Updated stomach texture
This commit is contained in:
parent
fc58d4590f
commit
ed794b26f2
@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://scripts/game_manager.gd" type="Script" id=1]
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[ext_resource path="res://assets/UI/Menu_Recipes.png" type="Texture" id=2]
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@ -6,6 +6,14 @@
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[ext_resource path="res://assets/Fonts/AlphaProta-Wy7VE.ttf" type="DynamicFontData" id=4]
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[ext_resource path="res://assets/UI/Timers.png" type="Texture" id=5]
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[sub_resource type="Gradient" id=22]
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offsets = PoolRealArray( 0, 0.776119, 1 )
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colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0.429105, 0, 0, 0, 0 )
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[sub_resource type="GradientTexture2D" id=21]
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gradient = SubResource( 22 )
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fill_to = Vector2( 0, 1 )
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[sub_resource type="DynamicFont" id=2]
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size = 50
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font_data = ExtResource( 4 )
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@ -20,7 +28,7 @@ font_data = ExtResource( 4 )
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[node name="game_manager" type="CanvasLayer" groups=["game_manager"]]
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pause_mode = 2
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layer = 5
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layer = 3
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script = ExtResource( 1 )
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[node name="UI" type="Control" parent="."]
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@ -30,6 +38,18 @@ rect_pivot_offset = Vector2( 1024, 600 )
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="TextureRect" type="TextureRect" parent="UI"]
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anchor_left = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.117593
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mouse_filter = 2
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texture = SubResource( 21 )
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expand = true
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stretch_mode = 1
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__meta__ = {
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"_edit_use_anchors_": true
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}
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[node name="pause_menu" type="Panel" parent="UI"]
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pause_mode = 2
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unique_name_in_owner = true
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@ -100,20 +120,22 @@ icon_align = 1
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expand_icon = true
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[node name="HUD" type="TextureRect" parent="UI"]
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anchor_left = 1.0
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anchor_left = 0.610937
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anchor_top = -0.00740741
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anchor_right = 1.0
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margin_left = -747.0
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margin_top = -8.0
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margin_bottom = 137.0
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anchor_bottom = 0.126852
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texture = ExtResource( 5 )
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expand = true
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__meta__ = {
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"_edit_use_anchors_": true
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}
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[node name="day_timer_text" type="Label" parent="UI/HUD"]
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unique_name_in_owner = true
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anchor_left = 1.0
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anchor_left = 0.73494
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anchor_top = 0.0551724
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anchor_right = 1.0
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margin_left = -198.0
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margin_top = 8.0
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margin_bottom = 84.0
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anchor_bottom = 0.57931
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grow_horizontal = 0
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rect_pivot_offset = Vector2( 116.901, -0.362253 )
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custom_colors/font_color = Color( 0.0235294, 0.792157, 0, 1 )
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@ -126,15 +148,16 @@ text = "00:20"
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align = 1
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valign = 1
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uppercase = true
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__meta__ = {
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"_edit_use_anchors_": true
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}
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[node name="current_coins_text" type="Label" parent="UI/HUD"]
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unique_name_in_owner = true
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -94.0
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margin_top = 95.0
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margin_right = -20.0
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margin_bottom = 130.0
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anchor_left = 0.874163
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anchor_top = 0.655172
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anchor_right = 0.973226
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anchor_bottom = 0.896552
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grow_horizontal = 0
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rect_pivot_offset = Vector2( 116.901, -0.362253 )
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custom_colors/font_color = Color( 0.0235294, 0.792157, 0, 1 )
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@ -147,6 +170,9 @@ text = "0"
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align = 1
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valign = 1
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uppercase = true
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__meta__ = {
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"_edit_use_anchors_": true
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}
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[node name="day_timer" type="Timer" parent="."]
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pause_mode = 1
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@ -84,6 +84,9 @@ adjustment_contrast = 1.97
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[node name="main" type="Spatial"]
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[node name="game_manager" parent="." instance=ExtResource( 7 )]
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time_per_day = 300.0
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[node name="Level" parent="." instance=ExtResource( 1 )]
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__meta__ = {
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"_edit_group_": true
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@ -100,6 +103,8 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.35996 )
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hunger_tick_time = 75.0
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[node name="cameras" type="Spatial" parent="."]
