extends Spatial export var grow_time: float = 2.0 class GrowerStateIdle: func _on_coin_machine_coin_requirement_met(player): pass func _on_grow_timer_timeout(): pass func _on_item_holder_item_changed(item): pass class GrowerStateGrowing: func _on_coin_machine_coin_requirement_met(player): pass func _on_grow_timer_timeout(): pass func _on_item_holder_item_changed(item): pass class GrowerStateBlocked: func _on_coin_machine_coin_requirement_met(player): pass func _on_grow_timer_timeout(): pass func _on_item_holder_item_changed(item): pass func _ready(): $grow_timer.wait_time = grow_time func _on_coin_machine_coin_requirement_met(player): if $grow_timer.is_stopped(): $coin_machine.enabled = false $grow_timer.start() func _on_grow_timer_timeout(): var yam = preload("res://scenes/item_pickup.tscn").instance() yam.item_name = "yam" yam.item_amount = 1 yam.connect("tree_exited", self, "_on_yam_item_tree_exited") $MeshInstance/Yam.visible = true add_child(yam) func _on_yam_item_tree_exited(): $coin_machine.enabled = true $MeshInstance/Yam.visible = false add_child(Dialogic.start("yamget")) func _process(delta): $"%status_label".text = "%f" % $grow_timer.time_left func _on_item_holder_item_changed(item): pass # Replace with function body.