extends RigidBody const SPEED = 300.0 const TURN = 2.5 var heading := Vector3.FORWARD func _physics_process(delta): heading = heading.rotated(Vector3.UP, Input.get_axis("right", "left") * TURN * delta).normalized() $visual.global_transform = $visual.global_transform.looking_at($visual.global_transform.origin + heading, Vector3.UP) func _integrate_forces(state): add_central_force(Input.get_axis("down", "up") * heading * SPEED) var c_mag = heading.cross(linear_velocity).y var c = Vector3.UP.cross(heading).normalized() * c_mag add_central_force(c * 1.0) func _unhandled_input(event): if event.is_action_pressed("action"): for area in $"%interact_box".get_overlapping_areas(): if area.has_meta("owner"): area = area.get_meta("owner") if area.on_rover_interact(self): break