extends Damageable const StateIdle = preload("res://scripts/hydroponics_station/state/idle.gd") const StateGrowing = preload("res://scripts/hydroponics_station/state/growing.gd") const StateBlocked = preload("res://scripts/hydroponics_station/state/blocked.gd") const StateBroken = preload("res://scripts/hydroponics_station/state/broken.gd") export var grow_time: float = 2.0 var state = null onready var status_light = $"%status_light" onready var item_dump = $"%item_dump" func _ready(): $grow_timer.wait_time = grow_time state = StateBroken.new() if start_broken else StateIdle.new() state.ctx = self state.enter_from(null) print("hydroponics_station: NULL -> ", state.NAME) func change_state(new_state): print("hydroponics_station: ", state.NAME, " -> ", new_state.NAME) new_state.ctx = self state.exit_to(new_state) new_state.enter_from(state) state = new_state func _on_coin_machine_coin_requirement_met(player): state.on_coin_machine_coin_requirement_met(player) func _on_grow_timer_timeout(): state.on_grow_timer_timeout() func _on_item_holder_item_changed(item): state.on_item_holder_item_changed(item) func _on_item_dump_item_dump_completed(): state.on_item_dump_item_dump_completed() func take_damage(damage : int = 1): .take_damage(damage) state.on_damage_taken()