Updatd crafting station to have the output be right on the table on one of the slots. Also added a ready state to the crafting station
This commit is contained in:
parent
373838d3e7
commit
dfd6fe9bb4
3
.gitignore
vendored
3
.gitignore
vendored
@ -10,5 +10,8 @@ export_presets.cfg
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.mono/
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data_*/
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# Binaries
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bin/
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# Local settings
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override.cfg
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scripts/crafting_station/crafting_station.gd" type="Script" id=2]
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@ -7,43 +7,15 @@
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[ext_resource path="res://scenes/status_light.tscn" type="PackedScene" id=5]
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[ext_resource path="res://item_types/ore.tres" type="Resource" id=7]
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[sub_resource type="CylinderMesh" id=1]
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height = 0.936
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radial_segments = 8
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[sub_resource type="ConvexPolygonShape" id=2]
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points = PoolVector3Array( -0.0608763, 0.449247, 0.974783, -0.0608763, -0.464612, -0.974783, -0.0608763, 0.449247, -0.974783, 0.974783, -0.464612, -0.0608763, -0.974783, -0.464612, 0.0608763, 0.974783, 0.449247, 0.0608763, 0.0606902, -0.464648, 0.97486, -0.974783, 0.449247, -0.0608763, 0.7071, 0.453517, -0.7071, -0.705748, -0.468, -0.705748, -0.7071, 0.453517, 0.7071, 0.7071, 0.453517, 0.7071, 0.705748, -0.468, 0.705748, -0.705748, -0.468, 0.705748, 0.705748, -0.468, -0.705748, -0.7071, 0.453517, -0.7071, 0.0606902, -0.464648, -0.97486, -0.974783, -0.464612, -0.0608763, 0.974783, -0.464612, 0.0608763, -0.0608763, -0.464612, 0.974783, 0.0606902, 0.449283, 0.97486, 0.0606902, 0.449283, -0.97486, 0.974783, 0.449247, -0.0608763, -0.974783, 0.449247, 0.0608763, -0.642208, -0.46642, 0.73398, -0.642208, -0.46642, -0.73398, 0.578116, -0.464071, -0.760529, 0.578116, -0.464071, 0.760529, 0.760589, -0.464107, 0.577971, -0.760589, -0.464107, 0.577971, -0.760589, -0.464107, -0.577971, 0.760589, -0.464107, -0.577971 )
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[node name="crafting_station" type="Spatial" groups=["damageable"]]
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script = ExtResource( 2 )
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start_broken = true
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.372095, 0 )
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mesh = SubResource( 1 )
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[node name="progress_text" type="Label3D" parent="MeshInstance"]
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unique_name_in_owner = true
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transform = Transform( -8.74228e-08, 0, 2, 0, 2, 0, -2, 0, -8.74228e-08, -0.455111, 1.28108, 1.98935e-08 )
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modulate = Color( 0, 0, 0, 1 )
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text = "Progress: 20%"
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[node name="StaticBody" type="StaticBody" parent="."]
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[node name="CollisionShape2" type="CollisionShape" parent="StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.372095, 0 )
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shape = SubResource( 2 )
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[node name="item_slot_1" parent="." groups=["crafting_item_slots"] instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.16895 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.553907, -0.287795, 4.17596 )
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[node name="item_slot_2" parent="." groups=["crafting_item_slots"] instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.09219 )
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[node name="item_holder" parent="." instance=ExtResource( 1 )]
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.36294 )
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add_enabled = false
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.553907, -0.287795, 2.17596 )
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[node name="coin_machine" parent="." instance=ExtResource( 3 )]
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unique_name_in_owner = true
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@ -60,9 +32,15 @@ item_count_0 = 6
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[node name="status_light" parent="." instance=ExtResource( 5 )]
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1, 0, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.627, 0.786, 0 )
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[node name="progress_text" type="Label3D" parent="."]
