project-dung/shaders/simple_rgba.gdshader

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shader_type spatial;
render_mode blend_mix, cull_disabled, depth_draw_alpha_prepass, shadows_disabled;
uniform vec4 color : hint_color;
uniform float alpha : hint_range(0.0, 1.0) = 1.0;
void fragment()
{
ALPHA = alpha;
ALBEDO = color.rgb;
}