[gd_scene load_steps=4 format=2] [ext_resource path="res://scripts/bed.gd" type="Script" id=1] [sub_resource type="CubeMesh" id=2] size = Vector3( 1.7, 0.5, 1 ) [sub_resource type="BoxShape" id=1] extents = Vector3( 0.85, 2, 0.5 ) [node name="bed" type="Area"] collision_layer = 8 collision_mask = 4 script = ExtResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0 ) mesh = SubResource( 2 ) [node name="StaticBody" type="StaticBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0 ) [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0 ) shape = SubResource( 1 ) [node name="hop_position" type="Position3D" parent="." groups=["bed_hop_position"]] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.919234 )