extends Reference const INTERFACES = [preload("res://scripts/rover_station/state/state_interface.tres")] const NAME = "broken" var ctx = null func _init(): pass func enter_from(state): ctx.get_node("item_dump").enabled = true ctx.get_node("item_dump").reset() ctx.get_node("coin_machine").enabled = false ctx.get_node("item_holder").add_enabled = true ctx.get_node("item_holder").remove_enabled = true ctx.get_node("status_light").fail() func exit_to(state): assert(state.NAME != "broken") func on_coin_machine_coin_requirement_met(player): assert(false, "should be impossible while broken") func on_item_dump_completed(): ctx.full_heal() ctx.change_state(ctx.StateIdle.new()) func on_damage_taken(): assert(false, "should be impossible while broken") func on_player_sleep(): ctx.treasure.clear()