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pause_mode = 2
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physics_interpolation_mode = 2
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script = ExtResource( 2 )
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target = NodePath("../Player")
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camera_lerp = 0.0
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@ -415,9 +420,6 @@ pause_mode = 1
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[node name="cheat_menu" parent="CanvasLayer" instance=ExtResource( 18 )]
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[node name="game_manager" parent="." instance=ExtResource( 7 )]
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time_per_day = 300.0
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[connection signal="player_entered" from="cameras/camera_room_center" to="cameras" method="_on_camera_room_player_entered"]
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[connection signal="player_exited" from="cameras/camera_room_center" to="cameras" method="_on_camera_room_player_exited"]
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[connection signal="area_entered" from="cameras/camera_room_center/hitbox" to="cameras/camera_room_center" method="_on_hitbox_area_entered"]
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@ -1,10 +1,11 @@
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[gd_scene load_steps=35 format=2]
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[gd_scene load_steps=37 format=2]
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[ext_resource path="res://scripts/player/player.gd" type="Script" id=1]
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[ext_resource path="res://assets/dungman/DungMan.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/icons/stomach.png" type="Texture" id=3]
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[ext_resource path="res://assets/Fonts/AlphaProta-Wy7VE.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://assets/dungman/Dungee_MAT.material" type="Material" id=4]
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[ext_resource path="res://shaders/circlewipe.gdshader" type="Shader" id=5]
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[ext_resource path="res://assets/UI/Icon_Stomach.png" type="Texture" id=6]
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[sub_resource type="ArrayMesh" id=1]
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resource_name = "DungMan_Mesh"
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@ -676,12 +677,12 @@ tracks/2/keys = {
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radius = 0.535552
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height = 0.565073
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[sub_resource type="Gradient" id=20]
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[sub_resource type="Gradient" id=32]
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offsets = PoolRealArray( 0, 0.776119, 1 )
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colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0.429105, 0, 0, 0, 0 )
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[sub_resource type="GradientTexture2D" id=21]
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gradient = SubResource( 20 )
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[sub_resource type="GradientTexture2D" id=33]
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gradient = SubResource( 32 )
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fill_to = Vector2( 0, 1 )
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[sub_resource type="ShaderMaterial" id=28]
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@ -700,6 +701,10 @@ shader_param/percent = 0.0
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shader = ExtResource( 5 )
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shader_param/percent = 0.31
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[sub_resource type="DynamicFont" id=34]
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size = 30
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font_data = ExtResource( 3 )
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[node name="Player" type="KinematicBody" groups=["player"]]
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axis_lock_motion_y = true
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move_lock_y = true
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@ -709,12 +714,15 @@ script = ExtResource( 1 )
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[node name="DungMan" parent="model_transform" instance=ExtResource( 2 )]
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[node name="Skeleton" parent="model_transform/DungMan/Armature" index="0"]
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bones/7/bound_children = [ NodePath("head_bone") ]
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[node name="Dungee" parent="model_transform/DungMan/Armature/Skeleton" index="0"]
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mesh = SubResource( 1 )
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skin = SubResource( 2 )
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[node name="head_bone" type="BoneAttachment" parent="model_transform/DungMan/Armature/Skeleton" index="1"]
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transform = Transform( 1, -2.215e-16, -8.74829e-18, 1.05956e-18, -0.0346883, 0.999398, -2.21671e-16, -0.999398, -0.0346883, -3.32827e-16, -0.0101955, -1.49897 )
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transform = Transform( 1, -2.2206e-16, -1.42702e-19, -4.51773e-20, -0.000846088, 1, -2.2206e-16, -1, -0.000846088, -3.33339e-16, 0.00914785, -1.49698 )
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bone_name = "Item"
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[node name="ItemSpawn" type="Spatial" parent="model_transform/DungMan/Armature/Skeleton/head_bone"]
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@ -770,20 +778,27 @@ shape = SubResource( 19 )
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[node name="UI" type="CanvasLayer" parent="."]