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unique_name_in_owner = true
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transform = Transform( -8.74228e-08, 0, 2, 0, 2, 0, -2, 0, -8.74228e-08, -0.455111, 1.65317, 1.98935e-08 )
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visible = false
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modulate = Color( 0, 0, 0, 1 )
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text = "Progress: 20%"
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[connection signal="item_changed" from="item_holder" to="." method="_on_item_holder_item_changed"]
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[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
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[connection signal="timeout" from="gen_timer" to="." method="_on_gen_timer_timeout"]
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[connection signal="item_dump_completed" from="item_dump" to="." method="_on_item_dump_item_dump_completed"]
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@ -84,6 +84,9 @@ adjustment_contrast = 1.97
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[node name="main" type="Spatial"]
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[node name="Level" parent="." instance=ExtResource( 1 )]
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Player" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.35996 )
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@ -304,7 +307,7 @@ modulate = Color( 0, 0, 0, 1 )
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text = "Crafting"
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[node name="crafting_station" parent="Crafting_Room" instance=ExtResource( 12 )]
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transform = Transform( 0, 0, -0.999999, 0, 1, 0, 0.999999, 0, 0, 1.01718, 0, -9.07657 )
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transform = Transform( 0, 0, -0.999999, 0, 1, 0, 0.999999, 0, 0, 3.43733, 0.789991, -9.25881 )
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recipes = ExtResource( 20 )
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gen_time = 20.0
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@ -3,18 +3,18 @@ extends Damageable
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export var recipes: Resource
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export var gen_time : float = 10.0
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enum EState {IDLE, WORKING, BLOCKED, BROKEN, NUM_STATES}
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enum EState {IDLE, READY, WORKING, BLOCKED, BROKEN, NUM_STATES}
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const States = {
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EState.IDLE : preload("res://scripts/crafting_station/state/idle.gd"),
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EState.READY : preload("res://scripts/crafting_station/state/ready.gd"),
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EState.WORKING : preload("res://scripts/crafting_station/state/working.gd"),
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EState.BLOCKED : preload("res://scripts/crafting_station/state/blocked.gd"),
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EState.BROKEN : preload("res://scripts/crafting_station/state/broken.gd")
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EState.BROKEN : preload("res://scripts/crafting_station/state/broken.gd"),
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}
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const RepairKit : Resource = preload("res://item_types/repair_kit.tres")
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onready var item_holder = $"%item_holder"
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onready var coin_machine = $"%coin_machine"
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onready var gen_timer = $"%gen_timer"
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onready var progress_text = $"%progress_text"
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@ -23,6 +23,8 @@ onready var status_light = $"%status_light"
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var item_slots = null
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var state = null
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var items_in_slots = []
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var item_to_craft : Resource = null
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func _ready():
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assert(recipes != null)
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@ -59,11 +61,16 @@ func _on_gen_timer_timeout():
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state.on_gen_timer_timeout()
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func _on_slot_item_changed(item):
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items_in_slots.clear()
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for item_slot in item_slots:
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if item_slot.has_item():
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items_in_slots.append(item_slot.item_in_hold.item_type)
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if items_in_slots.size() < 2:
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item_to_craft = null
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else:
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item_to_craft = recipes.find_recipe(items_in_slots)
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state.on_slot_item_changed(item)
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func _on_item_holder_item_changed(item):
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state.on_item_holder_item_changed(item)
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func _on_item_dump_item_dump_completed():
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state.on_item_dump_item_dump_completed()
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@ -3,16 +3,14 @@ extends Reference
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const NAME = "blocked"
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var ctx = null
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var label : String = "Blocked!"
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func _init(block_string : String):
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label = block_string
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func _init():
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pass
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func enter_from(state):
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ctx.progress_text.text = label
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ctx.progress_text.text = "Blocked!"
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ctx.coin_machine.enabled = false
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ctx.item_dump.enabled = false
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ctx.item_holder.add_enabled = true
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for item_slot in ctx.item_slots:
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item_slot.add_enabled = true
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item_slot.remove_enabled = true
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@ -31,11 +29,10 @@ func on_gen_timer_timeout():
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assert(false)
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func on_slot_item_changed(item):
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pass
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func on_item_holder_item_changed(item):
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if item == null:
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if ctx.items_in_slots.size() < 2:
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ctx.change_state(ctx.States[ctx.EState.IDLE].new())
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elif ctx.item_to_craft != null:
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ctx.change_state(ctx.States[ctx.EState.READY].new())
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func on_item_dump_item_dump_completed():
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pass
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@ -11,7 +11,6 @@ func enter_from(state):
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ctx.coin_machine.enabled = false
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ctx.item_dump.enabled = true
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ctx.item_dump.reset()
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ctx.item_holder.add_enabled = true
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ctx.progress_text.text = "Broken"
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for item_slot in ctx.item_slots:
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item_slot.add_enabled = true
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@ -33,15 +32,15 @@ func on_gen_timer_timeout():
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func on_slot_item_changed(item):
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pass
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func on_item_holder_item_changed(item):
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pass
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func on_item_dump_item_dump_completed():
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ctx.full_heal()
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if ctx.item_holder.item_in_hold == null:
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if ctx.items_in_slots.size() < 2:
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ctx.change_state(ctx.States[ctx.EState.IDLE].new())
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elif ctx.item_to_craft != null:
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ctx.change_state(ctx.States[ctx.EState.READY].new())
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else:
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ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Blocked!"))
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ctx.change_state(ctx.States[ctx.EState.BLOCKED].new())
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func on_damage_taken():
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assert(false, "cant take damage if already broken")
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@ -3,7 +3,6 @@ extends Reference
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const NAME = "idle"
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var ctx = null
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var item_to_craft = null
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func _init():
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pass
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@ -12,10 +11,10 @@ func enter_from(state):
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for item_slot in ctx.item_slots:
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item_slot.add_enabled = true
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item_slot.remove_enabled = true
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ctx.item_holder.add_enabled = true
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ctx.item_dump.enabled = false
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ctx.progress_text.text = "Ready!"
