extends Node export var time_per_day : float = 600.0 onready var player = get_tree().get_nodes_in_group("player")[0] onready var day_timer = $"%day_timer" onready var day_timer_text = $"%day_timer_text" func _ready(): player.connect("starved_to_death", self, "_on_player_starved_to_death") day_timer.wait_time = time_per_day day_timer.start() func _process(delta): var time_left : int = day_timer.time_left var minutes : int = time_left / 60 var seconds : int = time_left % 60 day_timer_text.text = "Time Left: %0*d:%0*d" % [2, minutes, 2, seconds] func _on_player_starved_to_death(): var node = Dialogic.start("starve") node.pause_mode = PAUSE_MODE_PROCESS add_child(node) get_tree().paused = true yield(node, "timeline_end") get_tree().paused = false get_tree().quit() # go back to main menu when such a thing exists func _on_day_timer_timeout(): player.health -= 1 if player.health <= 0: _on_player_starved_to_death() return var node = Dialogic.start("day_end") node.pause_mode = PAUSE_MODE_PROCESS add_child(node) get_tree().paused = true yield(node, "timeline_end") get_tree().paused = false