42 lines
930 B
GDScript

extends Reference
const NAME = "idle"
var ctx = null
var item_to_craft = null
func _init():
pass
func enter_from(state):
for item_slot in ctx.item_slots:
item_slot.add_enabled = true
item_slot.remove_enabled = true
ctx.item_dump.enabled = false
ctx.coin_machine.enabled = true
ctx.progress_text.text = "Ready!"
ctx.status_light.idle()
func exit_to(state):
pass
func update(delta):
pass
func on_coin_machine_coin_requirement_met(player):
ctx.change_state(ctx.States[ctx.EState.WORKING].new())
func on_gen_timer_timeout():
assert(false, "gen timer cannot be running while idle")
func on_item_slot_item_changed(item):
if item != null:
ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Blocked!"))
func on_item_dump_item_dump_completed():
assert(false, "item dump should be disabled while idle")
func on_damage_taken():
if ctx.current_hp <= 0:
ctx.change_state(ctx.States[ctx.EState.BROKEN].new())