This commit is contained in:
akshay 2022-08-19 01:27:19 -04:00
commit e80cd37534

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@ -40,10 +40,13 @@ func change_state(new_state):
state = new_state
func _process(delta):
if health > 0:
var hunger_timer = $"%hunger_timer"
var stomach = $"%stomachs".get_child(health - 1)
stomach.material.set_shader_param("percent", 1.0 - hunger_timer.time_left / hunger_timer.wait_time)
var hunger_timer = $"%hunger_timer"
for i in $"%stomachs".get_child_count():
var stomach = $"%stomachs".get_child(i)
if i == health - 1:
stomach.material.set_shader_param("percent", 1.0 - hunger_timer.time_left / hunger_timer.wait_time)
else:
stomach.material.set_shader_param("percent", 0.0)
func _physics_process(delta):
state.physics_process(delta)
@ -53,6 +56,8 @@ func _on_hunger_timer_timeout():
print("player: lost health to hunger tick")
func set_health(new_value):
var hunger_timer = $"%hunger_timer"
hunger_timer.start()
health = min(new_value, MAX_HEALTH)
for child in $"%stomachs".get_children():
child.visible = child.get_index() < health