54 lines
1.5 KiB
GDScript
54 lines
1.5 KiB
GDScript
extends Spatial
|
|
|
|
export var recipes: Resource
|
|
export var gen_time : float = 10.0
|
|
|
|
const StateIdle = preload("res://scripts/crafting_station/state/idle.gd")
|
|
const StateWorking = preload("res://scripts/crafting_station/state/working.gd")
|
|
const StateBlocked = preload("res://scripts/crafting_station/state/blocked.gd")
|
|
|
|
onready var item_holder = $"%item_holder"
|
|
onready var coin_machine = $"%coin_machine"
|
|
onready var gen_timer = $"%gen_timer"
|
|
onready var progress_text = $"%progress_text"
|
|
|
|
var item_slots = null
|
|
var state = null
|
|
|
|
func _ready():
|
|
assert(recipes != null)
|
|
recipes.validate()
|
|
item_slots = get_tree().get_nodes_in_group("crafting_item_slots")
|
|
assert(item_slots != null)
|
|
for item_slot in item_slots:
|
|
item_slot.connect("item_changed", self, "_on_slot_item_changed")
|
|
|
|
gen_timer.wait_time = gen_time
|
|
|
|
state = StateIdle.new()
|
|
state.ctx = self
|
|
state.enter_from(null)
|
|
print("crafting_station: NULL -> ", state.NAME)
|
|
|
|
func _process(delta):
|
|
state.update(delta)
|
|
|
|
func change_state(new_state, user_data = null):
|
|
print("crafting_station: ", state.NAME, " -> ", new_state.NAME)
|
|
new_state.ctx = self
|
|
state.exit_to(new_state)
|
|
new_state.enter_from(state, user_data)
|
|
state = new_state
|
|
|
|
func _on_coin_machine_coin_requirement_met(player):
|
|
state.on_coin_machine_coin_requirement_met(player)
|
|
|
|
func _on_gen_timer_timeout():
|
|
state.on_gen_timer_timeout()
|
|
|
|
func _on_slot_item_changed(item):
|
|
state.on_slot_item_changed(item)
|
|
|
|
func _on_item_holder_item_changed(item):
|
|
state.on_item_holder_item_changed(item)
|