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pause_mode = 2
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layer = 2
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[node name="Control" type="Control" parent="UI"]
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margin_right = 40.0
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margin_bottom = 40.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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[node name="TextureRect" type="TextureRect" parent="UI/Control"]
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margin_right = 565.0
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margin_bottom = 164.0
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anchor_right = 0.5
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anchor_bottom = 0.117593
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mouse_filter = 2
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texture = SubResource( 21 )
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texture = SubResource( 33 )
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expand = true
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stretch_mode = 1
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__meta__ = {
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"_edit_use_anchors_": true
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}
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[node name="MarginContainer" type="MarginContainer" parent="UI/Control"]
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margin_right = 592.0
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margin_bottom = 169.0
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mouse_filter = 2
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custom_constants/margin_right = 16
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custom_constants/margin_top = 16
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@ -794,44 +809,44 @@ custom_constants/margin_bottom = 16
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unique_name_in_owner = true
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margin_left = 16.0
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margin_top = 16.0
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margin_right = 540.0
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margin_bottom = 144.0
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margin_right = 576.0
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margin_bottom = 153.0
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mouse_filter = 2
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[node name="stomach0" type="TextureRect" parent="UI/Control/MarginContainer/stomachs"]
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material = SubResource( 28 )
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margin_right = 128.0
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margin_bottom = 128.0
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margin_right = 137.0
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margin_bottom = 137.0
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rect_pivot_offset = Vector2( 128, 821 )
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mouse_filter = 2
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texture = ExtResource( 3 )
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texture = ExtResource( 6 )
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[node name="stomach1" type="TextureRect" parent="UI/Control/MarginContainer/stomachs"]
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material = SubResource( 29 )
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margin_left = 132.0
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margin_right = 260.0
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margin_bottom = 128.0
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margin_left = 141.0
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margin_right = 278.0
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margin_bottom = 137.0
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rect_pivot_offset = Vector2( 128, 821 )
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mouse_filter = 2
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texture = ExtResource( 3 )
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texture = ExtResource( 6 )
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[node name="stomach2" type="TextureRect" parent="UI/Control/MarginContainer/stomachs"]
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material = SubResource( 30 )
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margin_left = 264.0
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margin_right = 392.0
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margin_bottom = 128.0
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margin_left = 282.0
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margin_right = 419.0
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margin_bottom = 137.0
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rect_pivot_offset = Vector2( 128, 821 )
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mouse_filter = 2
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texture = ExtResource( 3 )
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texture = ExtResource( 6 )
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[node name="stomach3" type="TextureRect" parent="UI/Control/MarginContainer/stomachs"]
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material = SubResource( 31 )
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margin_left = 396.0
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margin_right = 524.0
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margin_bottom = 128.0
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margin_left = 423.0
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margin_right = 560.0
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margin_bottom = 137.0
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rect_pivot_offset = Vector2( 128, 821 )
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mouse_filter = 2
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texture = ExtResource( 3 )
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texture = ExtResource( 6 )
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[node name="blackout" type="ColorRect" parent="UI"]
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modulate = Color( 1, 1, 1, 0 )
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@ -846,11 +861,12 @@ anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -90.0
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margin_top = -20.0
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margin_right = 90.0
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margin_bottom = 20.0
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margin_left = -382.0
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margin_top = -45.0
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margin_right = 389.0
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margin_bottom = 54.0
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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custom_fonts/font = SubResource( 34 )
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text = "ZZZZZZZZZZZZZ
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Press the action input to continue..."
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@ -53,6 +53,8 @@ func enter_from(state):
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model_transform.global_transform = hop_position.global_transform
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old_model_origin = model_transform.global_transform.origin
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#UGLY CODE - but works
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ctx.get_node("/root/main/cameras").set_current_camera(ctx.get_node("/root/main/cameras/camera_room_bedroom/camera"))
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# Play hop animation
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ctx.get_node("model_transform/DungMan/AnimationTree")["parameters/Move/playback"].travel("idle")
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@ -15,5 +15,5 @@ void fragment() {
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float angle = atan2((UV.y - 0.5) , (UV.x - 0.5));
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float alpha = step(percent * 3.14159 * 2.25, angle + 3.14159);
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vec4 color = texture(TEXTURE, UV);
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COLOR = vec4(color.rgb, 1.0);
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COLOR = vec4(color.rgb, color.a * alpha);
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}
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