Add whitebox level and main scene
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@@ -1,7 +1,7 @@
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extends KinematicBody
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const EPSILON = 0.0001
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const SPEED = 3.0
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const SPEED = 10.0
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export var inventory = { "ore" : 0 }
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var health: int = 4 setget set_health
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@@ -0,0 +1,7 @@
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extends Camera
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export var target: NodePath
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onready var target_node: Spatial = get_node(target)
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func _process(delta):
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global_transform = global_transform.looking_at(target_node.global_transform.origin, Vector3.UP)
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