extends Spatial export var dialogic_timeline : String = "" func on_player_focus_enter(): pass func on_player_focus_exit(): pass func on_player_interact(player) -> bool: var node = Dialogic.start(dialogic_timeline) node.pause_mode = PAUSE_MODE_PROCESS add_child(node) get_tree().paused = true yield(node, "timeline_end") get_tree().paused = false return true