Add status light scene
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parent
830b78cf77
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185
scenes/status_light.tscn
Normal file
185
scenes/status_light.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://scripts/status_light.gd" type="Script" id=1]
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[sub_resource type="Animation" id=1]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:light_energy")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 1.0 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "activate"
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 0.0313726, 1, 0, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:light_energy")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.3, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ 1.0, 0.1, 1.0 ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "fail"
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 0, 0, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:light_energy")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 1.0 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "idle"
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:light_energy")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 1.0 ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "prime"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:light_energy")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ 1.0, 0.1, 1.0 ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "warn"
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 0.960784, 0, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:light_energy")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.5 ]
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}
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[node name="status_light" type="OmniLight"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.400717, 0.897655 )
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omni_range = 1.03219
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omni_attenuation = 0.120742
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script = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 1 )
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anims/activate = SubResource( 2 )
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anims/fail = SubResource( 6 )
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anims/idle = SubResource( 3 )
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anims/prime = SubResource( 4 )
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anims/warn = SubResource( 5 )
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19
scripts/status_light.gd
Normal file
19
scripts/status_light.gd
Normal file
@ -0,0 +1,19 @@
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extends OmniLight
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func _ready():
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idle()
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func idle():
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$AnimationPlayer.play("idle")
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func prime():
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$AnimationPlayer.play("prime")
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func activate():
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$AnimationPlayer.play("activate")
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func warn():
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$AnimationPlayer.play("warn")
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func fail():
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$AnimationPlayer.play("fail")
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