2022-08-21 12:07:27 -07:00

69 lines
2.0 KiB
GDScript

extends Damageable
signal gen_started
signal gen_finished
enum EState {IDLE, WORKING, BLOCKED, BROKEN, NUM_STATES}
const States = {
EState.IDLE : preload("res://scripts/item_generator/state/idle.gd"),
EState.WORKING : preload("res://scripts/item_generator/state/working.gd"),
EState.BLOCKED : preload("res://scripts/item_generator/state/blocked.gd"),
EState.BROKEN : preload("res://scripts/item_generator/state/broken.gd")
}
export var gen_item : Resource
export var gen_time : float = 5.0
export var gen_count : int = 2
onready var coin_machine = $"%coin_machine"
onready var gen_timer = $"%gen_timer"
onready var item_dump = $"%item_dump"
onready var status_light = $"%status_light"
onready var progress_text = $"%progress_text"
onready var circle_timer = $circle_timer
var state = null
var item_slots
func _ready():
assert(gen_item != null)
item_slots = get_tree().get_nodes_in_group("conveyor_item_slots")
assert(item_slots != null)
for item_slot in item_slots:
item_slot.connect("item_changed", self, "_on_item_slot_item_changed")
gen_timer.wait_time = gen_time
gen_timer.one_shot = true
state = States[EState.BROKEN].new() if start_broken else States[EState.IDLE].new()
state.ctx = self
state.enter_from(null)
print("item_generator: NULL -> ", state.NAME)
func _process(delta):
state.update(delta)
func change_state(new_state):
print("crafting_station: ", state.NAME, " -> ", new_state.NAME)
new_state.ctx = self
state.exit_to(new_state)
new_state.enter_from(state)
state = new_state
func _on_coin_machine_coin_requirement_met(player):
state.on_coin_machine_coin_requirement_met(player)
func _on_gen_timer_timeout():
state.on_gen_timer_timeout()
#Note(asr): dynamically connect item_changed signal
#on all nodes in the "item_slots" group. See _ready()
func _on_item_slot_item_changed(item):
state.on_item_slot_item_changed(item)
func _on_item_dump_item_dump_completed():
state.on_item_dump_item_dump_completed()
func take_damage(damage : int = 1):
.take_damage(damage)
state.on_damage_taken()