project-dung/scripts/cheat_menu.gd

67 lines
1.7 KiB
GDScript

extends WindowDialog
const ItemDir = "res://item_types"
onready var player = get_tree().get_nodes_in_group("player")[0]
var initialized : bool = false
func _unhandled_key_input(event):
if event.is_action_pressed("open_debug"):
if visible:
hide()
else:
popup()
func _on_charge_pressed():
player.modify_inventory("coins", 1)
func _on_charge_5_pressed():
player.modify_inventory("coins", 5)
func _on_clear_pressed():
if player.has_item():
player.drop_item_in_hand()
func _on_random_damage_pressed():
var damageable = get_tree().get_nodes_in_group("damageable")
if damageable.empty():
return
damageable[randi() % damageable.size()].take_damage()
func _on_timer_2_s_pressed():
var game_manager = get_tree().get_nodes_in_group("game_manager")[0]
var day_timer = game_manager.get_node("day_timer")
day_timer.start(2.0)
day_timer.wait_time = game_manager.time_per_day
func popup(bounds : Rect2 = Rect2(0,0,0,0)):
if !initialized:
load_item_add_buttons()
.popup(bounds)
func load_item_add_buttons():
var dir = Directory.new()
dir.open(ItemDir)
dir.list_dir_begin()
var file_name = dir.get_next()
while(file_name!=""):
if dir.current_is_dir():
pass
else:
var button : Button = Button.new()
button.text = file_name
button.connect("button_down", self, "on_item_button_down", [file_name])
$TabContainer/Player.add_child(button)
file_name = dir.get_next()
var button : Button = Button.new()
button.text = "Close"
$TabContainer/Player.add_child(button)
button.connect("button_down", self, "on_close_button_down")
initialized = true
func on_item_button_down(file_name : String):
var path : String = ItemDir + "/" + file_name
player.pick_up_item(load(path).spawn_node())
func on_close_button_down():
hide()