[gd_scene load_steps=13 format=2] [ext_resource path="res://scripts/item_balloon.gd" type="Script" id=1] [ext_resource path="res://assets/item_balloon/item_balloon.glb" type="PackedScene" id=2] [ext_resource path="res://scenes/item.tscn" type="PackedScene" id=3] [ext_resource path="res://item_types/ingot.tres" type="Resource" id=4] [sub_resource type="AnimationNodeAnimation" id=1] animation = "Balloon Bounce" [sub_resource type="AnimationNodeAnimation" id=2] animation = "Balloon Idle-loop" [sub_resource type="AnimationNodeAnimation" id=3] animation = "Balloon Reset" [sub_resource type="AnimationNodeStateMachineTransition" id=4] [sub_resource type="AnimationNodeStateMachineTransition" id=5] switch_mode = 2 auto_advance = true [sub_resource type="AnimationNodeStateMachineTransition" id=6] switch_mode = 2 auto_advance = true [sub_resource type="AnimationNodeStateMachine" id=7] states/bounce/node = SubResource( 1 ) states/bounce/position = Vector2( 653, 152.25 ) states/idle/node = SubResource( 2 ) states/idle/position = Vector2( 358, 151.781 ) states/reset/node = SubResource( 3 ) states/reset/position = Vector2( 495, 279.5 ) transitions = [ "idle", "bounce", SubResource( 4 ), "bounce", "reset", SubResource( 5 ), "reset", "idle", SubResource( 6 ) ] start_node = "idle" [sub_resource type="AnimationNodeStateMachinePlayback" id=8] [node name="item_balloon" instance=ExtResource( 2 )] script = ExtResource( 1 ) [node name="ItemSpawn" type="BoneAttachment" parent="Armature/Skeleton" index="1"] transform = Transform( 1, 2.77886e-15, 8.74228e-08, 2.79006e-15, 1.00403, -6.38291e-08, -8.74228e-08, 6.3573e-08, 1, 0, 0.194753, 0 ) bone_name = "Item" [node name="attached_item" parent="Armature/Skeleton/ItemSpawn" index="0" instance=ExtResource( 3 )] unique_name_in_owner = true transform = Transform( 1, -2.11758e-21, -2.37178e-09, -4.23516e-22, 1, 0, -2.37177e-09, -1.20792e-13, 1.02713, -5.21145e-16, -0.187539, 1.19224e-08 ) item_type = ExtResource( 4 ) [node name="AnimationPlayer" parent="." index="1"] autoplay = "Balloon Idle" [node name="AnimationTree" type="AnimationTree" parent="." index="2"] unique_name_in_owner = true tree_root = SubResource( 7 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/playback = SubResource( 8 ) [node name="bounce_timer" type="Timer" parent="." index="3"] unique_name_in_owner = true one_shot = true [connection signal="timeout" from="bounce_timer" to="." method="_on_bounce_timer_timeout"]