2022-08-18 19:17:02 -07:00

24 lines
802 B
GDScript

extends RigidBody
const SPEED = 300.0
const TURN = 2.5
var heading := Vector3.FORWARD
func _physics_process(delta):
heading = heading.rotated(Vector3.UP, Input.get_axis("right", "left") * TURN * delta).normalized()
$visual.global_transform = $visual.global_transform.looking_at($visual.global_transform.origin + heading, Vector3.UP)
func _integrate_forces(state):
add_central_force(Input.get_axis("down", "up") * heading * SPEED)
var c_mag = heading.cross(linear_velocity).y
var c = Vector3.UP.cross(heading).normalized() * c_mag
add_central_force(c * 1.0)
func _unhandled_input(event):
if event.is_action_pressed("action"):
for area in $"%interact_box".get_overlapping_areas():
if area.has_meta("owner"):
area = area.get_meta("owner")
if area.on_rover_interact(self):
break