
onready var progress_text = $"%progress_text" onready var progress_text = $"%progress_text"
@ -23,6 +23,8 @@ onready var status_light = $"%status_light"
var item_slots = null var item_slots = null
var state = null var state = null
var items_in_slots = []
var item_to_craft : Resource = null
func _ready(): func _ready():
assert(recipes != null) assert(recipes != null)
@ -59,10 +61,15 @@ func _on_gen_timer_timeout():
state.on_gen_timer_timeout() state.on_gen_timer_timeout()
func _on_slot_item_changed(item): func _on_slot_item_changed(item):
items_in_slots.clear()
for item_slot in item_slots:
if item_slot.has_item():
items_in_slots.append(item_slot.item_in_hold.item_type)
if items_in_slots.size() < 2:
item_to_craft = null
else:
item_to_craft = recipes.find_recipe(items_in_slots)
state.on_slot_item_changed(item) state.on_slot_item_changed(item)
func _on_item_holder_item_changed(item):
state.on_item_holder_item_changed(item)
func _on_item_dump_item_dump_completed(): func _on_item_dump_item_dump_completed():
state.on_item_dump_item_dump_completed() state.on_item_dump_item_dump_completed()

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@ -3,16 +3,14 @@ extends Reference
const NAME = "blocked" const NAME = "blocked"
var ctx = null var ctx = null
var label : String = "Blocked!"
func _init(block_string : String): func _init():
label = block_string pass
func enter_from(state): func enter_from(state):
ctx.progress_text.text = label ctx.progress_text.text = "Blocked!"
ctx.coin_machine.enabled = false ctx.coin_machine.enabled = false
ctx.item_dump.enabled = false ctx.item_dump.enabled = false
ctx.item_holder.add_enabled = true
for item_slot in ctx.item_slots: for item_slot in ctx.item_slots:
item_slot.add_enabled = true item_slot.add_enabled = true
item_slot.remove_enabled = true item_slot.remove_enabled = true
@ -31,11 +29,10 @@ func on_gen_timer_timeout():
assert(false) assert(false)
func on_slot_item_changed(item): func on_slot_item_changed(item):
pass if ctx.items_in_slots.size() < 2:
func on_item_holder_item_changed(item):
if item == null:
ctx.change_state(ctx.States[ctx.EState.IDLE].new()) ctx.change_state(ctx.States[ctx.EState.IDLE].new())
elif ctx.item_to_craft != null:
ctx.change_state(ctx.States[ctx.EState.READY].new())
func on_item_dump_item_dump_completed(): func on_item_dump_item_dump_completed():
pass pass

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@ -11,7 +11,6 @@ func enter_from(state):
ctx.coin_machine.enabled = false ctx.coin_machine.enabled = false
ctx.item_dump.enabled = true ctx.item_dump.enabled = true
ctx.item_dump.reset() ctx.item_dump.reset()
ctx.item_holder.add_enabled = true
ctx.progress_text.text = "Broken" ctx.progress_text.text = "Broken"
for item_slot in ctx.item_slots: for item_slot in ctx.item_slots:
item_slot.add_enabled = true item_slot.add_enabled = true
@ -33,15 +32,15 @@ func on_gen_timer_timeout():
func on_slot_item_changed(item): func on_slot_item_changed(item):
pass pass
func on_item_holder_item_changed(item):
pass
func on_item_dump_item_dump_completed(): func on_item_dump_item_dump_completed():
ctx.full_heal() ctx.full_heal()
if ctx.item_holder.item_in_hold == null: if ctx.items_in_slots.size() < 2:
ctx.change_state(ctx.States[ctx.EState.IDLE].new()) ctx.change_state(ctx.States[ctx.EState.IDLE].new())
elif ctx.item_to_craft != null:
ctx.change_state(ctx.States[ctx.EState.READY].new())
else: else:
ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Blocked!")) ctx.change_state(ctx.States[ctx.EState.BLOCKED].new())
func on_damage_taken(): func on_damage_taken():
assert(false, "cant take damage if already broken") assert(false, "cant take damage if already broken")

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@ -3,7 +3,6 @@ extends Reference
const NAME = "idle" const NAME = "idle"
var ctx = null var ctx = null
var item_to_craft = null
func _init(): func _init():
pass pass
@ -12,10 +11,10 @@ func enter_from(state):
for item_slot in ctx.item_slots: for item_slot in ctx.item_slots:
item_slot.add_enabled = true item_slot.add_enabled = true
item_slot.remove_enabled = true item_slot.remove_enabled = true
ctx.item_holder.add_enabled = true
ctx.item_dump.enabled = false ctx.item_dump.enabled = false
ctx.progress_text.text = "Ready!" ctx.coin_machine.enabled = false
update_coin_machine_status() ctx.progress_text.text = "Idle"
ctx.status_light.idle()
func exit_to(state): func exit_to(state):
pass pass
@ -24,21 +23,19 @@ func update(delta):
pass pass
func on_coin_machine_coin_requirement_met(player): func on_coin_machine_coin_requirement_met(player):
item_to_craft = get_craft_recipe_item() assert(false, "shouldn't trigger while idle")
assert(item_to_craft != null)
ctx.change_state(ctx.States[ctx.EState.WORKING].new(item_to_craft) )
func on_gen_timer_timeout(): func on_gen_timer_timeout():
assert(false, "gen timer shouldn't trigger while idle") assert(false, "gen timer shouldn't trigger while idle")
func on_slot_item_changed(item): func on_slot_item_changed(item):
# enable coin machine if you have a valid combo of items if ctx.items_in_slots.size() < 2:
update_coin_machine_status() return
func on_item_holder_item_changed(item): if ctx.item_to_craft != null:
# if target spot is occupied, go to blocked state ctx.change_state(ctx.States[ctx.EState.READY].new())
if item != null: else:
ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Blocked!")) ctx.change_state(ctx.States[ctx.EState.BLOCKED].new())
func on_item_dump_item_dump_completed(): func on_item_dump_item_dump_completed():
pass pass
@ -46,20 +43,4 @@ func on_item_dump_item_dump_completed():
func on_damage_taken(): func on_damage_taken():
if ctx.current_hp <= 0: if ctx.current_hp <= 0:
ctx.change_state(ctx.States[ctx.EState.BROKEN].new()) ctx.change_state(ctx.States[ctx.EState.BROKEN].new())
func get_craft_recipe_item():
var items_in_slots = []
for item_slot in ctx.item_slots:
if item_slot.has_item():
items_in_slots.append(item_slot.item_in_hold.item_type)
if items_in_slots.empty():
return null
return ctx.recipes.find_recipe(items_in_slots)
func update_coin_machine_status():
var can_craft_recipe : bool = get_craft_recipe_item() != null
ctx.coin_machine.enabled = can_craft_recipe
if can_craft_recipe:
ctx.status_light.prime()
else:
ctx.status_light.idle()

