extends Reference const NAME = "idle" var ctx = null func _init(): pass func enter_from(state): ctx.get_node("item_dump").enabled = false ctx.get_node("coin_machine").enabled = false ctx.get_node("%item_holder").add_enabled = true ctx.get_node("%item_holder").remove_enabled = false # not possible ctx.get_node("status_light").idle() func exit_to(state): pass func on_coin_machine_coin_requirement_met(player): assert(false, "coin machine should be disabled while idle") func on_cook_timer_timeout(): assert(false, "cook timer shouldn't trigger while idle") func on_item_holder_item_changed(item): assert(item != null, "there should be no item to remove while idle") ctx.change_state(ctx.StateHoldingItem.new()) func on_item_dump_completed(): assert(false, "item dump should be disabled") func take_damage(): ctx.hp -= 1 if ctx.hp <= 0: ctx.change_state(ctx.StateBroken.new())