[gd_scene load_steps=11 format=2] [ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=1] [ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=2] [ext_resource path="res://scripts/item_generator/item_generator.gd" type="Script" id=3] [ext_resource path="res://scenes/item_dump.tscn" type="PackedScene" id=4] [ext_resource path="res://scenes/status_light.tscn" type="PackedScene" id=5] [ext_resource path="res://item_types/gem.tres" type="Resource" id=6] [ext_resource path="res://item_types/ore.tres" type="Resource" id=7] [ext_resource path="res://assets/UI/Meter_Completion.png" type="Texture" id=8] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; //2D shader render_mode unshaded, blend_disabled; // no bells and wistles uniform sampler2D palette; //Uses palletes with colors in rows uniform float palette_count = 1.0; //Tells the shader how many palettes you have uniform float palette_index = 0.0; //Telss the shader which palette to choose void fragment(){ float increment = 1.0/palette_count; //Value for getting palette index float y = increment * palette_index + increment * 0.5; // + safety measure for floating point imprecision vec4 color = texture(TEXTURE, UV); //Original graysscale color used as collumn index vec4 new_color = texture(palette, vec2(color.r, y)); //get color from palette texture float a = step(0.00392, color.a); //check if transparent color is less than 1/255 for backgrounds new_color.a *= a; //if BG is transparent, then alpha is multiplied by 0 COLOR = new_color; //set new color from palette }" [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) shader_param/palette_count = 1.0 shader_param/palette_index = 0.0 [node name="item_generator" type="Spatial"] transform = Transform( 1, 0, 3.57628e-07, 0, 1, 0, -3.57628e-07, 0, 1, 0.330428, 0, -8.57503 ) script = ExtResource( 3 ) gen_item = ExtResource( 7 ) [node name="item_slot_1" parent="." groups=["conveyor_item_slots"] instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.68704, 0.739615, -1.65247 ) [node name="item_slot_2" parent="." groups=["conveyor_item_slots"] instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.05952, 0.74, -1.652 ) [node name="coin_machine" parent="." instance=ExtResource( 1 )] unique_name_in_owner = true [node name="gen_timer" type="Timer" parent="."] unique_name_in_owner = true one_shot = true [node name="item_dump" parent="." instance=ExtResource( 4 )] unique_name_in_owner = true items_required = [ ExtResource( 6 ) ] [node name="status_light" parent="." instance=ExtResource( 5 )] unique_name_in_owner = true transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -9.53674e-07, 1.40916, 0.00164795 ) [node name="Machine_Label" type="Label3D" parent="."] transform = Transform( 3, 0, 0, 0, 3, 0, 0, 0, 3, 1.88, 3, -1.043 ) visible = false modulate = Color( 0, 0, 0, 1 ) text = "VNDG MACHINE" [node name="progress_text" type="Label3D" parent="."] unique_name_in_owner = true transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -2.98023e-08, 2.11515, -0.712185 ) visible = false modulate = Color( 0, 0, 0, 1 ) text = "Progress: 20%" [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform( 0.132773, 0, -1.72258e-08, 0, 0.132773, 0, -1.72258e-08, 0, 0.18094, -0.0166484, 2.48385, 2.79593 ) material_override = SubResource( 2 ) billboard = 1 texture = ExtResource( 8 ) [connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"] [connection signal="timeout" from="gen_timer" to="." method="_on_gen_timer_timeout"] [connection signal="item_dump_completed" from="item_dump" to="." method="_on_item_dump_item_dump_completed"]