2022-08-21 12:07:27 -07:00

54 lines
1.4 KiB
GDScript

extends Reference
const NAME = "working"
var ctx = null
func _init():
pass
func enter_from(state):
for item_slot in ctx.item_slots:
item_slot.add_enabled = false
item_slot.remove_enabled = false
ctx.item_dump.enabled = false
ctx.coin_machine.enabled = false
ctx.progress_text.text = "Progress: 0%"
ctx.status_light.activate()
ctx.gen_timer.start()
ctx.emit_signal("gen_started")
ctx.circle_timer.set_timer(ctx.gen_timer)
func exit_to(state):
ctx.circle_timer.clear_timer()
func update(delta):
var time_left : float = ctx.gen_timer.time_left
var time_passed : float = ctx.gen_time - time_left
var percent_complete : float = (time_passed / ctx.gen_time) * 100.0
ctx.progress_text.text = "Progress: %d%%" % percent_complete
func on_coin_machine_coin_requirement_met(player):
assert(false, "coin machine should be disabled while working")
func on_gen_timer_timeout():
var count : int = 0
for item_slot in ctx.item_slots:
if count < ctx.gen_count:
item_slot.spawn_item(ctx.gen_item)
count += 1
item_slot.add_enabled = true
ctx.emit_signal("gen_finished")
ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Finished!"))
func on_item_slot_item_changed(item):
assert(item != null)
func on_item_dump_item_dump_completed():
assert(false, "item dump should be disabled while working")
func on_damage_taken():
if ctx.current_hp <= 0:
ctx.gen_timer.stop()
ctx.change_state(ctx.States[ctx.EState.BROKEN].new())