36 lines
766 B
GDScript

extends Reference
const NAME = "idle"
var ctx = null
func _init():
pass
func enter_from(state):
ctx.get_node("coin_machine").enabled = true
ctx.get_node("item_holder").add_enabled = true
ctx.get_node("item_holder").remove_enabled = true
ctx.status_light.idle()
ctx.item_dump.enabled = false
func exit_to(state):
pass
func on_coin_machine_coin_requirement_met(player):
ctx.change_state(ctx.StateGrowing.new())
func on_grow_timer_timeout():
assert(false, "grow timer shouldn't trigger while idle")
func on_item_holder_item_changed(item):
assert(item != null)
ctx.change_state(ctx.StateBlocked.new())
func on_item_dump_item_dump_completed():
assert(false)
func on_damage_taken():
if ctx.current_hp <= 0:
ctx.change_state(ctx.StateBroken.new())