extends KinematicBody const SPEED = 3.0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _physics_process(delta): var input = Vector3(Input.get_axis("left", "right"), 0.0, Input.get_axis("up", "down")) var motion = Plane.PLANE_XZ.project(get_viewport().get_camera().global_transform.basis.xform(input)).normalized() * SPEED move_and_slide(motion)