extends Spatial export(Array, Resource) var all_food var food_to_consume = null onready var item_holder = $"%item_holder" func _ready(): assert(!all_food.empty()) item_holder.add_enabled = true if item_holder.item_in_hold != null: _on_item_holder_item_changed(item_holder.item_in_hold) else: item_holder.remove_enabled = true func on_player_interact(player) -> bool: if food_to_consume == null: return false player.consume_food(food_to_consume) item_holder.destroy_item() item_holder.remove_enabled = true return true func _on_item_holder_item_changed(item): if item != null: for food in all_food: if item.item_type == food: item_holder.remove_enabled = false food_to_consume = food return food_to_consume = null item_holder.remove_enabled = true