30 lines
985 B
GDScript

extends RigidBody
const EPSILON = 0.0001
const SPEED = 300.0
const TURN = 2.5
var heading := Vector3.BACK
func _physics_process(delta):
var input = Vector3(Input.get_axis("right", "left"), 0.0, Input.get_axis("down", "up"))
if input.length_squared() > EPSILON:
$visual/BeetleIX.drive()
else:
$visual/BeetleIX.idle()
heading = heading.rotated(Vector3.UP, input.x * TURN * delta).normalized()
$visual.global_transform = $visual.global_transform.looking_at($visual.global_transform.origin + heading, Vector3.UP)
func _integrate_forces(state):
add_central_force(Input.get_axis("down", "up") * heading * SPEED)
var c_mag = heading.cross(linear_velocity).y
var c = Vector3.UP.cross(heading).normalized() * c_mag
add_central_force(c * 1.0)
func _unhandled_input(event):
if event.is_action_pressed("action"):
for area in $"%interact_box".get_overlapping_areas():
if area.has_meta("owner"):
area = area.get_meta("owner")
if area.on_rover_interact(self):
break