project-dung/scripts/crafting_station/crafting_station.gd
2022-08-15 23:47:01 -04:00

54 lines
1.5 KiB
GDScript

extends Spatial
export var recipes: Resource
export var gen_time : float = 10.0
const StateIdle = preload("res://scripts/crafting_station/state/idle.gd")
const StateWorking = preload("res://scripts/crafting_station/state/working.gd")
const StateBlocked = preload("res://scripts/crafting_station/state/blocked.gd")
onready var item_holder = $"%item_holder"
onready var coin_machine = $"%coin_machine"
onready var gen_timer = $"%gen_timer"
onready var progress_text = $"%progress_text"
var item_slots = null
var state = null
func _ready():
assert(recipes != null)
recipes.validate()
item_slots = get_tree().get_nodes_in_group("crafting_item_slots")
assert(item_slots != null)
for item_slot in item_slots:
item_slot.connect("item_changed", self, "_on_slot_item_changed")
gen_timer.wait_time = gen_time
state = StateIdle.new()
state.ctx = self
state.enter_from(null)
print("crafting_station: NULL -> ", state.NAME)
func _process(delta):
state.update(delta)
func change_state(new_state, user_data = null):
print("crafting_station: ", state.NAME, " -> ", new_state.NAME)
new_state.ctx = self
state.exit_to(new_state)
new_state.enter_from(state, user_data)
state = new_state
func _on_coin_machine_coin_requirement_met(player):
state.on_coin_machine_coin_requirement_met(player)
func _on_gen_timer_timeout():
state.on_gen_timer_timeout()
func _on_slot_item_changed(item):
state.on_slot_item_changed(item)
func _on_item_holder_item_changed(item):
state.on_item_holder_item_changed(item)