project-dung/scripts/game_manager.gd

50 lines
1.3 KiB
GDScript

extends Node
const MainMenuScenePath : String = "res://scenes/main_menu.tscn"
export var time_per_day : float = 600.0
onready var player = get_tree().get_nodes_in_group("player")[0]
onready var day_timer = $"%day_timer"
onready var day_timer_text = $"%day_timer_text"
onready var pause_menu = $"%pause_menu"
func _ready():
player.connect("starved_to_death", self, "_on_player_starved_to_death")
day_timer.wait_time = time_per_day
day_timer.start()
func _process(delta):
var time_left : int = day_timer.time_left
var minutes : int = time_left / 60
var seconds : int = time_left % 60
day_timer_text.text = "Time Left: %0*d:%0*d" % [2, minutes, 2, seconds]
func _unhandled_input(event):
if event.is_action_pressed("pause_game"):
toggle_pause_menu()
func _on_player_starved_to_death():
var node = Dialogic.start("starve")
node.pause_mode = PAUSE_MODE_PROCESS
add_child(node)
get_tree().paused = true
yield(node, "timeline_end")
get_tree().paused = false
get_tree().change_scene(MainMenuScenePath)
func reset_day_timer():
day_timer.start()
func _on_day_timer_timeout():
player.sleep(false, null)
func toggle_pause_menu():
pause_menu.visible = !pause_menu.visible
get_tree().paused = pause_menu.visible
func _on_resume_button_pressed():
toggle_pause_menu()
func _on_main_menu_button_pressed():
get_tree().change_scene(MainMenuScenePath)