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@ -0,0 +1,45 @@
extends Reference
const NAME = "ready"
var ctx = null
func _init():
pass
func enter_from(state):
assert(ctx.item_to_craft != null)
for item_slot in ctx.item_slots:
item_slot.add_enabled = true
item_slot.remove_enabled = true
ctx.item_dump.enabled = false
ctx.coin_machine.enabled = true
ctx.progress_text.text = "Ready!"
ctx.status_light.prime()
func exit_to(state):
pass
func update(delta):
pass
func on_coin_machine_coin_requirement_met(player):
assert(ctx.item_to_craft != null)
ctx.change_state(ctx.States[ctx.EState.WORKING].new() )
func on_gen_timer_timeout():
assert(false, "gen timer shouldn't trigger while ready")
func on_slot_item_changed(item):
if ctx.items_in_slots.size() < 2:
ctx.change_state(ctx.States[ctx.EState.IDLE].new())
elif ctx.item_to_craft == null:
ctx.change_state(ctx.States[ctx.EState.BLOCKED].new())
func on_item_dump_item_dump_completed():
assert(false, "shouldn't trigger while ready")
func on_damage_taken():
if ctx.current_hp <= 0:
ctx.change_state(ctx.States[ctx.EState.BROKEN].new())

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@ -3,16 +3,14 @@ extends Reference
const NAME = "working" const NAME = "working"
var ctx = null var ctx = null
var crafting_item = null
func _init(item_to_craft : Resource): func _init():
crafting_item = item_to_craft pass
assert(crafting_item != null)
func enter_from(state): func enter_from(state):
assert(ctx.item_to_craft != null)
ctx.coin_machine.enabled = false ctx.coin_machine.enabled = false
ctx.item_dump.enabled = false ctx.item_dump.enabled = false
ctx.item_holder.add_enabled = false
for item_slot in ctx.item_slots: for item_slot in ctx.item_slots:
item_slot.add_enabled = false item_slot.add_enabled = false
item_slot.remove_enabled = false item_slot.remove_enabled = false
@ -21,14 +19,14 @@ func enter_from(state):
ctx.progress_text.text = "Progress: 0%" ctx.progress_text.text = "Progress: 0%"
func exit_to(state): func exit_to(state):
pass ctx.gen_timer.stop()
func update(delta): func update(delta):
var time_left : float = ctx.gen_timer.time_left var time_left : float = ctx.gen_timer.time_left
var time_passed : float = ctx.gen_time - time_left var time_passed : float = ctx.gen_time - time_left
var percent_complete : float = (time_passed / ctx.gen_time) * 100.0 var percent_complete : float = (time_passed / ctx.gen_time) * 100.0
ctx.progress_text.text = "Progress: %d%%" % percent_complete ctx.progress_text.text = "Progress: %d%%" % percent_complete
func on_coin_machine_coin_requirement_met(player): func on_coin_machine_coin_requirement_met(player):
assert(false, "coin machine should be disabled while crafting") assert(false, "coin machine should be disabled while crafting")
@ -36,19 +34,16 @@ func on_item_dump_item_dump_completed():
pass pass
func on_gen_timer_timeout(): func on_gen_timer_timeout():
var crafted_item : Resource = ctx.item_to_craft
for item_slot in ctx.item_slots: for item_slot in ctx.item_slots:
if item_slot.has_item(): if item_slot.has_item():
item_slot.destroy_item() item_slot.destroy_item()
ctx.item_holder.spawn_item(crafting_item) ctx.item_slots[0].spawn_item(crafted_item)
ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Finished: %s" % crafting_item.name)) ctx.change_state(ctx.States[ctx.EState.IDLE].new())
func on_slot_item_changed(item): func on_slot_item_changed(item):
assert(item == null, "slot items can only be destroyed at this point") pass
func on_item_holder_item_changed(item):
assert(item.item_type == crafting_item, "only the crafted item can be added to the item holder")
func on_damage_taken(): func on_damage_taken():
if ctx.current_hp <= 0: if ctx.current_hp <= 0:
ctx.gen_timer.stop()
ctx.change_state(ctx.States[ctx.EState.BROKEN].new()) ctx.change_state(ctx.States[ctx.EState.BROKEN].new())