37 lines
738 B
GDScript

extends Reference
const NAME = "broken"
var ctx = null
func _init():
pass
func enter_from(state):
ctx.get_node("coin_machine").enabled = false
ctx.get_node("item_holder").add_enabled = false
ctx.get_node("item_holder").remove_enabled = false
ctx.status_light.fail()
ctx.item_dump.enabled = true
ctx.item_dump.reset()
func exit_to(state):
pass
func on_coin_machine_coin_requirement_met(player):
assert(false)
func on_grow_timer_timeout():
assert(false)
func on_item_holder_item_changed(item):
if item == null:
ctx.change_state(ctx.StateIdle.new())
func on_item_dump_item_dump_completed():
ctx.full_heal()
ctx.change_state(ctx.StateIdle.new())
func on_damage_taken():
assert(false, "cant take damage when broken")