45 lines
984 B
GDScript

extends Reference
const NAME = "broken"
var ctx = null
func _init():
pass
func enter_from(state):
for item_slot in ctx.item_slots:
item_slot.add_enabled = true
item_slot.remove_enabled = true
ctx.item_dump.enabled = true
ctx.item_dump.reset()
ctx.coin_machine.enabled = false
ctx.progress_text.text = "Broken!"
ctx.status_light.fail()
func exit_to(state):
pass
func update(delta):
pass
func on_coin_machine_coin_requirement_met(player):
assert(false, "coin machine should be disabled while broken")
func on_gen_timer_timeout():
assert(false, "gen timer should be disabled while broken")
func on_item_slot_item_changed(item):
pass
func on_item_dump_item_dump_completed():
ctx.full_heal()
for item_slot in ctx.item_slots:
if item_slot.has_item():
ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Blocked!"))
return
ctx.change_state(ctx.States[ctx.EState.IDLE].new())
func on_damage_taken():
assert(false, "cant take damage if already broken")