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update_coin_machine_status()
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ctx.coin_machine.enabled = false
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ctx.progress_text.text = "Idle"
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ctx.status_light.idle()
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func exit_to(state):
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pass
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@ -24,21 +23,19 @@ func update(delta):
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pass
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func on_coin_machine_coin_requirement_met(player):
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item_to_craft = get_craft_recipe_item()
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assert(item_to_craft != null)
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ctx.change_state(ctx.States[ctx.EState.WORKING].new(item_to_craft) )
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assert(false, "shouldn't trigger while idle")
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func on_gen_timer_timeout():
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assert(false, "gen timer shouldn't trigger while idle")
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func on_slot_item_changed(item):
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# enable coin machine if you have a valid combo of items
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update_coin_machine_status()
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if ctx.items_in_slots.size() < 2:
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return
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func on_item_holder_item_changed(item):
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# if target spot is occupied, go to blocked state
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if item != null:
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ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Blocked!"))
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if ctx.item_to_craft != null:
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ctx.change_state(ctx.States[ctx.EState.READY].new())
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else:
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ctx.change_state(ctx.States[ctx.EState.BLOCKED].new())
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func on_item_dump_item_dump_completed():
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pass
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@ -47,19 +44,3 @@ func on_damage_taken():
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if ctx.current_hp <= 0:
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ctx.change_state(ctx.States[ctx.EState.BROKEN].new())
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func get_craft_recipe_item():
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var items_in_slots = []
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for item_slot in ctx.item_slots:
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if item_slot.has_item():
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items_in_slots.append(item_slot.item_in_hold.item_type)
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if items_in_slots.empty():
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return null
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return ctx.recipes.find_recipe(items_in_slots)
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func update_coin_machine_status():
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var can_craft_recipe : bool = get_craft_recipe_item() != null
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ctx.coin_machine.enabled = can_craft_recipe
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if can_craft_recipe:
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ctx.status_light.prime()
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else:
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ctx.status_light.idle()
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45
scripts/crafting_station/state/ready.gd
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45
scripts/crafting_station/state/ready.gd
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@ -0,0 +1,45 @@
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extends Reference
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const NAME = "ready"
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var ctx = null
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func _init():
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pass
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func enter_from(state):
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assert(ctx.item_to_craft != null)
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for item_slot in ctx.item_slots:
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item_slot.add_enabled = true
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item_slot.remove_enabled = true
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ctx.item_dump.enabled = false
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ctx.coin_machine.enabled = true
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ctx.progress_text.text = "Ready!"
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ctx.status_light.prime()
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func exit_to(state):
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pass
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func update(delta):
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pass
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func on_coin_machine_coin_requirement_met(player):
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assert(ctx.item_to_craft != null)
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ctx.change_state(ctx.States[ctx.EState.WORKING].new() )
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func on_gen_timer_timeout():
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assert(false, "gen timer shouldn't trigger while ready")
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func on_slot_item_changed(item):
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if ctx.items_in_slots.size() < 2:
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ctx.change_state(ctx.States[ctx.EState.IDLE].new())
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elif ctx.item_to_craft == null:
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ctx.change_state(ctx.States[ctx.EState.BLOCKED].new())
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func on_item_dump_item_dump_completed():
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assert(false, "shouldn't trigger while ready")
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func on_damage_taken():
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if ctx.current_hp <= 0:
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ctx.change_state(ctx.States[ctx.EState.BROKEN].new())
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@ -3,16 +3,14 @@ extends Reference
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const NAME = "working"
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var ctx = null
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var crafting_item = null
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func _init(item_to_craft : Resource):
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crafting_item = item_to_craft
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assert(crafting_item != null)
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func _init():
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pass
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func enter_from(state):
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assert(ctx.item_to_craft != null)
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ctx.coin_machine.enabled = false
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ctx.item_dump.enabled = false
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ctx.item_holder.add_enabled = false
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for item_slot in ctx.item_slots:
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item_slot.add_enabled = false
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item_slot.remove_enabled = false
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@ -21,7 +19,7 @@ func enter_from(state):
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ctx.progress_text.text = "Progress: 0%"
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func exit_to(state):
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pass
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ctx.gen_timer.stop()
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func update(delta):
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var time_left : float = ctx.gen_timer.time_left
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@ -36,19 +34,16 @@ func on_item_dump_item_dump_completed():
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pass
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func on_gen_timer_timeout():
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var crafted_item : Resource = ctx.item_to_craft
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for item_slot in ctx.item_slots:
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if item_slot.has_item():
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item_slot.destroy_item()
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ctx.item_holder.spawn_item(crafting_item)
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ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Finished: %s" % crafting_item.name))
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ctx.item_slots[0].spawn_item(crafted_item)
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ctx.change_state(ctx.States[ctx.EState.IDLE].new())
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func on_slot_item_changed(item):
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assert(item == null, "slot items can only be destroyed at this point")
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func on_item_holder_item_changed(item):
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assert(item.item_type == crafting_item, "only the crafted item can be added to the item holder")
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pass
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func on_damage_taken():
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if ctx.current_hp <= 0:
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ctx.gen_timer.stop()
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ctx.change_state(ctx.States[ctx.EState.BROKEN].new())
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